man i love deleting code

pull/10798/head
Rich Harris 2 years ago
parent ba1279dc5c
commit 255b98cf3c

@ -67,8 +67,6 @@ function each(anchor_node, collection, flags, key_fn, render_fn, fallback_fn, re
t: EACH_BLOCK
};
/** @type {null | import('#client').Render} */
let current_fallback = null;
hydrate_block_anchor(anchor_node, is_controlled);
/** @type {V[]} */
@ -87,16 +85,7 @@ function each(anchor_node, collection, flags, key_fn, render_fn, fallback_fn, re
let mismatch = false;
const create_fallback_effect = () => {
/** @type {import('#client').Render} */
const fallback = {
d: null,
e: null,
s: new Set(),
p: current_fallback
};
// Managed effect
const effect = render_effect(
return render_effect(
() => {
let anchor = block.a;
const is_controlled = (block.f & EACH_IS_CONTROLLED) !== 0;
@ -128,10 +117,6 @@ function each(anchor_node, collection, flags, key_fn, render_fn, fallback_fn, re
block,
true
);
fallback.e = effect;
current_fallback = fallback;
return effect;
};
/** @param {import('#client').EachBlock} block */
@ -211,19 +196,7 @@ function each(anchor_node, collection, flags, key_fn, render_fn, fallback_fn, re
const flags = block.f;
const anchor_node = block.a;
const is_controlled = (flags & EACH_IS_CONTROLLED) !== 0;
let fallback = current_fallback;
while (fallback !== null) {
const dom = fallback.d;
if (dom !== null) {
remove(dom);
}
const effect = fallback.e;
if (effect !== null) {
destroy_effect(effect);
}
fallback = fallback.p;
}
// Clear the array
if (fallback) destroy_effect(fallback);
reconcile_fn([], block, anchor_node, is_controlled, render_fn, flags, false, keys);
destroy_effect(/** @type {import('#client').Effect} */ (render));
};

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