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svelte/test/js/samples/deconflict-builtins/_actual-bundle-v2.js

277 lines
5.7 KiB

7 years ago
function noop() {}
function assign(tar, src) {
for (var k in src) tar[k] = src[k];
return tar;
}
function appendNode(node, target) {
target.appendChild(node);
}
function insertNode(node, target, anchor) {
target.insertBefore(node, anchor);
}
function detachNode(node) {
node.parentNode.removeChild(node);
}
function destroyEach(iterations) {
for (var i = 0; i < iterations.length; i += 1) {
if (iterations[i]) iterations[i].d();
}
}
function createElement(name) {
return document.createElement(name);
}
function createText(data) {
return document.createTextNode(data);
}
function createComment() {
return document.createComment('');
}
function blankObject() {
return Object.create(null);
}
function destroy(detach) {
this.destroy = noop;
this.fire('destroy');
this.set = this.get = noop;
if (detach !== false) this._fragment.u();
this._fragment.d();
this._fragment = this._state = null;
}
function _differs(a, b) {
return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');
}
function fire(eventName, data) {
var handlers =
eventName in this._handlers && this._handlers[eventName].slice();
if (!handlers) return;
for (var i = 0; i < handlers.length; i += 1) {
var handler = handlers[i];
if (!handler.__calling) {
handler.__calling = true;
handler.call(this, data);
handler.__calling = false;
}
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}
}
function get() {
return this._state;
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}
function init(component, options) {
component._handlers = blankObject();
component._bind = options._bind;
component.options = options;
component.root = options.root || component;
component.store = component.root.store || options.store;
}
function on(eventName, handler) {
var handlers = this._handlers[eventName] || (this._handlers[eventName] = []);
handlers.push(handler);
return {
cancel: function() {
var index = handlers.indexOf(handler);
if (~index) handlers.splice(index, 1);
}
};
}
function set(newState) {
this._set(assign({}, newState));
if (this.root._lock) return;
this.root._lock = true;
callAll(this.root._beforecreate);
callAll(this.root._oncreate);
callAll(this.root._aftercreate);
this.root._lock = false;
}
function _set(newState) {
var oldState = this._state,
changed = {},
dirty = false;
for (var key in newState) {
if (this._differs(newState[key], oldState[key])) changed[key] = dirty = true;
}
if (!dirty) return;
this._state = assign(assign({}, oldState), newState);
this._recompute(changed, this._state);
if (this._bind) this._bind(changed, this._state);
if (this._fragment) {
this.fire("state", { changed: changed, current: this._state, previous: oldState });
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this._fragment.p(changed, this._state);
this.fire("update", { changed: changed, current: this._state, previous: oldState });
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}
}
function callAll(fns) {
while (fns && fns.length) fns.shift()();
}
function _mount(target, anchor) {
this._fragment[this._fragment.i ? 'i' : 'm'](target, anchor || null);
}
function _unmount() {
if (this._fragment) this._fragment.u();
}
var proto = {
destroy,
get,
fire,
on,
set,
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_recompute: noop,
_set,
_mount,
_unmount,
_differs
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};
/* generated by Svelte vX.Y.Z */
function create_main_fragment(component, state) {
var each_anchor;
var each_value = state.createElement;
var each_blocks = [];
for (var i = 0; i < each_value.length; i += 1) {
each_blocks[i] = create_each_block(component, assign(assign({}, state), {
each_value: each_value,
node: each_value[i],
node_index: i
}));
}
return {
c: function create() {
for (var i = 0; i < each_blocks.length; i += 1) {
each_blocks[i].c();
}
each_anchor = createComment();
},
m: function mount(target, anchor) {
for (var i = 0; i < each_blocks.length; i += 1) {
each_blocks[i].m(target, anchor);
}
insertNode(each_anchor, target, anchor);
},
p: function update(changed, state) {
var each_value = state.createElement;
if (changed.createElement) {
for (var i = 0; i < each_value.length; i += 1) {
var each_context = assign(assign({}, state), {
each_value: each_value,
node: each_value[i],
node_index: i
});
if (each_blocks[i]) {
each_blocks[i].p(changed, each_context);
} else {
each_blocks[i] = create_each_block(component, each_context);
each_blocks[i].c();
each_blocks[i].m(each_anchor.parentNode, each_anchor);
}
}
for (; i < each_blocks.length; i += 1) {
each_blocks[i].u();
each_blocks[i].d();
}
each_blocks.length = each_value.length;
}
},
u: function unmount() {
for (var i = 0; i < each_blocks.length; i += 1) {
each_blocks[i].u();
}
detachNode(each_anchor);
},
d: function destroy$$1() {
destroyEach(each_blocks);
}
};
}
// (1:0) {#each createElement as node}
function create_each_block(component, state) {
var node = state.node, each_value = state.each_value, node_index = state.node_index;
var span, text_value = node, text;
return {
c: function create() {
span = createElement("span");
text = createText(text_value);
},
m: function mount(target, anchor) {
insertNode(span, target, anchor);
appendNode(text, span);
},
p: function update(changed, state) {
node = state.node;
each_value = state.each_value;
node_index = state.node_index;
if ((changed.createElement) && text_value !== (text_value = node)) {
text.data = text_value;
}
},
u: function unmount() {
detachNode(span);
},
d: noop
};
}
function SvelteComponent(options) {
init(this, options);
this._state = assign({}, options.data);
this._fragment = create_main_fragment(this, this._state);
if (options.target) {
this._fragment.c();
this._mount(options.target, options.anchor);
}
}
assign(SvelteComponent.prototype, proto);
export default SvelteComponent;