Thread类 源码赏析

pull/45/head
AmyliaY 5 years ago
parent e9b62210bb
commit e0496f7c97

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- 努力编写中...
## 番外篇JDK 1.8
- [Executor 线程池组件](docs/JDK/Executor线程池组件.md)
- [Lock 锁组件](docs/JDK/Lock锁组件.md)
- [HashMap 源码赏析](docs/JDK/HashMap.md)
- [ConcurrentHashMap 源码赏析](docs/JDK/ConcurrentHashMap.md)
- [String 源码赏析](docs/JDK/String.md)
- [Executor 线程池组件 源码赏析](docs/JDK/Executor线程池组件.md)
- [Lock 锁组件 源码赏析](docs/JDK/Lock锁组件.md)
- [Thread类 源码赏析](docs/JDK/Thread.md)
- [ThreadLocal组件 源码赏析](docs/JDK/ThreadLocal.md)
- [HashMap类 源码赏析](docs/JDK/HashMap.md)
- [ConcurrentHashMap类 源码赏析](docs/JDK/ConcurrentHashMap.md)
- [String类 源码赏析](docs/JDK/String.md)
## 学习心得
### 个人经验

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本来想看 ThreadLocal 的源码的,但发现其中最重要的 get/set 方法都是操纵的 Thread类 中的 threadLocals变量 (java.lang.ThreadLocal.ThreadLocalMap),索性先来看一下 Thread 的源码吧,可以留意一下其中与 ThreadLocal 相关的属性,这样下次阅读 ThreadLocal 的核心API时就能够轻易理解其原理咯。不多BB直接上硬菜。
实现多线程从本质上都是由 Thread类 来完成的,其源码量很多,本次只看一些常见且重要的部分,源码和解析如下。
```java
public class Thread implements Runnable {
/** 这里只看一些 常见的参数 */
/** 线程名 */
private volatile char name[];
/** 优先级 */
private int priority;
/** 是否为守护线程 */
private boolean daemon;
/** 目标任务 */
private Runnable target;
/** 所属线程组 */
private ThreadGroup group;
/** 类加载器 */
private ClassLoader contextClassLoader;
/**
* ThreadLocal设置线程私有变量时 就是通过下面这两个参数完成的,
* ThreadLocal的get/set方法就是通过操作 各个线程的 threadLocals 变量实现的
*/
ThreadLocal.ThreadLocalMap threadLocals;
ThreadLocal.ThreadLocalMap inheritableThreadLocals;
/** 线程栈的大小 */
private long stackSize;
/** 线程状态:新建、就绪/运行、阻塞、等待、销毁 */
private volatile int threadStatus;
/** 最小优先级 */
public static final int MIN_PRIORITY = 1;
/** 中等优先级 */
public static final int NORM_PRIORITY = 5;
/** 最大优先级 */
public static final int MAX_PRIORITY = 10;
/**
* 内部枚举类,用来描述线程状态,状态值有:
* NEW 新建还未调用start()方法;
* RUNNABLE 运行在java多线程模型中就绪和运行都是运行状态
* BLOCKED 阻塞;
* WAITING 等待,需要其他的线程来唤醒;
* TIMED_WAITING超时等待可以在指定的时间内自动醒来
* TERMINATED 终止,线程执行完毕。
*/
public static final class State extends Enum {
public static final State NEW;
public static final State RUNNABLE;
public static final State BLOCKED;
public static final State WAITING;
public static final State TIMED_WAITING;
public static final State TERMINATED;
private static final State VALUES[];
static {
NEW = new State("NEW", 0);
RUNNABLE = new State("RUNNABLE", 1);
BLOCKED = new State("BLOCKED", 2);
WAITING = new State("WAITING", 3);
TIMED_WAITING = new State("TIMED_WAITING", 4);
TERMINATED = new State("TERMINATED", 5);
VALUES = (new State[] { NEW, RUNNABLE, BLOCKED, WAITING, TIMED_WAITING, TERMINATED });
}
private State(String s, int i) {
super(s, i);
}
}
/**
* 一系列 构造方法 ------------------------------------------------------
* 可以看出来其中都调用了init()方法,这也是一个约定俗成的规矩, 即,如果要在 new 时进行一些初始化操作,那么请将初始化操作单独写在
* init()方法中,然后在构造函数中调用该 init()方法
*/
public Thread() {
daemon = false;
stillborn = false;
threadLocals = null;
inheritableThreadLocals = null;
threadStatus = 0;
blockerLock = new Object();
init(null, null, (new StringBuilder()).append("Thread-").append(nextThreadNum()).toString(), 0L);
}
public Thread(Runnable runnable) {
daemon = false;
stillborn = false;
threadLocals = null;
inheritableThreadLocals = null;
threadStatus = 0;
blockerLock = new Object();
init(null, runnable, (new StringBuilder()).append("Thread-").append(nextThreadNum()).toString(), 0L);
}
Thread(Runnable runnable, AccessControlContext accesscontrolcontext) {
daemon = false;
stillborn = false;
threadLocals = null;
inheritableThreadLocals = null;
threadStatus = 0;
blockerLock = new Object();
init(null, runnable, (new StringBuilder()).append("Thread-").append(nextThreadNum()).toString(), 0L,
accesscontrolcontext);
}
public Thread(ThreadGroup threadgroup, Runnable runnable) {
daemon = false;
stillborn = false;
