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android_books | 4 years ago | |
android_fullscreen | 4 years ago | |
android_using_plugin | 4 years ago | |
android_using_prebuilt_module | 4 years ago | |
android_view | 4 years ago | |
flutter_module | 4 years ago | |
flutter_module_books | 4 years ago | |
flutter_module_using_plugin | 4 years ago | |
ios_fullscreen | 4 years ago | |
ios_using_plugin | 4 years ago | |
ios_using_prebuilt_module | 4 years ago | |
README.md | 4 years ago |
README.md
Add-to-App Samples
This directory contains a bunch of Android and iOS projects (beginning
android_
and ios_
, respectively) that import and use one of several Flutter
modules (which have names beginning with flutter_
). They're designed to show
recommended approaches for adding Flutter to existing Android and iOS apps.
Goals for these samples
- Show developers how to add Flutter to their existing applications.
- Show the following options:
- Whether to build the Flutter module from source each time the app builds or rely on a separately pre-built module.
- Whether plugins are needed by the Flutter module used in the app.
- Show Flutter being integrated ergonomically with applications with existing middleware and business logic data classes.
tl;dr
If you're just looking to get up and running quickly, these bash commands will fetch packages and set up dependencies (note that the above commands assume you're building for both iOS and Android, with both toolchains installed):
#!/bin/bash
set -e
cd flutter_module_using_plugin
flutter pub get
cd ../flutter_module_books
flutter pub get
cd ../flutter_module
flutter pub get
# For Android builds:
flutter build aar
# For iOS builds:
flutter build ios-framework --xcframework --output=../ios_using_prebuilt_module/Flutter
cd ../ios_fullscreen
pod install
cd ../ios_using_plugin
pod install
Once those commands have run, you can go into any of the app directories (the
ones beginning android_
or ios_
), and build the apps as you normally would.
Installing Cocoapods
The iOS samples in this repo require the latest version of Cocoapods. To make sure you've got it, run the following command on a macOS machine:
sudo gem install cocoapods
See https://guides.cocoapods.org/using/getting-started.html for more details.
The important bits
Flutter modules
There are three Flutter modules included in the codebase:
flutter_module
displays the dimensions of the screen, a button that increments a simple counter, and an optional exit button.flutter_module_using_plugin
contains 2 programs. The main entrypoint does everythingflutter_module
does and adds another button that will open the Flutter documentation in a browser using theurl_launcher
Flutter plugin. A secondshowCell
entrypoint displays a card meant to be shown as a cell in a list.flutter_module_books
simulates an integration scenario with existing platform business logic and middleware. It uses thepigeon
plugin to make integration easier by generating the platform channel interop inside wrapper API and data classes that are shared between the platform and Flutter.
Before using them, you need to resolve the Flutter modules' dependencies. Do so
by running this command from within the flutter_module
,
flutter_module_using_plugin
, and flutter_module_books
directories:
flutter pub get
Android and iOS applications
In addition to the Flutter modules, this repo also includes a number of Android and iOS applications that demonstrate different ways of importing them.
With the exception of android_using_prebuilt_module
, the Android apps are
ready to run once you've completed the flutter pub get
commands listed
above. Two of the iOS apps (ios_fullscreen
and ios_using_plugin
) use
Cocoapods, though, so you need to run this command within their project
directories to install their dependencies:
pod install
Once that command is complete, you'll find an xcworkspace
file in the project
directories with the correct Flutter module (and any other dependencies)
included. Open that workspace file, and the app is ready to build and run.
android_fullscreen
and ios_fullscreen
These apps showcase a relatively straightforward integration of
flutter_module
:
- The Flutter module is built along with the app when the app is built.
- The Flutter engine is warmed up at app launch.
- The Flutter view is presented with a full-screen Activity or UIViewController.
- The Flutter view is a navigational leaf node; it does not launch any new, native Activities or UIViewControllers in response to user actions.
If you are new to Flutter's add-to-app APIs, these projects are a great place to begin learning how to use them.
android_using_plugin
and ios_plugin
These apps are similar to android_fullscreen
and ios_fullscreen
, with the
following differences:
- Rather than importing
flutter_module
, they importflutter_module_using_plugin
. - They include the native code (Kotlin or Swift) required to initialize plugins at Flutter engine creation time.
- Their Flutter view includes an additional button that opens the Flutter docs in the mobile device's browser.
