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samples/game_template/lib/src/level_selection/level_selection_screen.dart

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2.3 KiB

// Copyright 2022, the Flutter project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:provider/provider.dart';
import '../audio/audio_controller.dart';
import '../audio/sounds.dart';
import '../player_progress/player_progress.dart';
import '../style/palette.dart';
import '../style/responsive_screen.dart';
import 'levels.dart';
class LevelSelectionScreen extends StatelessWidget {
const LevelSelectionScreen({super.key});
@override
Widget build(BuildContext context) {
final palette = context.watch<Palette>();
final playerProgress = context.watch<PlayerProgress>();
return Scaffold(
backgroundColor: palette.backgroundLevelSelection,
body: ResponsiveScreen(
squarishMainArea: Column(
children: [
const Padding(
padding: EdgeInsets.all(16),
child: Center(
child: Text(
'Select level',
style:
TextStyle(fontFamily: 'Permanent Marker', fontSize: 30),
),
),
),
const SizedBox(height: 50),
Expanded(
child: ListView(
children: [
for (final level in gameLevels)
ListTile(
enabled: playerProgress.highestLevelReached >=
level.number - 1,
onTap: () {
final audioController = context.read<AudioController>();
audioController.playSfx(SfxType.buttonTap);
GoRouter.of(context)
.go('/play/session/${level.number}');
},
leading: Text(level.number.toString()),
title: Text('Level #${level.number}'),
)
],
),
),
],
),
rectangularMenuArea: ElevatedButton(
onPressed: () {
GoRouter.of(context).go('/');
},
child: const Text('Back'),
),
),
);
}
}