Data ordinarily flows down, from parent to child. The `bind:` directive allows data to flow the other way, from child to parent. Most bindings are specific to particular elements.
The simplest bindings reflect the value of a property, such as `input.value`.
Numeric input values are coerced; even though `input.value` is a string as far as the DOM is concerned, Svelte will treat it as a number. If the input is empty or invalid (in the case of `type="number"`), the value is `undefined`.
```svelte
<inputtype="number"bind:value={num}/>
<inputtype="range"bind:value={num}/>
```
On `<input>` elements with `type="file"`, you can use `bind:files` to get the [`FileList` of selected files](https://developer.mozilla.org/en-US/docs/Web/API/FileList). It is readonly.
If you're using `bind:` directives together with `on:` directives, the order that they're defined in affects the value of the bound variable when the event handler is called.
```svelte
<script>
let value = 'Hello World';
</script>
<input
on:input={() => console.log('Old value:', value)}
bind:value
on:input={() => console.log('New value:', value)}
/>
```
Here we were binding to the value of a text input, which uses the `input` event. Bindings on other elements may use different events such as `change`.
## Binding `<select>` value
A `<select>` value binding corresponds to the `value` property on the selected `<option>`, which can be any value (not just strings, as is normally the case in the DOM).
```svelte
<selectbind:value={selected}>
<optionvalue={a}>a</option>
<optionvalue={b}>b</option>
<optionvalue={c}>c</option>
</select>
```
A `<select multiple>` element behaves similarly to a checkbox group. The bound variable is an array with an entry corresponding to the `value` property of each selected `<option>`.
```svelte
<selectmultiplebind:value={fillings}>
<optionvalue="Rice">Rice</option>
<optionvalue="Beans">Beans</option>
<optionvalue="Cheese">Cheese</option>
<optionvalue="Guac (extra)">Guac (extra)</option>
</select>
```
When the value of an `<option>` matches its text content, the attribute can be omitted.
```svelte
<selectmultiplebind:value={fillings}>
<option>Rice</option>
<option>Beans</option>
<option>Cheese</option>
<option>Guac (extra)</option>
</select>
```
Elements with the `contenteditable` attribute support the following bindings:
There are slight differences between each of these, read more about them [here](https://developer.mozilla.org/en-US/docs/Web/API/Node/textContent#Differences_from_innerText).
`<details>` elements support binding to the `open` property.
```svelte
<detailsbind:open={isOpen}>
<summary>Details</summary>
<p>Something small enough to escape casual notice.</p>
</details>
```
## Media element bindings
Media elements (`<audio>` and `<video>`) have their own set of bindings — seven _readonly_ ones...
-`duration` (readonly) — the total duration of the video, in seconds
-`buffered` (readonly) — an array of `{start, end}` objects
-`played` (readonly) — ditto
-`seekable` (readonly) — ditto
-`seeking` (readonly) — boolean
-`ended` (readonly) — boolean
-`readyState` (readonly) — number between (and including) 0 and 4
...and five _two-way_ bindings:
-`currentTime` — the current playback time in the video, in seconds
-`playbackRate` — how fast or slow to play the video, where 1 is 'normal'
-`paused` — this one should be self-explanatory
-`volume` — a value between 0 and 1
-`muted` — a boolean value indicating whether the player is muted
Videos additionally have readonly `videoWidth` and `videoHeight` bindings.
```svelte
<video
src={clip}
bind:duration
bind:buffered
bind:played
bind:seekable
bind:seeking
bind:ended
bind:readyState
bind:currentTime
bind:playbackRate
bind:paused
bind:volume
bind:muted
bind:videoWidth
bind:videoHeight
/>
```
## Image element bindings
Image elements (`<img>`) have two readonly bindings:
-`naturalWidth` (readonly) — the original width of the image, available after the image has loaded
-`naturalHeight` (readonly) — the original height of the image, available after the image has loaded
```svelte
<img
bind:naturalWidth
bind:naturalHeight
></img>
```
## Block-level element bindings
Block-level elements have 4 read-only bindings, measured using a technique similar to [this one](http://www.backalleycoder.com/2013/03/18/cross-browser-event-based-element-resize-detection/):
Actions are functions that are called when an element is created. They can return an object with a `destroy` method that is called after the element is unmounted:
An action can have a parameter. If the returned value has an `update` method, it will be called whenever that parameter changes, immediately after Svelte has applied updates to the markup.
