#!/bin/bash set -e # Backs up one directory at a time, looking for one called "flutter". Once it # finds that directory, an absolute path to it is returned. function getFlutterPath() { local path="" local counter=0 while [[ "${counter}" -lt 10 ]]; do [ -d "${path}flutter" ] && echo "$(pwd)/${path}flutter" && return 0 let counter++ path="${path}../" done } readonly LOCAL_SDK_PATH=$(getFlutterPath) if [ -z "${LOCAL_SDK_PATH}" ] then echo "Failed to find the Flutter SDK!" exit 1 fi echo "Flutter SDK found at ${LOCAL_SDK_PATH}" declare -ar PROJECT_NAMES=( "add_to_app/flutter_module" \ "add_to_app/flutter_module_using_plugin" \ "animations" \ "experimental/web_dashboard" \ "flutter_maps_firestore" \ "gallery" \ "isolate_example" \ "jsonexample" \ "place_tracker" \ "platform_design" "platform_view_swift" \ "provider_counter" \ "provider_shopper" \ "veggieseasons" \ ) for PROJECT_NAME in "${PROJECT_NAMES[@]}" do echo "== Testing '${PROJECT_NAME}' on Flutter's ${FLUTTER_VERSION} channel ==" pushd "${PROJECT_NAME}" # Run the analyzer to find any static analysis issues. "${LOCAL_SDK_PATH}/bin/flutter" analyze # Run the formatter on all the dart files to make sure everything's linted. "${LOCAL_SDK_PATH}/bin/flutter" format -n --set-exit-if-changed . # Run the actual tests. "${LOCAL_SDK_PATH}/bin/flutter" test popd done # Test that the code segment widgets that get displayed in the Flutter Material # gallery have been generated using the latest gallery code. Also test that # the localization scripts have been run, so that they are up to date for the # gallery. pushd gallery echo "Run code segments check for 'gallery'." "${LOCAL_SDK_PATH}/bin/flutter" pub run grinder verify-code-segments echo "Run localization check for 'gallery'." "${LOCAL_SDK_PATH}/bin/flutter" pub run grinder verify-l10n popd echo "-- Success --"