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samples/web/vision_challenge/lib/game.dart

208 lines
7.2 KiB

import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter_redux/flutter_redux.dart';
import 'package:redux/redux.dart';
setText(text, size, color) => Text(text,
style: TextStyle(
fontSize: size,
color: color,
fontWeight: FontWeight.bold,
decoration: TextDecoration.none));
pad(double left, double top) => EdgeInsets.fromLTRB(left, top, 0, 0);
setBg(name) => BoxDecoration(
image: DecorationImage(
fit: BoxFit.cover,
alignment: Alignment.topLeft,
image: AssetImage(name)));
class Game extends StatelessWidget {
final Store<AppState> store;
Game(this.store);
_grade(int score) => [10, 20, 30, 35, 40, 45, 99]
.where((i) => i > score)
.reduce(min)
.toString();
_createBoard(double size, List<List<int>> blocks, int depth,
MaterialColor color) =>
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: blocks
.map((cols) => Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: cols
.map((item) => Flexible(
child: GestureDetector(
onTap: () {
if (item == 1) store.dispatch(Action.next);
},
child: Container(
width: size,
height: size,
color: item > 0 ? color[depth] : color)),
))
.toList()))
.toList());
@override
Widget build(BuildContext context) => StoreConnector<AppState, AppState>(
// onInit: (state) => ShakeDetector.autoStart(
// onPhoneShake: () => store.dispatch(Action.shake)),
converter: (store) => store.state,
builder: (context, state) {
var w = MediaQuery.of(context).size.height / 16 * 9,
size = w / (state.board.length + 1),
depth = [1 + state.score ~/ 5, 4].reduce(min) * 100,
colors = [
Colors.blue,
Colors.orange,
Colors.pink,
Colors.purple,
Colors.cyan
];
return Scaffold(
backgroundColor: Color(0xFFBCE1F6),
body: Center(
child: SizedBox(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.height / 16 * 9,
child: Container(
decoration: setBg(state.page < 0 ? 'p0.jpg' : 'p1.jpg'),
child: state.page >= 0
? Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Container(
height: w * 0.325,
padding: pad(0, w * 0.145),
child: setText(state.score.toString(),
w * 0.2, Colors.white)),
Container(
height: w * 0.35,
padding: pad(w * 0.69, state.page * 7.0),
child: state.page < 1
? Timer(
onEnd: () =>
store.dispatch(Action.end),
width: w)
: setText('End', w * 0.08, Colors.red)),
state.page < 1
? Container(
width: w,
height: w * 1.05,
padding: pad(0, w * 0.05),
child: _createBoard(
size,
state.board,
depth,
colors[
state.count % colors.length]))
: Container(
width: w,
height: w,
decoration:
setBg(_grade(state.score) + '.png'))
])
: Container()),
),
),
floatingActionButton: state.page != 0
? Container(
// width: w * 0.2,
// height: w * 0.2,
child: FloatingActionButton(
child: Icon(
state.page < 1 ? Icons.play_arrow : Icons.refresh),
onPressed: () => store.dispatch(Action.start)))
: Container());
});
}
class Timer extends StatefulWidget {
Timer({this.onEnd, this.width});
final VoidCallback onEnd;
final double width;
@override
_TimerState createState() => _TimerState();
}
class _TimerState extends State<Timer> with TickerProviderStateMixin {
Animation _animate;
int _sec = 31;
@override
void initState() {
super.initState();
_animate = StepTween(begin: _sec, end: 0).animate(
AnimationController(duration: Duration(seconds: _sec), vsync: this)
..forward(from: 0.0))
..addStatusListener((AnimationStatus s) {
if (s == AnimationStatus.completed) widget.onEnd();
});
}
@override
Widget build(BuildContext context) => AnimatedBuilder(
animation: _animate,
builder: (BuildContext context, Widget child) => setText(
_animate.value.toString().padLeft(2, '0'),
widget.width * 0.12,
Colors.green));
}
//REDUX
@immutable
class AppState {
final int score, page, count;
final List<List<int>> board;
AppState({this.score, this.page, this.board, this.count});
AppState.init()
: score = 0,
page = -1,
count = 0,
board = newBoard(0);
}
enum Action { next, end, start, shake }
AppState reducer(AppState s, act) {
switch (act) {
case Action.next:
return AppState(
score: s.score + 1,
page: s.page,
count: s.count,
board: newBoard(s.score + 1));
case Action.end:
return AppState(
score: s.score, page: 1, count: s.count + 1, board: s.board);
case Action.start:
return AppState(score: 0, page: 0, count: s.count, board: newBoard(0));
case Action.shake:
return AppState(
score: s.score, page: s.page, count: s.count + 1, board: s.board);
default:
return s;
}
}
List<List<int>> newBoard(score) {
var size = score < 7 ? score + 3 : 10,
rng = Random(),
bingoRow = rng.nextInt(size),
bingoCol = rng.nextInt(size);
List<List<int>> board = [];
for (var i = 0; i < size; i++) {
List<int> row = [];
for (var j = 0; j < size; j++)
row.add(i == bingoRow && j == bingoCol ? 1 : 0);
board.add(row);
}
return board;
}