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324 lines
9.0 KiB
324 lines
9.0 KiB
// Copyright 2023 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math';
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import 'dart:ui';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_animate/flutter_animate.dart';
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import '../assets.dart';
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import '../orb_shader/orb_shader_config.dart';
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import '../orb_shader/orb_shader_widget.dart';
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import '../styles.dart';
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import '../title_screen/title_screen.dart';
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import 'particle_overlay.dart';
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import 'title_screen_ui.dart';
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class TitleScreen extends TitleScreenBase {
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const TitleScreen({super.key, required super.callback});
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@override
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State<TitleScreen> createState() => _TitleScreenState();
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}
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class _TitleScreenState extends State<TitleScreen>
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with SingleTickerProviderStateMixin {
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final _orbKey = GlobalKey<OrbShaderWidgetState>();
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/// Editable Settings
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/// 0-1, receive lighting strength
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final _minReceiveLightAmt = .35;
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final _maxReceiveLightAmt = .7;
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/// 0-1, emit lighting strength
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final _minEmitLightAmt = .5;
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final _maxEmitLightAmt = 1;
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/// Internal
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var _mousePos = Offset.zero;
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Color get _emitColor =>
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AppColors.emitColors[_difficultyOverride ?? _difficulty];
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Color get _orbColor =>
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AppColors.orbColors[_difficultyOverride ?? _difficulty];
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/// Currently selected difficulty
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int _difficulty = 0;
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/// Currently focused difficulty (if any)
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int? _difficultyOverride;
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double _orbEnergy = 0;
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double _minOrbEnergy = 0;
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double get _finalReceiveLightAmt {
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final light =
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lerpDouble(_minReceiveLightAmt, _maxReceiveLightAmt, _orbEnergy) ?? 0;
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return light + _pulseEffect.value * .05 * _orbEnergy;
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}
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double get _finalEmitLightAmt {
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return lerpDouble(_minEmitLightAmt, _maxEmitLightAmt, _orbEnergy) ?? 0;
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}
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late final AnimationController _pulseEffect;
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Duration _getRndPulseDuration() => 100.ms + 200.ms * Random().nextDouble();
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double _getMinEnergyForDifficulty(int difficulty) {
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if (difficulty == 1) {
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return .3;
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} else if (difficulty == 2) {
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return .6;
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}
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return 0;
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}
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@override
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void initState() {
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super.initState();
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_pulseEffect = AnimationController(
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vsync: this,
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duration: _getRndPulseDuration(),
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lowerBound: -1,
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upperBound: 1,
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);
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_pulseEffect.forward();
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_pulseEffect.addListener(_handlePulseEffectUpdate);
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}
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@override
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void dispose() {
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_pulseEffect.dispose();
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super.dispose();
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}
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void _handlePulseEffectUpdate() {
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if (_pulseEffect.status == AnimationStatus.completed) {
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_pulseEffect.reverse();
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_pulseEffect.duration = _getRndPulseDuration();
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} else if (_pulseEffect.status == AnimationStatus.dismissed) {
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_pulseEffect.duration = _getRndPulseDuration();
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_pulseEffect.forward();
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}
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}
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void _handleDifficultyPressed(int value) {
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setState(() => _difficulty = value);
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_bumpMinEnergy();
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}
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Future<void> _bumpMinEnergy([double amount = 0.1]) async {
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setState(() {
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_minOrbEnergy = _getMinEnergyForDifficulty(_difficulty) + amount;
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});
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await Future<void>.delayed(.2.seconds);
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setState(() {
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_minOrbEnergy = _getMinEnergyForDifficulty(_difficulty);
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});
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}
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void _handleStartPressed() => _bumpMinEnergy(0.3);
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void _handleDifficultyFocused(int? value) {
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setState(() {
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_difficultyOverride = value;
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if (value == null) {
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_minOrbEnergy = _getMinEnergyForDifficulty(_difficulty);
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} else {
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_minOrbEnergy = _getMinEnergyForDifficulty(value);
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}
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});
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}
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/// Update mouse position so the orbWidget can use it, doing it here prevents
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/// btns from blocking the mouse-move events in the widget itself.
