// Copyright 2021 The Flutter team. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import Flutter import UIKit /// The app's UIApplicationDelegate. @main class AppDelegate: UIResponder, UIApplicationDelegate { let engines = FlutterEngineGroup(name: "multiple-flutters", project: nil) func application( _ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? ) -> Bool { #if DEBUG let isDebug = true #else let isDebug = false #endif if isDebug { NSLog( "📣 NOTICE: the memory and CPU costs for Flutter engine groups are significantly greater in debug builds. See also: https://github.com/dart-lang/sdk/issues/36097" ) } else { NSLog( "📣 NOTICE: the memory and CPU costs for Flutter engine groups are significantly less here than in debug builds. See also: https://github.com/dart-lang/sdk/issues/36097" ) } return true } func application( _ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions ) -> UISceneConfiguration { return UISceneConfiguration( name: "Default Configuration", sessionRole: connectingSceneSession.role) } func application( _ application: UIApplication, didDiscardSceneSessions sceneSessions: Set ) { } }