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samples/experimental/varfont_shader_puzzle/shaders/bw_split.frag

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// Copyright 2023 The Flutter team. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#define PI 3.1415926538
uniform float uTime;
uniform vec2 uSize;
uniform float uDampener;
out vec4 fragColor;
uniform sampler2D uTexture;
void main()
{
float piTime = uTime * PI * 2;
vec2 texCoord = gl_FragCoord.xy / uSize.xy;
float offset = 50;
float opacSum = 0.0;
vec4 thisCol = texture(uTexture, texCoord.xy);
float x = texCoord.x + (offset / uSize.x * pow(sin(piTime), 4)) * uDampener;
if (x >= 0.0 && x <= 1.0) {
opacSum += 0.3 * texture(uTexture, vec2(x, texCoord.y)).a;
}
x = texCoord.x - (offset / uSize.x * pow(sin(piTime + PI), 2)) * uDampener;
if (x >= 0.0 && x <= 1.0) {
opacSum += 0.3 * texture(uTexture, vec2(x, texCoord.y)).a;
}
float y = texCoord.y + (offset / uSize.y * pow(sin(piTime + PI * 0.66), 4)) * uDampener;
if (y >= 0.0 && y <= 1.0) {
opacSum += 0.3 * texture(uTexture, vec2(texCoord.x, y)).a;
}
fragColor = vec4(0.0, 0.0, 0.0, clamp(opacSum, 0.0, 1.0));
}