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void _handleMouseMove(PointerHoverEvent e) {
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setState(() {
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_mousePos = e.localPosition;
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});
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}
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@override
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Widget build(BuildContext context) {
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return Center(
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child: MouseRegion(
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onHover: _handleMouseMove,
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child: _AnimatedColors(
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orbColor: _orbColor,
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emitColor: _emitColor,
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builder: (_, orbColor, emitColor) {
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WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
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widget.callback(orbColor);
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});
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return Stack(
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children: [
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/// Bg-Base
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Image.asset(AssetPaths.titleBgBase),
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/// Bg-Receive
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_LitImage(
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color: orbColor,
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imgSrc: AssetPaths.titleBgReceive,
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pulseEffect: _pulseEffect,
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lightAmt: _finalReceiveLightAmt,
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),
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/// Orb
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Positioned.fill(
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child: Stack(
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children: [
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// Orb
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OrbShaderWidget(
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key: _orbKey,
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mousePos: _mousePos,
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minEnergy: _minOrbEnergy,
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config: OrbShaderConfig(
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ambientLightColor: orbColor,
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materialColor: orbColor,
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lightColor: orbColor,
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),
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onUpdate: (energy) => setState(() {
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_orbEnergy = energy;
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}),
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),
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],
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),
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),
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/// Mg-Base
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_LitImage(
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imgSrc: AssetPaths.titleMgBase,
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color: orbColor,
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pulseEffect: _pulseEffect,
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lightAmt: _finalReceiveLightAmt,
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),
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/// Mg-Receive
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_LitImage(
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imgSrc: AssetPaths.titleMgReceive,
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color: orbColor,
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pulseEffect: _pulseEffect,
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lightAmt: _finalReceiveLightAmt,
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),
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/// Mg-Emit
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_LitImage(
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imgSrc: AssetPaths.titleMgEmit,
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color: emitColor,
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pulseEffect: _pulseEffect,
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lightAmt: _finalEmitLightAmt,
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),
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/// Particle Field
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Positioned.fill(
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child: IgnorePointer(
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child: ParticleOverlay(
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color: orbColor,
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energy: _orbEnergy,
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),
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),
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),
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/// Fg-Rocks
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Image.asset(AssetPaths.titleFgBase),
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/// Fg-Receive
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_LitImage(
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imgSrc: AssetPaths.titleFgReceive,
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color: orbColor,
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pulseEffect: _pulseEffect,
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lightAmt: _finalReceiveLightAmt,
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),
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/// Fg-Emit
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_LitImage(
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imgSrc: AssetPaths.titleFgEmit,
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color: emitColor,
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pulseEffect: _pulseEffect,
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lightAmt: _finalEmitLightAmt,
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),
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/// UI
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Positioned.fill(
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child: TitleScreenUi(
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difficulty: _difficulty,
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onDifficultyFocused: _handleDifficultyFocused,
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onDifficultyPressed: _handleDifficultyPressed,
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onStartPressed: _handleStartPressed,
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),
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),
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],
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).animate().fadeIn(duration: 1.seconds, delay: .3.seconds);
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},
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),
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),
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);
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}
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}
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class _LitImage extends StatelessWidget {
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const _LitImage({
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required this.color,
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required this.imgSrc,
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required this.pulseEffect,
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required this.lightAmt,
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});
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final Color color;
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final String imgSrc;
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final AnimationController pulseEffect;
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final double lightAmt;
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@override
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Widget build(BuildContext context) {
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final hsl = HSLColor.fromColor(color);
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return ListenableBuilder(
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listenable: pulseEffect,
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child: Image.asset(imgSrc),
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builder: (context, child) {
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return ColorFiltered(
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colorFilter: ColorFilter.mode(
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hsl.withLightness(hsl.lightness * lightAmt).toColor(),
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BlendMode.modulate,
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),
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child: child,
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);
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},
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);
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}
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}
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class _AnimatedColors extends StatelessWidget {
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const _AnimatedColors({
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required this.emitColor,
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required this.orbColor,
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required this.builder,
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});
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final Color emitColor;
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final Color orbColor;
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final Widget Function(BuildContext context, Color orbColor, Color emitColor)
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builder;
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@override
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Widget build(BuildContext context) {
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final duration = .5.seconds;
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return TweenAnimationBuilder(
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tween: ColorTween(begin: emitColor, end: emitColor),
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duration: duration,
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builder: (_, emitColor, __) {
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return TweenAnimationBuilder(
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tween: ColorTween(begin: orbColor, end: orbColor),
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duration: duration,
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builder: (context, orbColor, __) {
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return builder(context, orbColor!, emitColor!);
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},
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);
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},
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);
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}
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}
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