// Copyright 2022, the Flutter project authors. Please see the AUTHORS file // for details. All rights reserved. Use of this source code is governed by a // BSD-style license that can be found in the LICENSE file. // Uncomment the following lines when enabling Firebase Crashlytics // import 'dart:io'; // import 'package:firebase_core/firebase_core.dart'; // import 'firebase_options.dart'; import 'package:firebase_crashlytics/firebase_crashlytics.dart'; import 'package:flutter/foundation.dart'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'package:go_router/go_router.dart'; import 'package:logging/logging.dart'; import 'package:provider/provider.dart'; import 'src/ads/ads_controller.dart'; import 'src/app_lifecycle/app_lifecycle.dart'; import 'src/audio/audio_controller.dart'; import 'src/crashlytics/crashlytics.dart'; import 'src/games_services/games_services.dart'; import 'src/games_services/score.dart'; import 'src/in_app_purchase/in_app_purchase.dart'; import 'src/level_selection/level_selection_screen.dart'; import 'src/level_selection/levels.dart'; import 'src/main_menu/main_menu_screen.dart'; import 'src/play_session/play_session_screen.dart'; import 'src/player_progress/persistence/local_storage_player_progress_persistence.dart'; import 'src/player_progress/persistence/player_progress_persistence.dart'; import 'src/player_progress/player_progress.dart'; import 'src/settings/persistence/local_storage_settings_persistence.dart'; import 'src/settings/persistence/settings_persistence.dart'; import 'src/settings/settings.dart'; import 'src/settings/settings_screen.dart'; import 'src/style/my_transition.dart'; import 'src/style/palette.dart'; import 'src/style/snack_bar.dart'; import 'src/win_game/win_game_screen.dart'; Future main() async { // To enable Firebase Crashlytics, uncomment the following lines and // the import statements at the top of this file. // See the 'Crashlytics' section of the main README.md file for details. FirebaseCrashlytics? crashlytics; // if (!kIsWeb && (Platform.isIOS || Platform.isAndroid)) { // try { // WidgetsFlutterBinding.ensureInitialized(); // await Firebase.initializeApp( // options: DefaultFirebaseOptions.currentPlatform, // ); // crashlytics = FirebaseCrashlytics.instance; // } catch (e) { // debugPrint("Firebase couldn't be initialized: $e"); // } // } await guardWithCrashlytics( guardedMain, crashlytics: crashlytics, ); } /// Without logging and crash reporting, this would be `void main()`. void guardedMain() { if (kReleaseMode) { // Don't log anything below warnings in production. Logger.root.level = Level.WARNING; } Logger.root.onRecord.listen((record) { debugPrint('${record.level.name}: ${record.time}: ' '${record.loggerName}: ' '${record.message}'); }); WidgetsFlutterBinding.ensureInitialized(); _log.info('Going full screen'); SystemChrome.setEnabledSystemUIMode( SystemUiMode.edgeToEdge, ); // TODO: When ready, uncomment the following lines to enable integrations. // Read the README for more info on each integration. AdsController? adsController; // if (!kIsWeb && (Platform.isIOS || Platform.isAndroid)) { // /// Prepare the google_mobile_ads plugin so that the first ad loads // /// faster. This can be done later or with a delay if startup // /// experience suffers. // adsController = AdsController(MobileAds.instance); // adsController.initialize(); // } GamesServicesController? gamesServicesController; // if (!kIsWeb && (Platform.isIOS || Platform.isAndroid)) { // gamesServicesController = GamesServicesController() // // Attempt to log the player in. // ..initialize(); // } InAppPurchaseController? inAppPurchaseController; // if (!kIsWeb && (Platform.isIOS || Platform.isAndroid)) { // inAppPurchaseController = InAppPurchaseController(InAppPurchase.instance) // // Subscribing to [InAppPurchase.instance.purchaseStream] as soon // // as possible in order not to miss any updates. // ..subscribe(); // // Ask the store what the player has bought already. // inAppPurchaseController.restorePurchases(); // } runApp( MyApp( settingsPersistence: LocalStorageSettingsPersistence(), playerProgressPersistence: LocalStoragePlayerProgressPersistence(), inAppPurchaseController: inAppPurchaseController, adsController: adsController, gamesServicesController: gamesServicesController, ), ); } Logger _log = Logger('main.dart'); class MyApp extends StatelessWidget { static final _router = GoRouter( routes: [ GoRoute( path: '/', builder: (context, state) => const MainMenuScreen(key: Key('main menu')), routes: [ GoRoute( path: 'play', pageBuilder: (context, state) => buildMyTransition( child: const LevelSelectionScreen( key: Key('level selection')), color: context.watch().backgroundLevelSelection, ), routes: [ GoRoute( path: 'session/:level', pageBuilder: (context, state) { final levelNumber = int.parse(state.pathParameters['level']!); final level = gameLevels .singleWhere((e) => e.number == levelNumber); return buildMyTransition( child: PlaySessionScreen( level, key: const Key('play session'), ), color: context.watch().backgroundPlaySession, ); }, ), GoRoute( path: 'won', pageBuilder: (context, state) { final map = state.extra! as Map; final score = map['score'] as Score; return buildMyTransition( child: WinGameScreen( score: score, key: const Key('win game'), ), color: context.watch().backgroundPlaySession, ); }, ) ]), GoRoute( path: 'settings', builder: (context, state) => const SettingsScreen(key: Key('settings')), ), ]), ], ); final PlayerProgressPersistence playerProgressPersistence; final SettingsPersistence settingsPersistence; final GamesServicesController? gamesServicesController; final InAppPurchaseController? inAppPurchaseController; final AdsController? adsController; const MyApp({ required this.playerProgressPersistence, required this.settingsPersistence, required this.inAppPurchaseController, required this.adsController, required this.gamesServicesController, super.key, }); @override Widget build(BuildContext context) { return AppLifecycleObserver( child: MultiProvider( providers: [ ChangeNotifierProvider( create: (context) { var progress = PlayerProgress(playerProgressPersistence); progress.getLatestFromStore(); return progress; }, ), Provider.value( value: gamesServicesController), Provider.value(value: adsController), ChangeNotifierProvider.value( value: inAppPurchaseController), Provider( lazy: false, create: (context) => SettingsController( persistence: settingsPersistence, )..loadStateFromPersistence(), ), ProxyProvider2, AudioController>( // Ensures that the AudioController is created on startup, // and not "only when it's needed", as is default behavior. // This way, music starts immediately. lazy: false, create: (context) => AudioController()..initialize(), update: (context, settings, lifecycleNotifier, audio) { if (audio == null) throw ArgumentError.notNull(); audio.attachSettings(settings); audio.attachLifecycleNotifier(lifecycleNotifier); return audio; }, dispose: (context, audio) => audio.dispose(), ), Provider( create: (context) => Palette(), ), ], child: Builder(builder: (context) { final palette = context.watch(); return MaterialApp.router( title: 'Flutter Demo', theme: ThemeData.from( colorScheme: ColorScheme.fromSeed( seedColor: palette.darkPen, background: palette.backgroundMain, ), textTheme: TextTheme( bodyMedium: TextStyle( color: palette.ink, ), ), useMaterial3: true, ), routeInformationProvider: _router.routeInformationProvider, routeInformationParser: _router.routeInformationParser, routerDelegate: _router.routerDelegate, scaffoldMessengerKey: scaffoldMessengerKey, ); }), ), ); } }