When Svelte runs an effect function, it tracks which pieces of state (and derived state) are accessed (unless accessed inside [`untrack`](svelte#untrack)), and re-runs the function when that state later changes.
@ -135,19 +135,33 @@ An effect only reruns when the object it reads changes, not when a property insi
An effect only depends on the values that it read the last time it ran. This has interesting implications for effects that have conditional code.
For instance, if `a` is `true` in the code snippet below, the code inside the `if` block will run and `b` will be evaluated. As such, changes to either `a` or `b` [will cause the effect to re-run](/playground/untitled#H4sIAAAAAAAAE3VQzWrDMAx-FdUU4kBp71li6EPstOxge0ox8-QQK2PD-N1nLy2F0Z2Evj9_chKkP1B04pnYscc3cRCT8xhF95IEf8-Vq0DBr8rzPB_jJ3qumNERH-E2ECNxiRF9tIubWY00lgcYNAywj6wZJS8rtk83wjwgCrXHaULLUrYwKEgVGrnkx-Dx6MNFNstK5OjSbFGbwE0gdXuT_zGYrjmAuco515Hr1p_uXak3K3MgCGS9s-9D2grU-judlQYXIencnzad-tdR79qZrMyvw9wd5Z8Yv1h09dz8mn8AkM7Pfo0BAAA=).
For instance, if `condition` is `true` in the code snippet below, the code inside the `if` block will run and `color` will be evaluated. As such, changes to either `condition` or `color` [will cause the effect to re-run](/playground/untitled#H4sIAAAAAAAAE21RQW6DMBD8ytaNBJHaJFLViwNIVZ8RcnBgXVk1xsILTYT4e20TQg89IOPZ2fHM7siMaJBx9tmaWpFqjQNlAKXEihx7YVJpdIyfRkY3G4gB8Pi97cPanRtQU8AuwuF_eNUaQuPlOMtc1SlLRWlKUo1tOwJflUikQHZtA0klzCDc64Imx0ANn8bInV1CDhtHgjClrsftcSXotluLybOUb3g4JJHhOZs5WZpuIS9gjNqkJKQP5e2ClrR4SMdZ13E4xZ8zTPOTJU2A2uE_PQ9COCI926_hTVarIU4hu_REPlBrKq2q73ycrf1N-vS4TMUsulaVg3EtR8H9rFgsg8uUsT1B2F9eshigZHBRpuaD0D3mY8Qm2BfB5N2YyRzdNEYVDy0Ja-WsFjcOUuP1HvFLWA6H3XuHTUSmmDV2--0TXonxsKbp7G9C6R__NONS-MFNvxj_d6mBAgAA).
Conversely, if `a` is `false`, `b` will not be evaluated, and the effect will _only_ re-run when `a` changes.
Conversely, if `condition` is `false`, `color` will not be evaluated, and the effect will _only_ re-run again when `condition` changes.
```ts
let a = false;
let b = false;
// @filename: ambient.d.ts
declare module 'canvas-confetti' {
interface ConfettiOptions {
colors: string[];
}
function confetti(opts?: ConfettiOptions): void;
export default confetti;
}
// @filename: index.js
// ---cut---
$effect(() => {
console.log('running');
import confetti from 'canvas-confetti';
if (a) {
console.log('b:', b);
let condition = $state(true);
let color = $state('#ff3e00');
$effect(() => {
if (condition) {
confetti({ colors: [color] });
} else {
confetti();
}
});
```
@ -211,20 +225,19 @@ It is used to implement abstractions like [`createSubscriber`](/docs/svelte/svel
The `$effect.root` rune is an advanced feature that creates a non-tracked scope that doesn't auto-cleanup. This is useful for nested effects that you want to manually control. This rune also allows for the creation of effects outside of the component initialisation phase.
