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145 lines
4.3 KiB
145 lines
4.3 KiB
4 months ago
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---
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title: Reactivity fundamentals
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---
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Reactivity is at the heart of interactive UIs. When you click a button, you expect some kind of response. It's your job as a developer to make this happen. It's Svelte's job to make your job as intuitive as possible, by providing a good API to express reactive systems.
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## Runes
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Svelte 5 uses _runes_, a powerful set of primitives for controlling reactivity inside your Svelte components and inside `.svelte.js` and `.svelte.ts` modules.
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Runes are function-like symbols that provide instructions to the Svelte compiler. You don't need to import them from anywhere — when you use Svelte, they're part of the language.
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1 month ago
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The following sections introduce the most important runes for declare state, derived state and side effects at a high level. For more details refer to the later sections on [state](state) and [side effects](side-effects).
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4 months ago
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## `$state`
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Reactive state is declared with the `$state` rune:
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```svelte
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<script>
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let count = $state(0);
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</script>
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<button onclick={() => count++}>
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clicks: {count}
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</button>
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```
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You can also use `$state` in class fields (whether public or private):
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```js
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// @errors: 7006 2554
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class Todo {
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done = $state(false);
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text = $state();
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constructor(text) {
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this.text = text;
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}
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}
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```
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2 months ago
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> [!LEGACY]
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> In Svelte 4, state was implicitly reactive if the variable was declared at the top level
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>
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> ```svelte
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> <script>
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> let count = 0;
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> </script>
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>
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> <button on:click={() => count++}>
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> clicks: {count}
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> </button>
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> ```
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4 months ago
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## `$derived`
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Derived state is declared with the `$derived` rune:
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```svelte
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<script>
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let count = $state(0);
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let doubled = $derived(count * 2);
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</script>
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<button onclick={() => count++}>
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{doubled}
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</button>
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<p>{count} doubled is {doubled}</p>
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```
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The expression inside `$derived(...)` should be free of side-effects. Svelte will disallow state changes (e.g. `count++`) inside derived expressions.
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As with `$state`, you can mark class fields as `$derived`.
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2 months ago
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> [!LEGACY]
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> In Svelte 4, you could use reactive statements for this.
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>
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> ```svelte
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> <script>
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> let count = 0;
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> $: doubled = count * 2;
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> </script>
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>
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> <button on:click={() => count++}>
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> {doubled}
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> </button>
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>
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> <p>{count} doubled is {doubled}</p>
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> ```
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>
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> This only worked at the top level of a component.
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4 months ago
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## `$effect`
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To run _side-effects_ when the component is mounted to the DOM, and when values change, we can use the `$effect` rune ([demo](/#H4sIAAAAAAAAE31T24rbMBD9lUG7kAQ2sbdlX7xOYNk_aB_rQhRpbAsU2UiTW0P-vbrYubSlYGzmzMzROTPymdVKo2PFjzMzfIusYB99z14YnfoQuD1qQh-7bmdFQEonrOppVZmKNBI49QthCc-OOOH0LZ-9jxnR6c7eUpOnuv6KeT5JFdcqbvbcBcgDz1jXKGg6ncFyBedYR6IzLrAZwiN5vtSxaJA-EzadfJEjKw11C6GR22-BLH8B_wxdByWpvUYtqqal2XB6RVkG1CoHB6U1WJzbnYFDiwb3aGEdDa3Bm1oH12sQLTcNPp7r56m_00mHocSG97_zd7ICUXonA5fwKbPbkE2ZtMJGGVkEdctzQi4QzSwr9prnFYNk5hpmqVuqPQjNnfOJoMF22lUsrq_UfIN6lfSVyvQ7grB3X2mjMZYO3XO9w-U5iLx42qg29md3BP_ni5P4gy9ikTBlHxjLzAtPDlyYZmRdjAbGq7HprEQ7p64v4LU_guu0kvAkhBim3nMplWl8FreQD-CW20aZR0wq12t-KqDWeBywhvexKC3memmDwlHAv9q4Vo2ZK8KtK0CgX7u9J8wXbzdKv-nRnfF_2baTqlYoWUF2h5efl9-n0O6koAMAAA==)):
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```svelte
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<script>
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let size = $state(50);
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let color = $state('#ff3e00');
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let canvas;
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$effect(() => {
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const context = canvas.getContext('2d');
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context.clearRect(0, 0, canvas.width, canvas.height);
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// this will re-run whenever `color` or `size` change
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context.fillStyle = color;
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context.fillRect(0, 0, size, size);
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});
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</script>
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<canvas bind:this={canvas} width="100" height="100" />
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```
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The function passed to `$effect` will run when the component mounts, and will re-run after any changes to the values it reads that were declared with `$state` or `$derived` (including those passed in with `$props`). Re-runs are batched (i.e. changing `color` and `size` in the same moment won't cause two separate runs), and happen after any DOM updates have been applied.
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2 months ago
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> [!LEGACY]
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> In Svelte 4, you could use reactive statements for this.
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>
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> ```svelte
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> <script>
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> let size = 50;
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> let color = '#ff3e00';
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>
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> let canvas;
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>
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> $: {
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> const context = canvas.getContext('2d');
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> context.clearRect(0, 0, canvas.width, canvas.height);
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>
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> // this will re-run whenever `color` or `size` change
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> context.fillStyle = color;
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> context.fillRect(0, 0, size, size);
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> }
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> </script>
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>
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> <canvas bind:this={canvas} width="100" height="100" />
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> ```
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>
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> This only worked at the top level of a component.
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