The `onMount` function schedules a callback to run as soon as the component has been mounted to the DOM. It must be called during the component's initialisation (but doesn't need to live *inside* the component; it can be called from an external module).
Associates an arbitrary `context` object with the current component and the specified `key`. The context is then available to children of the component (including slotted content) with `getContext`.
Like lifecycle functions, this must be called during component initialisation.
Creates an event dispatcher that can be used to dispatch [component events](docs#Component_events). Event dispatchers are functions that can take two arguments: `name` and `detail`.
Component events created with `createEventDispatcher` create a [CustomEvent](https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent). These events do not [bubble](https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Building_blocks/Events#Event_bubbling_and_capture) and are not cancellable with `event.preventDefault()`. The `detail` argument corresponds to the [CustomEvent.detail](https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent/detail) property and can contain any type of data.
Events dispatched from child components can be listened to in their parent. Any data provided when the event was dispatched is available on the `detail` property of the event object.
Function that creates a store which has values that can be set from 'outside' components. It gets created as an object with additional `set` and `update` methods.
`set` is a method that takes one argument which is the value to be set. The store value gets set to the value of the argument if the store value is not already equal to it.
`update` is a method that takes one argument which is a callback. The callback takes the existing store value as its argument and returns the new value to be set to the store.
If a function is passed as the second argument, it will be called when the number of subscribers goes from zero to one (but not from one to two, etc). That function will be passed a `set` function which changes the value of the store. It must return a `stop` function that is called when the subscriber count goes from one to zero.
The second argument to `readable` is the same as the second argument to `writable`, except that it is required with `readable` (since otherwise there would be no way to update the store value).
Generally, you should read the value of a store by subscribing to it and using the value as it changes over time. Occasionally, you may need to retrieve the value of a store to which you're not subscribed. `get` allows you to do so.
> This works by creating a subscription, reading the value, then unsubscribing. It's therefore not recommended in hot code paths.
The `svelte/motion` module exports two functions, `tweened` and `spring`, for creating writable stores whose values change over time after `set` and `update`, rather than immediately.
`store.set` and `store.update` can accept a second `options` argument that will override the options passed in upon instantiation.
Both functions return a Promise that resolves when the tween completes. If the tween is interrupted, the promise will never resolve.
---
Out of the box, Svelte will interpolate between two numbers, two arrays or two objects (as long as the arrays and objects are the same 'shape', and their 'leaf' properties are also numbers).
The `interpolate` option allows you to tween between *any* arbitrary values. It must be an `(a, b) => t => value` function, where `a` is the starting value, `b` is the target value, `t` is a number between 0 and 1, and `value` is the result. For example, we can use the [d3-interpolate](https://github.com/d3/d3-interpolate) package to smoothly interpolate between two colours.
A `spring` store gradually changes to its target value based on its `stiffness` and `damping` parameters. Whereas `tweened` stores change their values over a fixed duration, `spring` stores change over a duration that is determined by their existing velocity, allowing for more natural-seeming motion in many situations. The following options are available:
*`stiffness` (`number`, default `0.15`) — a value between 0 and 1 where higher means a 'tighter' spring
*`damping` (`number`, default `0.8`) — a value between 0 and 1 where lower means a 'springier' spring
*`precision` (`number`, default `0.001`) — determines the threshold at which the spring is considered to have 'settled', where lower means more precise
As with [`tweened`](#tweened) stores, `set` and `update` return a Promise that resolves if the spring settles. The `store.stiffness` and `store.damping` properties can be changed while the spring is in motion, and will take immediate effect.
Both `set` and `update` can take a second argument — an object with `hard` or `soft` properties. `{ hard: true }` sets the target value immediately; `{ soft: n }` preserves existing momentum for `n` seconds before settling. `{ soft: true }` is equivalent to `{ soft: 0.5 }`.
The `svelte/transition` module exports six functions: `fade`, `fly`, `slide`, `scale`, `draw` and `crossfade`. They are for use with svelte [`transitions`](docs#Transitions).
#### `fade`
```sv
transition:fade={params}
```
```sv
in:fade={params}
```
```sv
out:fade={params}
```
---
Animates the opacity of an element from 0 to the current opacity for `in` transitions and from the current opacity to 0 for `out` transitions.
`fade` accepts the following parameters:
*`delay` (`number`, default 0) — milliseconds before starting
*`duration` (`number`, default 400) — milliseconds the transition lasts
You can see the `fade` transition in action in the [transition tutorial](tutorial/transition).
Animates the x and y positions and the opacity of an element. `in` transitions animate from an element's current (default) values to the provided values, passed as parameters. `out` transitions animate from the provided values to an element's default values.
