// Copyright 2020 The Flutter team. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene( _ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions ) { guard let _ = (scene as? UIWindowScene) else { return } } func sceneDidDisconnect(_ scene: UIScene) { } func sceneDidBecomeActive(_ scene: UIScene) { } func sceneWillResignActive(_ scene: UIScene) { } func sceneWillEnterForeground(_ scene: UIScene) { } func sceneDidEnterBackground(_ scene: UIScene) { } }