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samples/tool/travis_flutter_script.sh

74 lines
1.9 KiB

#!/bin/bash
set -e
# Backs up one directory at a time, looking for one called "flutter". Once it
# finds that directory, an absolute path to it is returned.
function getFlutterPath() {
local path=""
local counter=0
while [[ "${counter}" -lt 10 ]]; do
[ -d "${path}flutter" ] && echo "$(pwd)/${path}flutter" && return 0
let counter++
path="${path}../"
done
}
readonly LOCAL_SDK_PATH=$(getFlutterPath)
if [ -z "${LOCAL_SDK_PATH}" ]
then
echo "Failed to find the Flutter SDK!"
exit 1
fi
echo "Flutter SDK found at ${LOCAL_SDK_PATH}"
declare -ar PROJECT_NAMES=(
"add_to_app/flutter_module" \
"add_to_app/flutter_module_using_plugin" \
"animations" \
"experimental/web_dashboard" \
"flutter_maps_firestore" \
"gallery" \
"isolate_example" \
"jsonexample" \
"place_tracker" \
"platform_design"
"platform_view_swift" \
"provider_counter" \
"provider_shopper" \
"veggieseasons" \
)
for PROJECT_NAME in "${PROJECT_NAMES[@]}"
do
echo "== Testing '${PROJECT_NAME}' on Flutter's ${FLUTTER_VERSION} channel =="
pushd "${PROJECT_NAME}"
# Run the analyzer to find any static analysis issues.
"${LOCAL_SDK_PATH}/bin/flutter" analyze
# Run the formatter on all the dart files to make sure everything's linted.
"${LOCAL_SDK_PATH}/bin/flutter" format -n --set-exit-if-changed .
# Run the actual tests.
"${LOCAL_SDK_PATH}/bin/flutter" test
popd
done
# Test that the code segment widgets that get displayed in the Flutter Material
# gallery have been generated using the latest gallery code. Also test that
# the localization scripts have been run, so that they are up to date for the
# gallery.
pushd gallery
echo "Run code segments check for 'gallery'."
"${LOCAL_SDK_PATH}/bin/flutter" pub run grinder verify-code-segments
echo "Run localization check for 'gallery'."
"${LOCAL_SDK_PATH}/bin/flutter" pub run grinder verify-l10n
popd
echo "-- Success --"