split effect collection and execution when rebasing - prevents each loops breaking in async when certain race conditions occur

async-each-fix
Simon Holthausen 2 weeks ago
parent a793d914ba
commit 51bd24ea5c

@ -348,15 +348,13 @@ export class Batch {
var previous_batch_values = batch_values;
var is_earlier = true;
/** @type {EffectTarget} */
var dummy_target = {
parent: null,
effect: null,
effects: [],
render_effects: [],
block_effects: []
};
/** @type {Map<Batch, Set<Effect>>} */
const batch_effects = new Map();
// First loop: collect effects to run for each batch
// Do this before running them because rerunning an effect
// might change its dependencies and so other batches could
// run effects when they shouldn't or not when they should.
for (const batch of batches) {
if (batch === this) {
is_earlier = false;
@ -388,18 +386,43 @@ export class Batch {
// Re-run async/block effects that depend on distinct values changed in both batches
const others = [...batch.current.keys()].filter((s) => !this.current.has(s));
if (others.length > 0) {
/** @type {Set<Effect>} */
const effects = new Set();
/** @type {Set<Value>} */
const marked = new Set();
/** @type {Map<Reaction, boolean>} */
const checked = new Map();
for (const source of sources) {
mark_effects(source, others, marked, checked);
mark_effects(source, others, effects, marked, checked);
}
if (queued_root_effects.length > 0) {
current_batch = batch;
batch.apply();
if (effects.size > 0) {
batch_effects.set(batch, effects);
}
}
}
// Second loop: schedule effects and traverse effect trees
if (batch_effects.size > 0) {
/** @type {EffectTarget} */
var dummy_target = {
parent: null,
effect: null,
effects: [],
render_effects: [],
block_effects: []
};
for (const [batch, effects] of batch_effects) {
current_batch = batch;
batch.apply();
for (const effect of effects) {
set_signal_status(effect, DIRTY);
schedule_effect(effect);
}
if (queued_root_effects.length > 0) {
for (const root of queued_root_effects) {
batch.#traverse_effect_tree(root, dummy_target);
}
@ -407,8 +430,9 @@ export class Batch {
// TODO do we need to do anything with `target`? defer block effects?
queued_root_effects = [];
batch.deactivate();
}
batch.deactivate();
}
}
@ -710,10 +734,11 @@ function flush_queued_effects(effects) {
* these effects can re-run after another batch has been committed
* @param {Value} value
* @param {Source[]} sources
* @param {Set<Effect>} effects
* @param {Set<Value>} marked
* @param {Map<Reaction, boolean>} checked
*/
function mark_effects(value, sources, marked, checked) {
function mark_effects(value, sources, effects, marked, checked) {
if (marked.has(value)) return;
marked.add(value);
@ -722,14 +747,13 @@ function mark_effects(value, sources, marked, checked) {
const flags = reaction.f;
if ((flags & DERIVED) !== 0) {
mark_effects(/** @type {Derived} */ (reaction), sources, marked, checked);
mark_effects(/** @type {Derived} */ (reaction), sources, effects, marked, checked);
} else if (
(flags & (ASYNC | BLOCK_EFFECT)) !== 0 &&
(flags & DIRTY) === 0 && // we may have scheduled this one already
!effects.has(/** @type {Effect} */ (reaction)) &&
depends_on(reaction, sources, checked)
) {
set_signal_status(reaction, DIRTY);
schedule_effect(/** @type {Effect} */ (reaction));
effects.add(/** @type {Effect} */ (reaction));
}
}
}

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