- when not to use it, better patterns for what to do instead
Side effects play a crucial role in applications. They are triggered by state changes and can then interact with external systems, like logging something, setting up a server connection or synchronize with a third-party library that has no knowledge of Svelte's reactivity model.
## `$effect` fundamentals
To run _side-effects_ when the component is mounted to the DOM, and when values change, we can use the `$effect` rune ([demo](/#H4sIAAAAAAAAE31T24rbMBD9lUG7kAQ2sbdlX7xOYNk_aB_rQhRpbAsU2UiTW0P-vbrYubSlYGzmzMzROTPymdVKo2PFjzMzfIusYB99z14YnfoQuD1qQh-7bmdFQEonrOppVZmKNBI49QthCc-OOOH0LZ-9jxnR6c7eUpOnuv6KeT5JFdcqbvbcBcgDz1jXKGg6ncFyBedYR6IzLrAZwiN5vtSxaJA-EzadfJEjKw11C6GR22-BLH8B_wxdByWpvUYtqqal2XB6RVkG1CoHB6U1WJzbnYFDiwb3aGEdDa3Bm1oH12sQLTcNPp7r56m_00mHocSG97_zd7ICUXonA5fwKbPbkE2ZtMJGGVkEdctzQi4QzSwr9prnFYNk5hpmqVuqPQjNnfOJoMF22lUsrq_UfIN6lfSVyvQ7grB3X2mjMZYO3XO9w-U5iLx42qg29md3BP_ni5P4gy9ikTBlHxjLzAtPDlyYZmRdjAbGq7HprEQ7p64v4LU_guu0kvAkhBim3nMplWl8FreQD-CW20aZR0wq12t-KqDWeBywhvexKC3memmDwlHAv9q4Vo2ZK8KtK0CgX7u9J8wXbzdKv-nRnfF_2baTqlYoWUF2h5efl9-n0O6koAMAAA==)):
The function passed to `$effect` will run when the component mounts, and will re-run after any changes to the values it reads that were declared with `$state` or `$derived` (including those passed in with `$props`). Re-runs are batched (i.e. changing `color` and `size` in the same moment won't cause two separate runs), and happen after any DOM updates have been applied.
You can place `$effect` anywhere, not just at the top level of a component, as long as it is called during component initialization (or while a parent effect is active). It is then tied to the lifecycle of the component (or parent effect) and will therefore destroy itself when the component unmounts (or the parent effect is destroyed).
You can return a function from `$effect`, which will run immediately before the effect re-runs, and before it is destroyed ([demo](/#H4sIAAAAAAAAE42SzW6DMBCEX2Vl5RDaVCQ9JoDUY--9lUox9lKsGBvZC1GEePcaKPnpqSe86_m0M2t6ViqNnu0_e2Z4jWzP3pqGbRhdmrHwHWrCUHvbOjF2Ei-caijLTU4aCYRtDUEKK0-ccL2NDstNrbRWHoU10t8Eu-121gTVCssSBa3XEaQZ9GMrpziGj0p5OAccCgSHwmEgJZwrNNihg6MyhK7j-gii4uYb_YyGUZ5guQwzPdL7b_U4ZNSOvp9T2B3m1rB5cLx4zMkhtc7AHz7YVCVwEFzrgosTBMuNs52SKDegaPbvWnMH8AhUXaNUIY6-hHCldQhUIcyLCFlfAuHvkCKaYk8iYevGGgy2wyyJnpy9oLwG0sjdNe2yhGhJN32HsUzi2xOapNpl_bSLIYnDeeoVLZE1YI3QSpzSfo7-8J5PKbwOmdf2jC6JZyD7HxpPaMk93aHhF6utVKVCyfbkWhy-hh9Z3o_2nQIAAA==)).
```svelte
<script>
let count = $state(0);
let milliseconds = $state(1000);
$effect(() => {
// This will be recreated whenever `milliseconds` changes
`$effect` automatically picks up any reactivy values (`$state`, `$derived`, `$props`) that are _synchronously_ read inside its function body and registers them as dependencies. When those dependencies change, the `$effect` schedules a rerun.
