#version 460 core #include precision mediump float; uniform vec2 resolution; out vec4 fragColor; vec3 flutterBlue = vec3(5, 83, 177) / 255; vec3 flutterNavy = vec3(4, 43, 89) / 255; vec3 flutterSky = vec3(2, 125, 253) / 255; void main() { vec2 st = FlutterFragCoord().xy / resolution.xy; vec3 color = vec3(0.0); vec3 percent = vec3((st.x + st.y) / 2); color = mix(mix(flutterSky, flutterBlue, percent * 2), mix(flutterBlue, flutterNavy, percent * 2 - 1), step(0.5, percent)); fragColor = vec4(color, 1); }