non-working possible alterative to #16621

boundary-batch-nullpointer-fix-alt
Rich Harris 4 days ago
parent b88b4e8ef8
commit 2b7c9a8a21

@ -177,14 +177,6 @@ export class Batch {
/** @type {Map<Source, { v: unknown, wv: number }> | null} */
var current_values = null;
/**
* A batch is superseded if all of its sources are also in the current batch.
* If the current batch commits, we don't need the old batch anymore.
* This also prevents memory leaks since the old batch will never be committed.
* @type {Batch[]}
*/
var superseded_batches = [];
// if there are multiple batches, we are 'time travelling' —
// we need to undo the changes belonging to any batch
// other than the current one
@ -197,25 +189,17 @@ export class Batch {
source.v = current;
}
let is_prior_batch = true;
for (const batch of batches) {
if (batch === this) {
is_prior_batch = false;
continue;
}
let superseded = is_prior_batch;
for (const [source, previous] of batch.#previous) {
if (!current_values.has(source)) {
superseded = false;
current_values.set(source, { v: source.v, wv: source.wv });
source.v = previous;
}
}
if (superseded) superseded_batches.push(batch);
}
}
@ -226,21 +210,21 @@ export class Batch {
// if we didn't start any new async work, and no async work
// is outstanding from a previous flush, commit
if (this.#async_effects.length === 0 && this.#pending === 0) {
if (superseded_batches.length > 0) {
const own = [...this.#callbacks.keys()];
// A superseded batch could have callbacks for e.g. destroying if blocks
// that are not part of the current batch because it already happened in the prior one,
// and the corresponding block effect therefore returning early because nothing was changed from its
// point of view, therefore not adding a callback to the current batch, so we gotta call them here.
// We do it from newest to oldest to ensure the correct callback is applied.
for (const batch of superseded_batches.reverse()) {
for (const [effect, cb] of batch.#callbacks) {
if (!own.includes(effect)) {
cb();
own.push(effect);
for (const batch of batches) {
if (batch === this) break;
for (const effects of [batch.#dirty_effects, batch.#maybe_dirty_effects]) {
let i = effects.length;
while (i--) {
// if an effect in an earlier batch only depends on state that
// is part of this batch, we can delete it from the other batch
const effect = effects[i];
const has_other_deps = effect.deps?.some((value) => !this.current.has(value));
if (!has_other_deps) {
effects.splice(i, 1); // TODO should probably be a `Set` if we're going to do this
}
}
batch.remove();
}
}

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