// Copyright 2023 The Flutter team. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #define PI 3.1415926538 uniform float uTime; uniform vec2 uSize; uniform float uDampener; out vec4 fragColor; uniform sampler2D uTexture; void main() { float piTime = uTime * PI * 2; vec2 texCoord = gl_FragCoord.xy / uSize.xy; float maxMag = 0.2; float thisMag = (sin(texCoord.y * 10 + piTime) + 1) * 0.5 * maxMag * uDampener; float srcX; srcX = texCoord.x + (0.5 - texCoord.x) * thisMag; vec2 srcCoord = vec2(srcX, texCoord.y); fragColor = texture(uTexture, srcCoord); }