pull/10798/head
Rich Harris 2 years ago
parent aa64002905
commit 0fdd50da00

@ -259,6 +259,11 @@ export function destroy_effect(effect) {
}
/**
* When a block effect is removed, we don't immediately destroy it or yank it
* out of the DOM, because it might have transitions. Instead, we 'pause' it.
* It stays around (in memory, and in the DOM) until outro transitions have
* completed, and if the state change is reversed then we _resume_ it.
* A paused effect does not update, and the DOM subtree becomes inert.
* @param {import('#client').Effect} effect
* @param {() => void} callback
*/
@ -313,6 +318,8 @@ function pause_children(effect, transitions, local) {
}
/**
* The opposite of `pause_effect`. We call this if (for example)
* `x` becomes falsy then truthy: `{#if x}...{/if}`
* @param {import('#client').Effect} effect
*/
export function resume_effect(effect) {
@ -327,6 +334,8 @@ function resume_children(effect, local) {
if ((effect.f & INERT) === 0) return;
effect.f ^= INERT;
// If a dependency of this effect changed while it was paused,
// apply the change now
if (check_dirtiness(effect)) {
execute_effect(effect);
}

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