// Copyright 2020 The Flutter team. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

  var window: UIWindow?

  func scene(
    _ scene: UIScene, willConnectTo session: UISceneSession,
    options connectionOptions: UIScene.ConnectionOptions
  ) {
    guard let _ = (scene as? UIWindowScene) else { return }
  }

  func sceneDidDisconnect(_ scene: UIScene) {
  }

  func sceneDidBecomeActive(_ scene: UIScene) {
  }

  func sceneWillResignActive(_ scene: UIScene) {
  }

  func sceneWillEnterForeground(_ scene: UIScene) {
  }

  func sceneDidEnterBackground(_ scene: UIScene) {
  }
}