# books Mimics a real world use-case of embedding Flutter into an existing Android app and demonstrates using [Pigeon](https://pub.dev/packages/pigeon) to communicate between Fluter and the host application. ## Description These apps integrate the `flutter_books` module using the simpler build-together project setup. They simulate a mock scenario where an existing book catalog list app already exists. Flutter is used to implement an additional book details page. * Similar to [`fullscreen`](../fullscreen). * An existing books catalog app is already implemented in Kotlin and Swift. * The platform-side app has existing middleware constraints that should also be the middleware foundation for the additional Flutter screen. * On Android, the Kotlin app already uses GSON and OkHttp for networking and references the Google Books API as a data source. These same libraries also underpin the data fetched and shown in the Flutter screen. * On iOS, the Swift app does a similar fetch and parse of the Google Books API using iOS's built-in libraries. * The platform application interfaces with the Flutter book details page using idiomatic platform API conventions rather than Flutter conventions. * On Android, the Flutter activity receives the book to show via activity intent and returns the edited book by setting the result intent on the activity. No Flutter concepts are leaked into the consumer activity. * On iOS, Storyboards are used to design the presentation of the books, just as one might do in a full UIKit app. * The [pigeon](https://pub.dev/packages/pigeon) plugin is used to generate interop APIs and data classes. The same `Book` model class is used within the Kotlin/Swift program, the Dart program and in the interop between Kotlin/Swift and Dart. No manual platform channel plumbing needed for interop. * The `api.dart/java/mm` files generated from the `flutter_module_books/pigeon/schema.dart` file are checked into source control. Therefore `pigeon` is only a dev dependency with no runtime requirements. * If the `schema.dart` is modified, the generated classes can be updated with ```bash flutter pub run pigeon --input pigeon/schema.dart \ --dart_out lib/api.dart \ --objc_header_out ../ios_books/IosBooks/api.h \ --objc_source_out ../ios_books/IosBooks/api.m \ --objc_prefix BK \ --java_out ../android_books/app/src/main/java/dev/flutter/example/books/Api.java \ --java_package "dev.flutter.example.books" ``` in the `flutter_module_books` directory. Once you've understood the basics of add-to-app with `android_fullscreen` and `ios_fullscreen`, this is a good sample to demonstrate how to integrate Flutter in a slightly more realistic setting with existing business logic. ## tl;dr If you're just looking to get up and running quickly, these bash commands will fetch packages and set up dependencies (note that the above commands assume you're building for both iOS and Android, with both toolchains installed): ```bash #!/bin/bash set -e cd flutter_module_books/ flutter pub get # For Android builds: open -a "Android Studio" ../android_books # macOS only # Or open the ../android_books folder in Android Studio for other platforms. # For iOS builds: cd ../ios_books pod install open ios_books/IosBooks.xcworkspace ``` ## Requirements * Flutter * Android Studio * Cocoapods (iOS) ## Questions/issues See [add_to_app/README.md](../README.md) for further help.