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import { appendNode, assign, createComment, createElement, createText, detachNode, dispatchObservers, insertNode, noop, proto } from "svelte/shared.js";
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function create_main_fragment ( state, component ) {
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var div, text, p, text_1, text_2, text_3, text_4, p_1, text_5, text_6, text_7, text_8, if_block_4_anchor;
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var if_block = (state.a) && create_if_block( state, component );
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var if_block_1 = (state.b) && create_if_block_1( state, component );
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var if_block_2 = (state.c) && create_if_block_2( state, component );
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var if_block_3 = (state.d) && create_if_block_3( state, component );
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var if_block_4 = (state.e) && create_if_block_4( state, component );
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return {
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create: function () {
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div = createElement( 'div' );
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if ( if_block ) if_block.create();
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text = createText( "\n\n\t" );
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p = createElement( 'p' );
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text_1 = createText( "this can be used as an anchor" );
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text_2 = createText( "\n\n\t" );
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if ( if_block_1 ) if_block_1.create();
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text_3 = createText( "\n\n\t" );
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if ( if_block_2 ) if_block_2.create();
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text_4 = createText( "\n\n\t" );
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p_1 = createElement( 'p' );
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text_5 = createText( "so can this" );
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text_6 = createText( "\n\n\t" );
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if ( if_block_3 ) if_block_3.create();
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text_7 = createText( "\n\n\t" );
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text_8 = createText( "\n\n" );
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if ( if_block_4 ) if_block_4.create();
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if_block_4_anchor = createComment();
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},
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mount: function ( target, anchor ) {
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insertNode( div, target, anchor );
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if ( if_block ) if_block.mount( div, null );
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appendNode( text, div );
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appendNode( p, div );
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appendNode( text_1, p );
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appendNode( text_2, div );
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if ( if_block_1 ) if_block_1.mount( div, null );
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appendNode( text_3, div );
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if ( if_block_2 ) if_block_2.mount( div, null );
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appendNode( text_4, div );
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appendNode( p_1, div );
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appendNode( text_5, p_1 );
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appendNode( text_6, div );
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if ( if_block_3 ) if_block_3.mount( div, null );
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appendNode( text_7, div );
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insertNode( text_8, target, anchor );
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if ( if_block_4 ) if_block_4.mount( target, anchor );
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insertNode( if_block_4_anchor, target, anchor );
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},
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update: function ( changed, state ) {
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if ( state.a ) {
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if ( !if_block ) {
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if_block = create_if_block( state, component );
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if_block.create();
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if_block.mount( div, text );
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}
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} else if ( if_block ) {
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if_block.unmount();
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if_block.destroy();
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if_block = null;
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}
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if ( state.b ) {
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if ( !if_block_1 ) {
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if_block_1 = create_if_block_1( state, component );
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if_block_1.create();
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if_block_1.mount( div, text_3 );
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}
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} else if ( if_block_1 ) {
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if_block_1.unmount();
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if_block_1.destroy();
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if_block_1 = null;
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}
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if ( state.c ) {
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if ( !if_block_2 ) {
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if_block_2 = create_if_block_2( state, component );
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if_block_2.create();
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if_block_2.mount( div, text_4 );
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}
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} else if ( if_block_2 ) {
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if_block_2.unmount();
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if_block_2.destroy();
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if_block_2 = null;
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}
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if ( state.d ) {
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if ( !if_block_3 ) {
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if_block_3 = create_if_block_3( state, component );
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if_block_3.create();
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if_block_3.mount( div, text_7 );
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}
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} else if ( if_block_3 ) {
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if_block_3.unmount();
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if_block_3.destroy();
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if_block_3 = null;
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}
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if ( state.e ) {
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if ( !if_block_4 ) {
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if_block_4 = create_if_block_4( state, component );
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if_block_4.create();
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if_block_4.mount( if_block_4_anchor.parentNode, if_block_4_anchor );
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}
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} else if ( if_block_4 ) {
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if_block_4.unmount();
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if_block_4.destroy();
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if_block_4 = null;
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}
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},
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unmount: function () {
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detachNode( div );
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if ( if_block ) if_block.unmount();
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if ( if_block_1 ) if_block_1.unmount();
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if ( if_block_2 ) if_block_2.unmount();
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if ( if_block_3 ) if_block_3.unmount();
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detachNode( text_8 );
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if ( if_block_4 ) if_block_4.unmount();
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detachNode( if_block_4_anchor );
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},
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destroy: function () {
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if ( if_block ) if_block.destroy();
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if ( if_block_1 ) if_block_1.destroy();
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if ( if_block_2 ) if_block_2.destroy();
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if ( if_block_3 ) if_block_3.destroy();
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if ( if_block_4 ) if_block_4.destroy();
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}
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};
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}
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function create_if_block ( state, component ) {
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var p, text;
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return {
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create: function () {
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p = createElement( 'p' );
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text = createText( "a" );
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},
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mount: function ( target, anchor ) {
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insertNode( p, target, anchor );
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appendNode( text, p );
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},
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unmount: function () {
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detachNode( p );
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},
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destroy: noop
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};
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}
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function create_if_block_1 ( state, component ) {
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var p, text;
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return {
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create: function () {
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p = createElement( 'p' );
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text = createText( "b" );
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},
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mount: function ( target, anchor ) {
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insertNode( p, target, anchor );
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appendNode( text, p );
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},
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unmount: function () {
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detachNode( p );
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},
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destroy: noop
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};
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}
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function create_if_block_2 ( state, component ) {
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var p, text;
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return {
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create: function () {
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p = createElement( 'p' );
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text = createText( "c" );
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},
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mount: function ( target, anchor ) {
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insertNode( p, target, anchor );
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appendNode( text, p );
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},
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unmount: function () {
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detachNode( p );
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},
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destroy: noop
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};
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}
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function create_if_block_3 ( state, component ) {
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var p, text;
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return {
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create: function () {
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p = createElement( 'p' );
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text = createText( "d" );
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},
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mount: function ( target, anchor ) {
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insertNode( p, target, anchor );
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appendNode( text, p );
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},
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unmount: function () {
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detachNode( p );
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},
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destroy: noop
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};
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}
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function create_if_block_4 ( state, component ) {
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var p, text;
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return {
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create: function () {
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p = createElement( 'p' );
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text = createText( "e" );
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},
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mount: function ( target, anchor ) {
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insertNode( p, target, anchor );
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appendNode( text, p );
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},
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unmount: function () {
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detachNode( p );
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},
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destroy: noop
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};
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}
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function SvelteComponent ( options ) {
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options = options || {};
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this._state = options.data || {};
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this._observers = {
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pre: Object.create( null ),
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post: Object.create( null )
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};
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this._handlers = Object.create( null );
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this._root = options._root || this;
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this._yield = options._yield;
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this._torndown = false;
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this._fragment = create_main_fragment( this._state, this );
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if ( options.target ) {
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this._fragment.create();
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this._fragment.mount( options.target, null );
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}
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}
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assign( SvelteComponent.prototype, proto );
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SvelteComponent.prototype._set = function _set ( newState ) {
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var oldState = this._state;
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this._state = assign( {}, oldState, newState );
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dispatchObservers( this, this._observers.pre, newState, oldState );
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this._fragment.update( newState, this._state );
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dispatchObservers( this, this._observers.post, newState, oldState );
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};
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SvelteComponent.prototype.teardown = SvelteComponent.prototype.destroy = function destroy ( detach ) {
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this.fire( 'destroy' );
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if ( detach !== false ) this._fragment.unmount();
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this._fragment.destroy();
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this._fragment = null;
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this._state = {};
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this._torndown = true;
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};
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export default SvelteComponent;
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