If you're interested in learning what additional steps an app needs to take in order to use a Flutter module that relies on plugins, these projects can help.
android_view
Rather than integrating Flutter as a fullscreen page, the android_view
demo
integrates a partial screen FlutterView
into an Android RecyclerView
.
- Demonstrates the additional application specific plumbing needed to hook a
FlutterView
to both a separate, application ownedFlutterEngine
and to its host activity which has its own lifecycle. This is different than a relatively more self-containedFlutterActivity
. - Show how a single
FlutterView
can be used in multiple places in the Android activity in a performant way. - Demonstrates a
FlutterView
-based UI interwoven seamlessly into a native Android UI. - The Flutter cells use the
sensors
plugin and displays a Flutter logo, rotate based on the phone's current orientation.
android_using_prebuilt_module
and ios_using_prebuilt_module
These apps are essentially identical to android_fullscreen
and
ios_fullscreen
, respectively, with one key difference. Rather than being set
up to compile the flutter_module
from source each time the app is built, they
import a the module as a prebuilt aar
(Android) or framework (iOS). This can
be useful for teams that don't want to require every developer working on the
app to have the Flutter toolchain installed on their local machines.
Prior to building either project for the first time, the flutter_module
needs
to be built.
Building for android_using_prebuilt_module
To build flutter_module
as an aar, run this command from the flutter_module
directory:
flutter build aar
It will produce aar
files for debug, profile, and release mode. The Android
app is configured to import the appropriate aar
based on its own build
configuration, so if you build a debug version of the app, it will look
for the debug aar
, and so on.
If the flutter_module
project is updated, the aar
files must be rebuilt via
one of the commands above in order for those changes to appear in the app.
Building for ios_using_prebuilt_module
To build flutter_module
as a set of frameworks, run this command from the
flutter_module
directory:
flutter build ios-framework --xcframework --output=../ios_using_prebuilt_module/Flutter
This will output frameworks for debug, profile, and release modes into
ios_using_prebuilt_module/Flutter
. The project file for
ios_using_prebuilt_module
has been configured to find the frameworks there.
For more information on how to modify an existing iOS app to reference prebuilt Flutter frameworks, see this article in the Flutter GitHub wiki:
https://flutter.dev/docs/development/add-to-app/ios/project-setup
android_books
and ios_books (TODO)
These apps integrate the flutter_books
module using the simpler build-together
project setup. They simulate a mock scenario where an existing book catalog
list app already exists. Flutter is used to implement an additional book details
page.
- Similar to
android_fullscreen
andios_fullscreen
. - An existing books catalog app is already implemented in Kotlin and Swift.
- The platform-side app has existing middleware constraints that should also
be the middleware foundation for the additional Flutter screen.
- On Android, the Kotlin app already uses GSON and OkHttp for networking and references the Google Books API as a data source. These same libraries also underpin the data fetched and shown in the Flutter screen.
- iOS TODO.
- The platform application interfaces with the Flutter book details page using
idiomatic platform API conventions rather than Flutter conventions.
- On Android, the Flutter activity receives the book to show via activity intent and returns the edited book by setting the result intent on the activity. No Flutter concepts are leaked into the consumer activity.
- iOS TODO.
- The pigeon plugin is used to generate
interop APIs and data classes. The same
Book
model class is used within the Kotlin/Swift program, the Dart program and in the interop between Kotlin/Swift and Dart. No manual platform channel plumbing needed for interop.-
The
api.dart/java/mm
files generated from theflutter_module_books/pigeon/schema.dart
file are checked into source control. Thereforepigeon
is only a dev dependency with no runtime requirements. -
If the
schema.dart
is modified, the generated classes can be updated withflutter pub run pigeon \ --input pigeon/schema.dart \ --java_out ../android_books/app/src/main/java/dev/flutter/example/books/Api.java \ --java_package "dev.flutter.example.books"
in the
flutter_module_books
directory.
-
Once you've understood the basics of add-to-app with android_fullscreen
and
ios_fullscreen
, this is a good sample to demonstrate how to integrate Flutter
in a slightly more realistic setting with existing business logic.
Questions/issues
If you have a general question about incorporating Flutter into an existing iOS or Android app, the best places to go are:
If you run into an issue with the sample itself, please file an issue in the main Flutter repo.