> Don't worry about the fact that we're redeclaring the `foo` function for every component instance — Svelte will hoist any functions that don't depend on local state out of the component definition.
A transition is triggered by an element entering or leaving the DOM as a result of a state change.
When a block is transitioning out, all elements inside the block, including those that do not have their own transitions, are kept in the DOM until every transition in the block has been completed.
The `transition:` directive indicates a _bidirectional_ transition, which means it can be smoothly reversed while the transition is in progress.
Transitions are local by default (in Svelte 3, they were global by default). Local transitions only play when the block they belong to is created or destroyed, _not_ when parent blocks are created or destroyed.
```svelte
{#if x}
{#if y}
<!-- Svelte 3: <p transition:fade|local> -->
<ptransition:fade>fades in and out only when y changes</p>
<!-- Svelte 3: <p transition:fade> -->
<ptransition:fade|global>fades in and out when x or y change</p>
> By default intro transitions will not play on first render. You can modify this behaviour by setting `intro: true` when you [create a component](/docs/client-side-component-api) and marking the transition as `global`.
(The double `{{curlies}}` aren't a special syntax; this is an object literal inside an expression tag.)
```svelte
{#if visible}
<divtransition:fade={{duration:2000}}>fades in and out over two seconds</div>
{/if}
```
## Custom transition functions
Transitions can use custom functions. If the returned object has a `css` function, Svelte will create a CSS animation that plays on the element.
The `t` argument passed to `css` is a value between `0` and `1` after the `easing` function has been applied. _In_ transitions run from `0` to `1`, _out_ transitions run from `1` to `0` —in other words, `1` is the element's natural state, as though no transition had been applied. The `u` argument is equal to `1 - t`.
The function is called repeatedly _before_ the transition begins, with different `t` and `u` arguments.
If a transition returns a function instead of a transition object, the function will be called in the next microtask. This allows multiple transitions to coordinate, making [crossfade effects](https://learn.svelte.dev/tutorial/deferred-transitions) possible.
Similar to `transition:`, but only applies to elements entering (`in:`) or leaving (`out:`) the DOM.
Unlike with `transition:`, transitions applied with `in:` and `out:` are not bidirectional — an in transition will continue to 'play' alongside the out transition, rather than reversing, if the block is outroed while the transition is in progress. If an out transition is aborted, transitions will restart from scratch.
An animation is triggered when the contents of a [keyed each block](/docs/logic-blocks#each) are re-ordered. Animations do not run when an element is added or removed, only when the index of an existing data item within the each block changes. Animate directives must be on an element that is an _immediate_ child of a keyed each block.
Animations can be used with Svelte's [built-in animation functions](/docs/svelte-animate) or [custom animation functions](/docs/element-directives#custom-animation-functions).
<!-- When `list` is reordered the animation will run-->
{#each list as item, index (item)}
<lianimate:flip>{item}</li>
{/each}
```
## Animation Parameters
As with actions and transitions, animations can have parameters.
(The double `{{curlies}}` aren't a special syntax; this is an object literal inside an expression tag.)
```svelte
{#each list as item, index (item)}
<lianimate:flip={{delay:500}}>{item}</li>
{/each}
```
## Custom animation functions
Animations can use custom functions that provide the `node`, an `animation` object and any `parameters` as arguments. The `animation` parameter is an object containing `from` and `to` properties each containing a [DOMRect](https://developer.mozilla.org/en-US/docs/Web/API/DOMRect#Properties) describing the geometry of the element in its `start` and `end` positions. The `from` property is the DOMRect of the element in its starting position, and the `to` property is the DOMRect of the element in its final position after the list has been reordered and the DOM updated.
If the returned object has a `css` method, Svelte will create a CSS animation that plays on the element.
The `t` argument passed to `css` is a value that goes from `0` and `1` after the `easing` function has been applied. The `u` argument is equal to `1 - t`.
The function is called repeatedly _before_ the animation begins, with different `t` and `u` arguments.