Values that are read asynchronously — after an `await` or inside a `setTimeout`, for example — will _not_ be tracked. Here, the canvas will be repainted when `color` changes, but not when `size` changes ([demo](/#H4sIAAAAAAAAE31T24rbMBD9lUG7kCxsbG_LvrhOoPQP2r7VhSjy2BbIspHGuTT436tLnMtSCiaOzpw5M2dGPrNaKrQs_3VmmnfIcvZ1GNgro9PgD3aPitCdbT8a4ZHCCiMH2pS6JIUEVv5BWMOzJU64fM9evswR0ave3EKLp7r-jFm2iIwri-s9tx5ywDPWNQpaLl9gvYFz4JHotfVqmvBITi9mJA3St4gtF5-qWZUuvEQo5Oa7F8tewT2XrIOsqL2eWpRNS7eGSkpToFZaOEilwODKjBoOLWrco4FtsLQF0XLdoE2S5LGmm6X6QSflBxKod8IW6afssB8_uAslndJuJNA9hWKw9VO91pmJ92XunHlu_J1nMDk8_p_8q0hvO9NFtA47qavcW12fIzJBmM26ZG9ZVjKIs7ke05hdyT0Ixa11Ad-P6ZUtWbgNheI7VJvYQiH14Bz5a-SYxvtwIqHonqsR12ff8ORkQ-chP70T-L9eGO4HvYAFwRh9UCxS13h0YP2CgmoyG5h3setNhWZF_ZDD23AE2ytZwZMQ4jLYgVeV1I2LYgfZBey4aaR-xCppB8VPOdQKjxes4UMgxcVcvwHf4dzAv9K4ko1eScLO5iDQXQFzL5gl7zdJt-nZnXYfbddXspZYsZzMiNPv6S8Bl41G7wMAAA==)):
An effect only reruns when the object it reads changes, not when a property inside it changes. (If you want to observe changes _inside_ an object at dev time, you can use [`$inspect`](/docs/svelte/misc/debugging#$inspect).)
```svelte
<script>
let state = $state({ value: 0 });
let derived = $derived({ value: state.value * 2 });
// this will run once, because `state` is never reassigned (only mutated)
$effect(() => {
state;
});
// this will run whenever `state.value` changes...
$effect(() => {
state.value;
});
// ...and so will this, because `derived` is a new object each time
An effect only depends on the values that it read the last time it ran. If `a` is true, changes to `b` will [not cause this effect to rerun](/#H4sIAAAAAAAAE3WQ0WrDMAxFf0U1hTow1vcsMfQ7lj3YjlxEXTvEymC4_vfFC6Ewtidxde8RkrJw5DGJ9j2LoO8oWnGZJvEi-GuqIn2iZ1x1istsa6dLdqaJ1RAG9sigoYdjYs0onfYJm7fdMX85q3dE59CylA30CnJtDWxjSNHjq49XeZqXEChcT9usLUAOpIbHA0yzM78oColGhDVofLS3neZSS6mqOz-XD51ZmGOAGKwne-vztk-956CL0kAJsi7decupf4l658EUZX4I8yTWt93jSI5wFC3PC5aP8g0Aje5DcQEAAA==):
In general, `$effect` is best considered something of an escape hatch — useful for things like analytics and direct DOM manipulation — rather than a tool you should use frequently. In particular, avoid using it to synchronise state. Instead of this...
```svelte
<script>
let count = $state(0);
let doubled = $state();
// don't do this!
$effect(() => {
doubled = count * 2;
});
</script>
```
...do this:
```svelte
<script>
let count = $state(0);
let doubled = $derived(count * 2);
</script>
```
> For things that are more complicated than a simple expression like `count * 2`, you can also use [`$derived.by`](#$derived-by).