When compiling a component as a custom element, the `$host` rune provides access to the host element, allowing you to (for example) dispatch custom events ([demo](/playground/untitled#H4sIAAAAAAAAE41Ry2rDMBD8FSECtqkTt1fHFpSSL-ix7sFRNkTEXglrnTYY_3uRlDgxTaEHIfYxs7szA9-rBizPPwZOZwM89wmecqxbF70as7InaMjltrWFR3mpkQDJ8pwXVnbKkKiwItUa3RGLVtk7gTHQXRDR2lXda4CY1D0SK9nCUk0QPyfrCovsRoNFe17aQOAwGncgO2gBqRzihJXiQrEs2csYOhQ-7HgKHaLIbpRhhBG-I2eD_8ciM4KnnOCbeE5dD2P6h0Dz0-Yi_arNhPLJXBtSGi2TvSXdbpqwdsXvjuYsC1veabvvUTog2ylrapKH2G2XsMFLS4uDthQnq2t1cwKkGOGLvYU5PvaQxLsxOkPmsm97Io1Mo2yUPF6VnOZFkw1RMoopKLKAE_9gmGxyDFMwMcwN-Bx_ABXQWmOtAgAA)):
When compiling a component as a [custom element](custom-elements), the `$host` rune provides access to the host element, allowing you to (for example) dispatch custom events ([demo](/playground/untitled#H4sIAAAAAAAAE41Ry2rDMBD8FSECtqkTt1fHFpSSL-ix7sFRNkTEXglrnTYY_3uRlDgxTaEHIfYxs7szA9-rBizPPwZOZwM89wmecqxbF70as7InaMjltrWFR3mpkQDJ8pwXVnbKkKiwItUa3RGLVtk7gTHQXRDR2lXda4CY1D0SK9nCUk0QPyfrCovsRoNFe17aQOAwGncgO2gBqRzihJXiQrEs2csYOhQ-7HgKHaLIbpRhhBG-I2eD_8ciM4KnnOCbeE5dD2P6h0Dz0-Yi_arNhPLJXBtSGi2TvSXdbpqwdsXvjuYsC1veabvvUTog2ylrapKH2G2XsMFLS4uDthQnq2t1cwKkGOGLvYU5PvaQxLsxOkPmsm97Io1Mo2yUPF6VnOZFkw1RMoopKLKAE_9gmGxyDFMwMcwN-Bx_ABXQWmOtAgAA)):
@ -22,10 +22,6 @@ The `transition:` directive indicates a _bidirectional_ transition, which means
{/if}
```
## Built-in transitions
A selection of built-in transitions can be imported from the [`svelte/transition`](svelte-transition) module.
## Local vs global
Transitions are local by default. Local transitions only play when the block they belong to is created or destroyed, _not_ when parent blocks are created or destroyed.
@ -40,6 +36,10 @@ Transitions are local by default. Local transitions only play when the block the
{/if}
```
## Built-in transitions
A selection of built-in transitions can be imported from the [`svelte/transition`](svelte-transition) module.
@ -161,7 +161,7 @@ Tried to unmount a component that was not mounted
### ownership_invalid_binding
```
%parent% passed a value to %child% with `bind:`, but the value is owned by %owner%. Consider creating a binding between %owner% and %parent%
%parent% passed property `%prop%` to %child% with `bind:`, but its parent component %owner% did not declare `%prop%` as a binding. Consider creating a binding between %owner% and %parent% (e.g. `bind:%prop%={...}` instead of `%prop%={...}`)
```
Consider three components `GrandParent`, `Parent` and `Child`. If you do `<GrandParent bind:value>`, inside `GrandParent` pass on the variable via `<Parent {value} />` (note the missing `bind:`) and then do `<Child bind:value>` inside `Parent`, this warning is thrown.
