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samples/experimental/add_to_app
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Add CocoaPods installation to the add-to-app README (#162)
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README.md Add CocoaPods installation to the add-to-app README (#162) 5 years ago

README.md

Add-to-App Sample

The Add-to-App sample is designed to build with Flutter's master channel. See the README in the experimental directory for details.

This directory contains a bunch of Android and iOS projects that each import a standalone Flutter module called flutter_module.

Goals for this sample

  • Show developers how to add Flutter to their existing applications.
  • Show the following options:
    • Whether to build the Flutter module from source each time the app builds or rely on a separately pre-built module.
    • Whether plugins are needed by the Flutter module used in the app.

Installing Cocoapods

The iOS samples in this repo require the latest version of Cocoapods. To install it, run the following command on a MacOS machine:

sudo gem install cocoapods

See https://guides.cocoapods.org/using/getting-started.html for more details.

The important bits

Flutter modules

There are two Flutter modules included in the codebase:

  • flutter_module displays the dimensions of the screen, a button that increments a simple counter, and an optional exit button.
  • flutter_module_using_plugin does everything flutter_module does, and adds another button that will open the Flutter documentation in a browser using the url_launcher Flutter plugin.

Before using them, you need to resolve the Flutter modules' dependencies. Do so by running this command from within the flutter_module and flutter_module_using_plugin directories:

flutter packages get

Android and iOS applications

In addition to the Flutter modules, this repo also includes a number of Android and iOS applications that demonstrate different ways of importing them.

With the exception of android_using_prebuilt_module, the Android apps are ready to run once you've completed the flutter packages get commands listed above. The iOS apps use CocoaPods, though, so you need to run this command to install the dependencies listed in their Podfiles prior to running them the first time.

This should be done in the individual project directories themselves. For example, prior to running ios_fullscreen or ios_using_plugin for the first time, you need to run these commands:

cd ios_fullscreen
pod install

Once that command is complete, you'll find an xcworkspace file in the project directories with the correct Flutter module (and any other dependencies) included. Open that workspace file, and the app is ready to build and run.

android_fullscreen and ios_fullscreen

These apps showcase a relatively straightforward integration of flutter_module:

  • The Flutter module is built along with the app when the app is built.
  • The Flutter engine is warmed up at app launch.
  • The Flutter view is presented with a full-screen Activity or UIViewController.
  • The Flutter view is a navigational leaf node; it does not launch any new, native Activities or UIViewControllers in response to user actions.

If you are new to Flutter's add-to-app APIs, these projects are a great place to begin learning how to use them.

android_using_plugin and ios_plugin

These apps are similar to android_fullscreen and ios_fullscreen, with the following differences:

  • Rather than importing flutter_module, they import flutter_module_using_plugin.
  • They include the native code (Kotlin or Swift) required to initialize plugins at Flutter engine creation time.
  • Their Flutter view includes an additional button that opens the Flutter docs in the mobile device's browser.

If you're interested in learning what additional steps an app needs to take in order to use a Flutter module that relies on plugins, these projects can help.

android_using_prebuilt_module

This app is essentially identical to android_fullscreen with one key difference:

  • The Flutter module is not built automatically when the app builds. Instead, it's built separately into an aar. The Android app is configured to import that aar along with its other gradle dependencies.

This can be useful for teams that don't want to require every developer working on the app to have the Flutter toolchain installed on their local machines.

Prior to building android_using_prebuilt_module for the first time, the Flutter module should be built into an aar. The build can be done in a debug or release configuration. To build a debug aar, run this command from the flutter_module directory:

flutter build aar --debug

To build a release version of the aar, simply omit the debug flag:

flutter build aar

The Android app is configured to import the appropriate aar based on its own build configuration, so if you build a debug version of the app, it will look for the debug aar, and likewise for a release build.

If the flutter_module project is updated, the aar must be rebuilt via one of the commands above in order for those changes to appear in the app.

Questions/issues

If you have a general question about incorporating Flutter into an existing iOS or Android app, the best places to go are:

If you run into an issue with the sample itself, please file an issue in the main Flutter repo.