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samples/experimental/varfont_shader_puzzle/shaders/row_offset.frag

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// Copyright 2023 The Flutter team. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#define PI 3.1415926538
uniform float uTime;
uniform vec2 uSize;
uniform float uDampener;
out vec4 fragColor;
uniform sampler2D uTexture;
void main()
{
float piTime = uTime * PI * 2;
vec2 texCoord = gl_FragCoord.xy / uSize.xy;
float levels = 5;
float maxMag = 0.1;
float minMag = 0.02;
float magMod = maxMag / levels;
float row = floor(texCoord.y * uSize.y * 0.25); // resolution/density of rows
float offsetDir = mod(row, 2) == 0 ? -1 : 1;
float sinFn = cos(texCoord.y * 1 * PI + piTime);
float offset = (offsetDir * (minMag + maxMag * sinFn)) * uDampener;
vec2 offsetTexCoord = vec2(texCoord.x + offset, texCoord.y);
vec4 outColor = texture(uTexture, offsetTexCoord);
if (texCoord.x + offset < 0.0 || texCoord.x + offset > 1.0) {
outColor = vec4(0.0, 0.0, 0.0, 0.0);
}
fragColor = outColor;
}