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samples/experimental/varfont_shader_puzzle/shaders/color_split.frag

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// Copyright 2023 The Flutter team. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#define PI 3.1415926538
uniform float uTime;
uniform vec2 uSize;
uniform float uDampener;
out vec4 fragColor;
uniform sampler2D uTexture;
void main()
{
float piTime = uTime * PI * 2;
vec2 texCoord = gl_FragCoord.xy / uSize.xy;
float offset = 15;
vec4 thisCol = texture(uTexture, texCoord.xy);
vec4 rSrc = texture(uTexture, vec2(texCoord.x + offset / uSize.x * sin(piTime), texCoord.y));
float r = rSrc.a;
vec4 gSrc = texture(uTexture, vec2(texCoord.x + offset / uSize.x * sin(piTime + PI), texCoord.y));
float g = gSrc.a;
vec4 bSrc = texture(uTexture, vec2(texCoord.x, texCoord.y + offset / uSize.y * sin(piTime + PI * 0.66)));
float b = bSrc.a;
fragColor = vec4(r, g, b, clamp(r+g+b, 0.0, 1.0));
}