You might be tempted to do something convoluted with effects to link one value to another. The following example shows two inputs for "money spent" and "money left" that are connected to each other. If you update one, the other should update accordingly. Don't use effects for this ([demo](/#H4sIAAAAAAAACpVRy2rDMBD8lWXJwYE0dg-9KFYg31H3oNirIJBlYa1DjPG_F8l1XEop9LgzOzP7mFAbSwHF-4ROtYQCL97jAXn0sQh3skx4wNANfR2RMtS98XyuXMWWGLhjZUHCa1GcVix4cgwSdoEVU1bsn4wl_Y1I2kS6inekNdWcZXuQZ5giFDWpfwl5WYyT2fynbB1g1UWbTVbm2w6utOpKNq1TGucHhri6rLBX7kYVwtW4RtyVHUhOyXeGVj3klLxnyJP0i8lXNJUx6en-v6A48K85kTimpi0sYj-yAo-Wlh9FcL1LY4K3ahSgLT1OC3ZTXkBxfKN2uVC6T5LjAduuMdpQg4L7geaP-RNHPuClMQIAAA==)):
```svelte
<script>
let total = 100;
let spent = $state(0);
let left = $state(total);
$effect(() => {
left = total - spent;
});
$effect(() => {
spent = total - left;
});
</script>
<label>
<inputtype="range"bind:value={spent}max={total}/>
{spent}/{total} spent
</label>
<label>
<inputtype="range"bind:value={left}max={total}/>
{left}/{total} left
</label>
```
Instead, use callbacks where possible ([demo](/#H4sIAAAAAAAACo2SP2-DMBDFv8rp1CFR84cOXQhU6p6tY-ngwoEsGWPhI0pk8d0rG5yglqGj37v7veMJh7VUZDH9dKhFS5jiuzG4Q74Z_7AXUky4Q9sNfemVzJa9NPxW6IIVMXDHQkEOL0lyipo1pBlyeLIsmDbJ9u4oqhdG2A2mLrgedMmy0zCYSjB9eMaGtuC8WXBkPtOBRd8QHy5CDXSa3Jk7HbOfDgjWuAo_U71kz9vr6Bgc2X44orPjow2dKfFNKhSTSW0GBl9iXmAvdEMFQqDmLgBH6HQYyt3ie0doxTV3IWqEY2DN88eohqePvsf9O9mf_if4HMSVXD89NfEI99qvbMs3RdPv4MXYaSWtUeKWQq3oOlfZCJNCcnildlFgWMcdtl0la0kVptwPNH6NP_uzV0acAgAA)):
If you need to use bindings, for whatever reason (for example when you want some kind of "writable `$derived`"), consider using getters and setters to synchronise state ([demo](/#H4sIAAAAAAAACo2SQW-DMAyF_4pl7dBqXcsOu1CYtHtvO44dsmKqSCFExFRFiP8-xRCGth52tJ_9PecpA1bakMf0Y0CrasIU35zDHXLvQuGvZJhwh77p2nPoZP7casevhS3YEAM3rAzk8Jwkx9jzjixDDg-eFdMm2S6KoWolyK6ItuCqs2fWjYXOlYrpPTA2tIUhiAVH5iPtWbUX4v1VmY6Okzpzp2OepgNEGu_CT1St2fP2fXQ0juwwHNHZ4ScNmxn1RUaCybR1HUMIMS-wVfZCBYJQ80GAIzRWhvJh9d4RanXLB7Ea4SCsef4Qu1IG68Xu387h9D_GJ2ne8ZXpxTZUv1w994amjxCaMc1Se2dUn0Jl6DaHeFEuhWT_QvUqOlnHHdZNqStNJabcdjR-jt8IbC-7lgIAAA==)):
If you absolutely have to update `$state` within an effect and run into an infinite loop because you read and write to the same `$state`, use [untrack](functions#untrack).
## `$effect.pre`
In rare cases, you may need to run code _before_ the DOM updates. For this we can use the `$effect.pre` rune:
if (div.offsetHeight + div.scrollTop > div.scrollHeight - 20) {
tick().then(() => {
div.scrollTo(0, div.scrollHeight);
});
}
});
</script>
<divbind:this={div}>
{#each messages as message}
<p>{message}</p>
{/each}
</div>
```
Apart from the timing, `$effect.pre` works exactly like [`$effect`](#$effect) — refer to its documentation for more info.
## `$effect.tracking`
The `$effect.tracking` rune is an advanced feature that tells you whether or not the code is running inside a tracking context, such as an effect or inside your template ([demo](/#H4sIAAAAAAAAE3XP0QrCMAwF0F-JRXAD595rLfgdzodRUyl0bVgzQcb-3VYFQfExl5tDMgvrPCYhT7MI_YBCiiOR2Aq-UxnSDT1jnlOcRlMSlczoiHUXOjYxpOhx5-O12rgAJg4UAwaGhDyR3Gxhjdai4V1v2N2wqus9tC3Y3ifMQjbehaqq4aBhLtEv_Or893icCsdLve-Caj8nBkU67zMO5HtGCfM3sKiWNKhV0zwVaBqd3x3ixVmHFyFLuJyXB-moOe8pAQAA)):
This allows you to (for example) add things like subscriptions without causing memory leaks, by putting them in child effects. Here's a `readable` function that listens to changes from a callback function as long as it's inside a tracking context: