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import { appendNode, assign, createElement, createText, detachNode, dispatchObservers, insertNode, proto } from "svelte/shared.js";
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var template = (function () {
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return {
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methods: {
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foo ( bar ) {
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console.log( bar );
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}
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},
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events: {
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foo ( node, callback ) {
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// code goes here
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}
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}
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};
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}());
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function create_main_fragment ( state, component ) {
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var button, foo_handler, text;
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return {
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create: function () {
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button = createElement( 'button' );
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text = createText( "foo" );
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this.hydrate();
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},
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hydrate: function ( nodes ) {
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foo_handler = template.events.foo.call( component, button, function ( event ) {
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var state = component.get();
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component.foo( state.bar );
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});
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},
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mount: function ( target, anchor ) {
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insertNode( button, target, anchor );
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appendNode( text, button );
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},
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unmount: function () {
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detachNode( button );
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},
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destroy: function () {
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foo_handler.teardown();
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}
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};
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}
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function SvelteComponent ( options ) {
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options = options || {};
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this._state = options.data || {};
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this._observers = {
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pre: Object.create( null ),
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post: Object.create( null )
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};
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this._handlers = Object.create( null );
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this._root = options._root || this;
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this._yield = options._yield;
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this._torndown = false;
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this._fragment = create_main_fragment( this._state, this );
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if ( options.target ) {
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this._fragment.create();
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this._fragment.mount( options.target, null );
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}
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}
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assign( SvelteComponent.prototype, template.methods, proto );
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SvelteComponent.prototype._set = function _set ( newState ) {
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var oldState = this._state;
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this._state = assign( {}, oldState, newState );
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dispatchObservers( this, this._observers.pre, newState, oldState );
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dispatchObservers( this, this._observers.post, newState, oldState );
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};
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SvelteComponent.prototype.teardown = SvelteComponent.prototype.destroy = function destroy ( detach ) {
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this.fire( 'destroy' );
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if ( detach !== false ) this._fragment.unmount();
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this._fragment.destroy();
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this._fragment = null;
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this._state = {};
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this._torndown = true;
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};
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export default SvelteComponent;
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