diff --git a/packages/svelte/src/internal/client/dom/blocks/each.js b/packages/svelte/src/internal/client/dom/blocks/each.js index 0ebbf442f7..f22e6df65b 100644 --- a/packages/svelte/src/internal/client/dom/blocks/each.js +++ b/packages/svelte/src/internal/client/dom/blocks/each.js @@ -15,9 +15,11 @@ import { untrack } from '../../runtime.js'; import { block, branch, + destroy_effect, effect, + run_out_transitions, + pause_children, pause_effect, - pause_effects, resume_effect } from '../../reactivity/effects.js'; import { source, mutable_source, set } from '../../reactivity/sources.js'; @@ -39,6 +41,39 @@ export function set_current_each_item(item) { current_each_item = item; } +/** + * Pause multiple effects simultaneously, and coordinate their + * subsequent destruction. Used in each blocks + * @param {import('#client').Effect[]} effects + * @param {null | Node} controlled_anchor + * @param {() => void} [callback] + */ +function pause_effects(effects, controlled_anchor, callback) { + /** @type {import('#client').TransitionManager[]} */ + var transitions = []; + var length = effects.length; + + for (var i = 0; i < length; i++) { + pause_children(effects[i], transitions, true); + } + + // If we have a controlled anchor, it means that the each block is inside a single + // DOM element, so we can apply a fast-path for clearing the contents of the element. + if (effects.length > 0 && transitions.length === 0 && controlled_anchor !== null) { + var parent_node = /** @type {Element} */ (controlled_anchor.parentNode); + parent_node.textContent = ''; + parent_node.append(controlled_anchor); + } + + run_out_transitions(transitions, () => { + for (var i = 0; i < length; i++) { + destroy_effect(effects[i]); + } + + if (callback !== undefined) callback(); + }); +} + /** * @template V * @param {Element | Comment} anchor The next sibling node, or the parent node if this is a 'controlled' block @@ -145,7 +180,6 @@ function each(anchor, flags, get_collection, get_key, render_fn, fallback_fn, re } if (!hydrating) { - // TODO add 'empty controlled block' optimisation here reconcile_fn(array, state, anchor, render_fn, flags, keys); } @@ -244,7 +278,9 @@ function reconcile_indexed_array(array, state, anchor, render_fn, flags) { effects.push(a_items[i].e); } - pause_effects(effects, () => { + var controlled_anchor = (flags & EACH_IS_CONTROLLED) !== 0 && b === 0 ? anchor : null; + + pause_effects(effects, controlled_anchor, () => { state.items.length = b; }); } @@ -274,6 +310,7 @@ function reconcile_tracked_array(array, state, anchor, render_fn, flags, keys) { var is_animated = (flags & EACH_IS_ANIMATED) !== 0; var should_update = (flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0; + var is_controlled = (flags & EACH_IS_CONTROLLED) !== 0; var start = 0; var item; @@ -381,6 +418,11 @@ function reconcile_tracked_array(array, state, anchor, render_fn, flags, keys) { // I fully understand this part) if (moved) { mark_lis(sources); + } else if (is_controlled && to_destroy.length === a_items.length) { + // We can optimize the case in which all items are replaced — + // destroy everything first, then append new items + pause_effects(to_destroy, anchor); + to_destroy = []; } // working from the back, insert new or moved items @@ -421,9 +463,9 @@ function reconcile_tracked_array(array, state, anchor, render_fn, flags, keys) { }); } - // TODO: would be good to avoid this closure in the case where we have no - // transitions at all. It would make it far more JIT friendly in the hot cases. - pause_effects(to_destroy, () => { + var controlled_anchor = is_controlled && b_items.length === 0 ? anchor : null; + + pause_effects(to_destroy, controlled_anchor, () => { state.items = b_items; }); } diff --git a/packages/svelte/src/internal/client/reactivity/effects.js b/packages/svelte/src/internal/client/reactivity/effects.js index 4d54e4e887..6965049801 100644 --- a/packages/svelte/src/internal/client/reactivity/effects.js +++ b/packages/svelte/src/internal/client/reactivity/effects.js @@ -27,7 +27,6 @@ import { IS_ELSEIF } from '../constants.js'; import { set } from './sources.js'; -import { noop } from '../../shared/utils.js'; import { remove } from '../dom/reconciler.js'; /** @@ -295,42 +294,17 @@ export function destroy_effect(effect) { * completed, and if the state change is reversed then we _resume_ it. * A paused effect does not update, and the DOM subtree becomes inert. * @param {import('#client').Effect} effect - * @param {() => void} callback + * @param {() => void} [callback] */ -export function pause_effect(effect, callback = noop) { +export function pause_effect(effect, callback) { /** @type {import('#client').TransitionManager[]} */ var transitions = []; pause_children(effect, transitions, true); - out(transitions, () => { + run_out_transitions(transitions, () => { destroy_effect(effect); - callback(); - }); -} - -/** - * Pause multiple effects simultaneously, and coordinate their - * subsequent destruction. Used in each blocks - * @param {import('#client').Effect[]} effects - * @param {() => void} callback - */ -export function pause_effects(effects, callback = noop) { - /** @type {import('#client').TransitionManager[]} */ - var transitions = []; - var length = effects.length; - - for (var i = 0; i < length; i++) { - pause_children(effects[i], transitions, true); - } - - // TODO: would be good to avoid this closure in the case where we have no - // transitions at all. It would make it far more JIT friendly in the hot cases. - out(transitions, () => { - for (var i = 0; i < length; i++) { - destroy_effect(effects[i]); - } - callback(); + if (callback) callback(); }); } @@ -338,7 +312,7 @@ export function pause_effects(effects, callback = noop) { * @param {import('#client').TransitionManager[]} transitions * @param {() => void} fn */ -function out(transitions, fn) { +export function run_out_transitions(transitions, fn) { var remaining = transitions.length; if (remaining > 0) { var check = () => --remaining || fn(); @@ -355,7 +329,7 @@ function out(transitions, fn) { * @param {import('#client').TransitionManager[]} transitions * @param {boolean} local */ -function pause_children(effect, transitions, local) { +export function pause_children(effect, transitions, local) { if ((effect.f & INERT) !== 0) return; effect.f ^= INERT;