implement js transitions, albeit messily

pull/1454/head
Rich Harris 7 years ago
parent 98e63b37e9
commit 1b57779eb6

@ -318,11 +318,9 @@ export default class EachBlock extends Node {
const ${this.each_block_value} = ${snippet};
${this.block.hasOutroMethod && `@transitionManager.groupOutros();`}
${this.block.animation && `const before = @measure(${blocks});`}
${this.block.animation && `const rects = @measure(${blocks});`}
${blocks} = @updateKeyedEach(${blocks}, #component, changed, ${get_key}, ${dynamic ? '1' : '0'}, ctx, ${this.each_block_value}, ${lookup}, ${updateMountNode}, ${String(this.block.hasOutroMethod)}, ${create_each_block}, "${mountOrIntro}", ${anchor}, ${this.get_each_context});
${this.block.animation && `const after = @measure(${blocks});`}
console.log({ before, after });
${this.block.animation && `@animate(${blocks}, rects, %animations-${this.children[0].animation.name}, {});`}
`);
if (this.compiler.options.nestedTransitions) {

@ -1,3 +1,5 @@
import { transitionManager, linear } from './transitions';
export function destroyBlock(block, lookup) {
block.d(1);
lookup[block.key] = null;
@ -102,4 +104,53 @@ export function measure(blocks) {
let i = blocks.length;
while (i--) measurements[blocks[i].key] = blocks[i].node.getBoundingClientRect();
return measurements;
}
export function animate(blocks, rects, fn, params) {
let i = blocks.length;
while (i--) {
const block = blocks[i];
const from = rects[block.key];
if (!from) continue;
const to = block.node.getBoundingClientRect();
const info = fn(block.node, { from, to }, params);
const duration = 'duration' in info ? info.duration : 300;
const delay = 'delay' in info ? info.delay : 0;
const ease = info.easing || linear;
const start = window.performance.now() + delay;
const end = start + duration;
const program = {
a: 0,
t: 0,
b: 1,
delta: 1,
duration,
start,
end
};
const animation = {
pending: delay ? program : null,
program: delay ? null : program,
running: !delay,
update: now => {
const p = now - program.start;
const t = program.a + program.delta * ease(p / program.duration);
if (info.tick) info.tick(t, 1 - t);
},
done() {
// TODO remove styles
}
};
transitionManager.add(animation);
if (info.tick) info.tick(0, 1);
}
}

@ -6,8 +6,8 @@
export default {
animations: {
flip(node, animation, params) {
const dx = animation.to.left - animation.from.left;
const dy = animation.to.top - animation.from.top;
const dx = animation.from.left - animation.to.left;
const dy = animation.from.top - animation.to.top;
return {
duration: 100,

Loading…
Cancel
Save