Andrew Brogdon
face0f564a
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5 years ago | |
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android_fullscreen | 5 years ago | |
android_using_plugin | 5 years ago | |
android_using_prebuilt_module | 5 years ago | |
flutter_module | 5 years ago | |
flutter_module_using_plugin | 5 years ago | |
ios_fullscreen | 5 years ago | |
ios_using_plugin | 5 years ago | |
ios_using_prebuilt_module | 5 years ago | |
README.md | 5 years ago |
README.md
Add-to-App Sample
This directory contains a bunch of Android and iOS projects that each import a standalone Flutter module.
Goals for this sample
- Show developers how to add Flutter to their existing applications.
- Show the following options:
- Whether to build the Flutter module from source each time the app builds or rely on a separately pre-built module.
- Whether plugins are needed by the Flutter module used in the app.
Installing Cocoapods
The iOS samples in this repo require the latest version of Cocoapods. To install it, run the following command on a MacOS machine:
sudo gem install cocoapods
See https://guides.cocoapods.org/using/getting-started.html for more details.
The important bits
Flutter modules
There are two Flutter modules included in the codebase:
flutter_module
displays the dimensions of the screen, a button that increments a simple counter, and an optional exit button.flutter_module_using_plugin
does everythingflutter_module
does and adds another button that will open the Flutter documentation in a browser using theurl_launcher
Flutter plugin.
Before using them, you need to resolve the Flutter modules' dependencies. Do so
by running this command from within the flutter_module
and
flutter_module_using_plugin
directories:
flutter packages get
Android and iOS applications
In addition to the Flutter modules, this repo also includes a number of Android and iOS applications that demonstrate different ways of importing them.
With the exception of android_using_prebuilt_module
, the Android apps are
ready to run once you've completed the flutter packages get
commands listed
above. Two of the iOS apps (ios_fullscreen
and ios_using_plugin
) use
Cocoapods, though, so you need to run this command within their project
directories to install their dependencies:
pod install
Once that command is complete, you'll find an xcworkspace
file in the project
directories with the correct Flutter module (and any other dependencies)
included. Open that workspace file, and the app is ready to build and run.
android_fullscreen
and ios_fullscreen
These apps showcase a relatively straightforward integration of
flutter_module
:
- The Flutter module is built along with the app when the app is built.
- The Flutter engine is warmed up at app launch.
- The Flutter view is presented with a full-screen Activity or UIViewController.
- The Flutter view is a navigational leaf node; it does not launch any new, native Activities or UIViewControllers in response to user actions.
If you are new to Flutter's add-to-app APIs, these projects are a great place to begin learning how to use them.
android_using_plugin
and ios_plugin
These apps are similar to android_fullscreen
and ios_fullscreen
, with the
following differences:
- Rather than importing
flutter_module
, they importflutter_module_using_plugin
. - They include the native code (Kotlin or Swift) required to initialize plugins at Flutter engine creation time.
- Their Flutter view includes an additional button that opens the Flutter docs in the mobile device's browser.
If you're interested in learning what additional steps an app needs to take in order to use a Flutter module that relies on plugins, these projects can help.
android_using_prebuilt_module
and ios_using_prebuilt_module
These apps are essentially identical to android_fullscreen
and
ios_fullscreen
, respectively, with one key difference. Rather than being set
up to compile the flutter_module
from source each time the app is built, they
import a the module as a prebuilt aar
(Android) or framework (iOS). This can
be useful for teams that don't want to require every developer working on the
app to have the Flutter toolchain installed on their local machines.
Prior to building either project for the first time, the flutter_module
needs
to be built.
Building for android_using_prebuilt_module
To build flutter_module
as an aar, run this command from the flutter_module
directory:
flutter build aar
It will produce aar
files for debug, profile, and release mode. The Android
app is configured to import the appropriate aar
based on its own build
configuration, so if you build a debug version of the app, it will look
for the debug aar
, and so on.
If the flutter_module
project is updated, the aar
files must be rebuilt via
one of the commands above in order for those changes to appear in the app.
Building for ios_using_prebuilt_module
To build flutter_module
as a set of frameworks, run this command from the
flutter_module
directory:
flutter build ios-framework --output=../ios_using_prebuilt_module/Flutter
This will output frameworks for debug, profile, and release modes into
ios_using_prebuilt_module/Flutter
. The project file for
ios_using_prebuilt_module
has been configured to find the frameworks there.
For more information on how to modify an existing iOS app to reference prebuilt Flutter frameworks, see this article in the Flutter GitHub wiki:
https://flutter.dev/docs/development/add-to-app/ios/project-setup
Questions/issues
If you have a general question about incorporating Flutter into an existing iOS or Android app, the best places to go are:
If you run into an issue with the sample itself, please file an issue in the main Flutter repo.