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svelte/documentation/tutorial/07-lifecycle/02-ondestroy/text.md

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---
title: onDestroy
---
To run code when your component is destroyed, use `onDestroy`.
For example, we can add a `setInterval` function when our component initialises, and clean it up when it's no longer relevant. Doing so prevents memory leaks.
```svelte
<script>
import { onDestroy } from 'svelte';
let counter = 0;
const interval = setInterval(() => (counter += 1), 1000);
onDestroy(() => clearInterval(interval));
</script>
```
While it's important to call lifecycle functions during the component's initialisation, it doesn't matter _where_ you call them from. So if we wanted, we could abstract the interval logic into a helper function in `utils.js`...
```js
import { onDestroy } from 'svelte';
export function onInterval(callback, milliseconds) {
const interval = setInterval(callback, milliseconds);
onDestroy(() => {
clearInterval(interval);
});
}
```
...and import it into our component:
```svelte
<script>
import { onInterval } from './utils.js';
let counter = 0;
onInterval(() => (counter += 1), 1000);
</script>
```
Open and close the timer a few times and make sure the counter keeps ticking and the CPU load increases. This is due to a memory leak as the previous timers are not deleted. Don't forget to refresh the page before solving the example.