@ -171,11 +171,7 @@ To fix it, `bind:` to the value instead of just passing a property (i.e. in this
### ownership_invalid_mutation
```
Mutating a value outside the component that created it is strongly discouraged. Consider passing values to child components with `bind:`, or use a callback instead
```
```
%component% mutated a value owned by %owner%. This is strongly discouraged. Consider passing values to child components with `bind:`, or use a callback instead
Mutating unbound props (`%name%`, at %location%) is strongly discouraged. Consider using `bind:%prop%={...}` in %parent% (or using a callback) instead
@ -132,7 +132,7 @@ During development, this error is often preceeded by a `console.error` detailing
## ownership_invalid_binding
> %parent% passed a value to %child% with `bind:`, but the value is owned by %owner%. Consider creating a binding between %owner% and %parent%
> %parent% passed property `%prop%` to %child% with `bind:`, but its parent component %owner% did not declare `%prop%` as a binding. Consider creating a binding between %owner% and %parent% (e.g. `bind:%prop%={...}` instead of `%prop%={...}`)
Consider three components `GrandParent`, `Parent` and `Child`. If you do `<GrandParent bind:value>`, inside `GrandParent` pass on the variable via `<Parent {value} />` (note the missing `bind:`) and then do `<Child bind:value>` inside `Parent`, this warning is thrown.
@ -140,9 +140,7 @@ To fix it, `bind:` to the value instead of just passing a property (i.e. in this
## ownership_invalid_mutation
> Mutating a value outside the component that created it is strongly discouraged. Consider passing values to child components with `bind:`, or use a callback instead
> %component% mutated a value owned by %owner%. This is strongly discouraged. Consider passing values to child components with `bind:`, or use a callback instead
> Mutating unbound props (`%name%`, at %location%) is strongly discouraged. Consider using `bind:%prop%={...}` in %parent% (or using a callback) instead
console.warn(`%c[svelte] ownership_invalid_binding\n%c${parent} passed a value to ${child} with \`bind:\`, but the value is owned by ${owner}. Consider creating a binding between ${owner} and ${parent}\nhttps://svelte.dev/e/ownership_invalid_binding`,bold,normal);
console.warn(`%c[svelte] ownership_invalid_binding\n%c${parent} passed property \`${prop}\` to ${child} with \`bind:\`, but its parent component ${owner} did not declare \`${prop}\` as a binding. Consider creating a binding between ${owner} and ${parent} (e.g. \`bind:${prop}={...}\` instead of \`${prop}={...}\`)\nhttps://svelte.dev/e/ownership_invalid_binding`,bold,normal);
console.warn(`%c[svelte] ownership_invalid_mutation\n%c${component?`${component} mutated a value owned by ${owner}. This is strongly discouraged. Consider passing values to child components with \`bind:\`, or use a callback instead`:'Mutating a value outside the component that created it is strongly discouraged. Consider passing values to child components with `bind:`, or use a callback instead'}\nhttps://svelte.dev/e/ownership_invalid_mutation`,bold,normal);
console.warn(`%c[svelte] ownership_invalid_mutation\n%cMutating unbound props (\`${name}\`, at ${location}) is strongly discouraged. Consider using \`bind:${prop}={...}\` in ${parent} (or using a callback) instead\nhttps://svelte.dev/e/ownership_invalid_mutation`,bold,normal);
'Counter.svelte mutated a value owned by main.svelte. This is strongly discouraged. Consider passing values to child components with `bind:`, or use a callback instead';
'Mutating unbound props (`object`, at Counter.svelte:5:23) is strongly discouraged. Consider using `bind:object={...}` in main.svelte (or using a callback) instead';
'Intermediate.svelte passed a value to Counter.svelte with `bind:`, but the value is owned by main.svelte. Consider creating a binding between main.svelte and Intermediate.svelte'
'Intermediate.svelte passed property `object` to Counter.svelte with `bind:`, but its parent component main.svelte did not declare `object` as a binding. Consider creating a binding between main.svelte and Intermediate.svelte (e.g. `bind:object={...}` instead of `object={...}`)'
'Counter.svelte mutated a value owned by main.svelte. This is strongly discouraged. Consider passing values to child components with `bind:`, or use a callback instead'
'Mutating unbound props (`notshared`, at Counter.svelte:10:23) is strongly discouraged. Consider using `bind:notshared={...}` in main.svelte (or using a callback) instead'