threadLocals = null;
inheritableThreadLocals = null;
threadStatus = 0;
blockerLock = new Object();
init(threadgroup, runnable, (new StringBuilder()).append("Thread-").append(nextThreadNum()).toString(), 0L);
}
public Thread(String s) {
daemon = false;
stillborn = false;
threadLocals = null;
inheritableThreadLocals = null;
threadStatus = 0;
blockerLock = new Object();
init(null, null, s, 0L);
}
public Thread(ThreadGroup threadgroup, String s) {
daemon = false;
stillborn = false;
threadLocals = null;
inheritableThreadLocals = null;
threadStatus = 0;
blockerLock = new Object();
init(threadgroup, null, s, 0L);
}
public Thread(Runnable runnable, String s) {
daemon = false;
stillborn = false;
threadLocals = null;
inheritableThreadLocals = null;
threadStatus = 0;
blockerLock = new Object();
init(null, runnable, s, 0L);
}
public Thread(ThreadGroup threadgroup, Runnable runnable, String s) {
daemon = false;
stillborn = false;
threadLocals = null;
inheritableThreadLocals = null;
threadStatus = 0;
blockerLock = new Object();
init(threadgroup, runnable, s, 0L);
}
public Thread(ThreadGroup threadgroup, Runnable runnable, String s, long l) {
daemon = false;
stillborn = false;
threadLocals = null;
inheritableThreadLocals = null;
threadStatus = 0;
blockerLock = new Object();
init(threadgroup, runnable, s, l);
}
private void init(ThreadGroup threadgroup, Runnable runnable, String s, long l) {
init(threadgroup, runnable, s, l, null);
}
/**
* 初始化线程
*/
private void init(ThreadGroup threadgroup, Runnable runnable, String name, long l,
AccessControlContext accesscontrolcontext) {
// 参数校验线程name不能为null
if (name == null)
throw new NullPointerException("name cannot be null");
this.name = name.toCharArray();
// 当前线程就是该线程的父线程
Thread parent = currentThread();
SecurityManager securitymanager = System.getSecurityManager();
if (threadgroup == null) {
if (securitymanager != null)
threadgroup = securitymanager.getThreadGroup();
if (threadgroup == null)
threadgroup = parent.getThreadGroup();
}
threadgroup.checkAccess();
if (securitymanager != null && isCCLOverridden(getClass()))
securitymanager.checkPermission(SUBCLASS_IMPLEMENTATION_PERMISSION);
threadgroup.addUnstarted();
// 守护线程、优先级等设置为父线程的对应属性
group = threadgroup;
daemon = parent.isDaemon();
priority = parent.getPriority();
if (securitymanager == null || isCCLOverridden(parent.getClass()))
contextClassLoader = parent.getContextClassLoader();
else
contextClassLoader = parent.contextClassLoader;
inheritedAccessControlContext = accesscontrolcontext == null ? AccessController.getContext()
: accesscontrolcontext;
target = runnable;
setPriority(priority);
if (parent.inheritableThreadLocals != null)
// 创建线程共享变量副本
inheritableThreadLocals = ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);
stackSize = l;
// 分配线程id
tid = nextThreadID();
}
public synchronized void start() {
//假若当前线程初始化还未做好不能start0->NEW状态
if (threadStatus != 0)
throw new IllegalThreadStateException();
//通知group该线程即将启动group的未启动线程数量减1
group.add(this);
boolean started = false;
try {
// 调用native的start0()方法 启动线程启动后执行run()方法
start0();
started = true;
} finally {
try {
//启动不成功group设置当前线程启动失败
if (!started) {
group.threadStartFailed(this);
}
} catch (Throwable ignore) {
}
}
}
private native void start0();
public void run() {
if (target != null)
target.run();
}
/**
* 请求终止线程。interrupt不会真正停止一个线程它仅仅是给这个线程发了一个信号
* 告诉它要结束了,具体要中断还是继续运行,将由被通知的线程自己处理
*/
public void interrupt() {
if (this != Thread.currentThread())
checkAccess();
synchronized (blockerLock) {
Interruptible b = blocker;
if (b != null) {
interrupt0();
b.interrupt(this);
return;
}
}
interrupt0();
}
private native void interrupt0();
}
```
之前一直对线程状态 及 状态切换的概念模糊不清,现在通过源码中对线程状态的定义,我们可以画张图来重新回顾一下,以使我们对其有更加深刻的理解。
![avatar](/images/JDK1.8/ThreadStatusChange.png)

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