`fly` accepts the following parameters:
*`delay` (`number`, default 0) — milliseconds before starting
*`duration` (`number`, default 400) — milliseconds the transition lasts
*`easing` (`function`, default `cubicOut`) — an [easing function](docs#svelte_easing)
*`x` (`number`, default 0) - the x offset to animate out to and in from
*`y` (`number`, default 0) - the y offset to animate out to and in from
*`opacity` (`number`, default 0) - the opacity value to animate out to and in from
You can see the `fly` transition in action in the [transition tutorial](tutorial/adding-parameters-to-transitions).
Animates the opacity and scale of an element. `in` transitions animate from an element's current (default) values to the provided values, passed as parameters. `out` transitions animate from the provided values to an element's default values.
`scale` accepts the following parameters:
*`delay` (`number`, default 0) — milliseconds before starting
*`duration` (`number`, default 400) — milliseconds the transition lasts
*`easing` (`function`, default `cubicOut`) — an [easing function](docs#svelte_easing)
*`start` (`number`, default 0) - the scale value to animate out to and in from
*`opacity` (`number`, default 0) - the opacity value to animate out to and in from
Animates the stroke of an SVG element, like a snake in a tube. `in` transitions begin with the path invisible and draw the path to the screen over time. `out` transitions start in a visible state and gradually erase the path. `draw` only works with elements that have a `getTotalLength` method, like `<path>` and `<polyline>`.
*`easing` (`function`, default `cubicInOut`) — an [easing function](docs#svelte_easing)
The `speed` parameter is a means of setting the duration of the transition relative to the path's length. It is modifier that is applied to the length of the path: `duration = length / speed`. A path that is 1000 pixels with a speed of 1 will have a duration of `1000ms`, setting the speed to `0.5` will halve that duration and setting it to `2` will double it.
The `svelte/animate` module exports one function for use with svelte [animations](docs#Animations).
#### `flip`
```sv
animate:flip={params}
```
The `flip` function calculates the start and end position of an element and animates between them, translating the `x` and `y` values. `flip` stands for [First, Last, Invert, Play](https://aerotwist.com/blog/flip-your-animations/).
`flip` accepts the following parameters:
*`delay` (`number`, default 0) — milliseconds before starting
*`easing` (`function`, default [`cubicOut`](docs#cubicOut)) — an [easing function](docs#svelte_easing)
`duration` can be be provided as either:
- a `number`, in milliseconds.
- a function, `distance: number => duration: number`, receiving the distance the element will travel in pixels and returning the duration in milliseconds. This allows you to assign a duration that is relative to the distance travelled by each element.
---
You can see a full example on the [animations tutorial](tutorial/animate)
Easing functions specificy the rate of change over time and are useful when working with Svelte's built-in transitions and animations as well as the tweened and spring utilities. `svelte/easing` contains 31 named exports, a `linear` ease and 3 variants of 10 different easing functions: `in`, `out` and `inOut`.
You can explore the various eases using the [ease visualiser](examples#easing) in the [examples section](examples).
To render Svelte components in Node.js without bundling, use `require('svelte/register')`. After that, you can use `require` to include any `.svelte` file.
> The `.default` is necessary because we're converting from native JavaScript modules to the CommonJS modules recognised by Node. Note that if your component imports JavaScript modules, they will fail to load in Node and you will need to use a bundler instead.
To set compile options, or to use a custom file extension, call the `register` hook as a function:
```js
require('svelte/register')({
extensions: ['.customextension'], // defaults to ['.html', '.svelte']
The `hydrate` option instructs Svelte to upgrade existing DOM (usually from server-side rendering) rather than creating new elements. It will only work if the component was compiled with the [`hydratable: true` option](docs#svelte_compile).
Whereas children of `target` are normally left alone, `hydrate: true` will cause any children to be removed. For that reason, the `anchor` option cannot be used alongside `hydrate: true`.
The existing DOM doesn't need to match the component — Svelte will 'repair' the DOM as it goes.
If a component is compiled with `accessors: true`, each instance will have getters and setters corresponding to each of the component's props. Setting a value will cause a *synchronous* update, rather than the default async update caused by `component.$set(...)`.
By default, `accessors` is `false`, unless you're compiling as a custom element.
Unlike client-side components, server-side components don't have a lifespan after you render them — their whole job is to create some HTML and CSS. For that reason, the API is somewhat different.
A server-side component exposes a `render` method that can be called with optional props. It returns an object with `head`, `html`, and `css` properties, where `head` contains the contents of any `<svelte:head>` elements encountered.