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261 lines
6.1 KiB
261 lines
6.1 KiB
import 'dart:core';
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'numberpicker.dart';
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main() => runApp(MaterialApp(home: App(), debugShowCheckedModeBanner: false));
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class App extends StatefulWidget {
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@override
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State<StatefulWidget> createState() => TM();
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}
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enum SI { pause, play, stop }
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List<T> triangles;
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var percent = 0.0, cTime = 0.0, dur = 120000.0, rng = Random(), rebuild = true;
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class TM extends State<App> {
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SI cState = SI.stop;
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Ticker t;
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var pTime = 0.0;
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@override
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initState() {
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// Screen.keepOn(true);
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t = Ticker(up);
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super.initState();
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}
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up(Duration d) {
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if (cState == SI.play) {
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setState(() {
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if (cTime >= dur)
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stop();
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else {
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cTime = d.inMilliseconds.toDouble() + pTime;
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percent = cTime / dur;
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}
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});
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}
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}
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press() {
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if (cState == SI.play)
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pause();
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else if (cState == SI.pause)
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play();
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else {
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cState = SI.play;
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t.start();
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}
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}
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pause() {
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setState(() {
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cState = SI.pause;
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t.stop();
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});
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}
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play() {
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setState(() {
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cState = SI.play;
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t.start();
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pTime = cTime;
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});
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}
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stop() {
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setState(() {
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cState = SI.stop;
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t.stop();
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pTime = 0.0;
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cTime = 0.0;
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percent = 0.0;
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});
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}
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openDialog() {
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showDialog<num>(
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context: context,
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builder: (BuildContext context) {
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return NumberPickerDialog.integer(
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initialIntegerValue: (dur + 1.0) ~/ 60000,
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maxValue: 20,
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minValue: 1,
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title: Text('Minutes'));
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}).then((num v) {
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if (v != null) dur = 60000.0 * v;
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});
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}
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@override
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Widget build(BuildContext context) {
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List<Widget> w = List();
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if (cState == SI.pause) {
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w.add(fab(Colors.green, play, Icons.play_arrow));
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w.add(SizedBox(height: 10));
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w.add(fab(Colors.red, stop, Icons.close));
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w.add(SizedBox(height: 20));
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}
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if (cState == SI.stop) {
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w.add(fab(Colors.lightBlue, openDialog, Icons.timer));
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w.add(SizedBox(height: 10));
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w.add(fab(Colors.yellow[900], () {
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rebuild = true;
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}, Icons.loop));
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w.add(SizedBox(height: 20));
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}
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Column r = Column(mainAxisAlignment: MainAxisAlignment.end, children: w);
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return Scaffold(
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backgroundColor: Colors.black,
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body: SizedBox.expand(
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child: Container(
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child: CustomPaint(
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painter: P(),
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child: FlatButton(
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onPressed: press,
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child: Row(
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mainAxisAlignment: MainAxisAlignment.end,
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children: [r]))))));
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}
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}
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FloatingActionButton fab(Color c, VoidCallback f, IconData ic) =>
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FloatingActionButton(backgroundColor: c, onPressed: f, child: Icon(ic));
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class P extends CustomPainter {
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@override
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paint(Canvas canvas, Size size) {
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var w = size.width, h = size.height, d = 2 / 3 * w;
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if (w > 0.1 && h > 0.1) {
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if (rebuild) {
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rebuild = false;
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setupT();
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for (var t in triangles) t.setupdP(w / d, h / d);
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}
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for (var t in triangles) {
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var cP = t.cP(), p = Path();
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p.moveTo(cP[0].x * d + w / 2, cP[0].y * d + h / 2);
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for (i = 1; i < 3; i++)
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p.lineTo(cP[i].x * d + w / 2, cP[i].y * d + h / 2);
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p.close();
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canvas.drawPath(p, t.p);
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}
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}
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}
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@override
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bool shouldRepaint(CustomPainter oldDelegate) => true;
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}
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int i;
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class T {
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List<Point> dP = List(3), sP = List(3);
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Paint p;
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T(Point p1, p2, p3, var c) {
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p = Paint()..style = PaintingStyle.fill;
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sP[0] = p1;
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sP[1] = p2;
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sP[2] = p3;
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p.color = c[100 * (rng.nextInt(9) + 1)];
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double x = 0, y = 0;
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for (i = 0; i < 3; i++) {
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x += sP[i].x;
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y += sP[i].y;
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}
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x = 2 * x / 3;
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y = 2 * y / 3;
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if (x * x + y * y < 1) triangles.add(this);
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}
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setupdP(double wR, hR) {
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var x = (rng.nextDouble() - 0.5) * (wR - 0.1),
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y = (rng.nextDouble() - 0.5) * (hR - 0.1);
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dP[0] = Point(x, y);
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for (i = 1; i < 3; i++)
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dP[i] = Point(sP[i].x + x - sP[0].x, sP[i].y + y - sP[0].y);
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}
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List<Point> cP() {
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List<Point> res = List(3);
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var p, k, o = 6000, r;
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if (cTime < o)
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p = 1 - cTime / o;
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else
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p = (cTime - o) / (dur - o);
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k = 2 * ((cTime.toInt() % o) - o / 2).abs() / o;
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r = min(min(1, (dur - cTime) / o), cTime / o);
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this.p.color = this.p.color.withAlpha(255 - (200 * k * r).toInt());
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for (i = 0; i < 3; i++)
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res[i] = Point(
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sP[i].x * p + dP[i].x * (1 - p), sP[i].y * p + dP[i].y * (1 - p));
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if (cTime > o) {
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var d = res[0].distanceTo(sP[0]);
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var a = acos((sP[0].x - res[0].x) / d);
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if (sP[0].y > res[0].y) a = 2 * pi - a;
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var b = pi - a + p * pi * dur / 120000;
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var dX = cos(b) * d, dY = sin(b) * d;
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for (i = 0; i < 3; i++) res[i] = Point(sP[i].x + dX, sP[i].y + dY);
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}
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double mx = 0, my = 0;
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for (i = 0; i < 3; i++) {
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mx += res[i].x;
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my += res[i].y;
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}
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mx /= 3;
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my /= 3;
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for (i = 0; i < 3; i++)
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res[i] = Point(res[i].x + (res[i].x - mx) * (1 - k) * r / 2,
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res[i].y + (res[i].y - my) * (1 - k) * r / 2);
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return res;
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}
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}
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setupT() {
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int dim = 20, x, y;
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List<Point> tri = List(dim * dim);
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for (x = 0; x < dim; x++) {
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for (y = 0; y < dim; y++) {
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var dx = rng.nextDouble() - 0.5, dy = rng.nextDouble() - 0.5, off;
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if (x % 2 == 0)
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off = 0;
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else
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off = 0.5;
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tri[x * dim + y] =
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Point((x + dx) / (dim - 1) - 0.5, (y + off + dy) / (dim - 1) - 0.5);
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}
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}
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triangles = List();
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var r = rng.nextInt(5), c;
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if (r == 0) c = Colors.lightBlue;
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if (r == 1) c = Colors.yellow;
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if (r == 2) c = Colors.lightGreen;
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if (r == 3) c = Colors.red;
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if (r == 4) c = Colors.pink;
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for (x = 0; x < dim - 1; x++) {
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for (y = 0; y < dim - 1; y++) {
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int off = x * dim;
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T(tri[y + off], tri[y + 1 + off], tri[y + off + dim], c);
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T(tri[y + off + dim], tri[y + 1 + off], tri[y + 1 + off + dim], c);
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}
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}
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}
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