Bump flutter_lints from 2.0.3 to 3.0.0 in /analysis_defaults (#2046)

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dependabot[bot] 1 year ago committed by GitHub
parent 8e14f553ce
commit c58e7ff84b
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@ -7,6 +7,15 @@ updates:
interval: "daily"
labels:
- "autosubmit"
- package-ecosystem: "npm"
directory: "web_embedding/ng-flutter"
schedule:
interval: "weekly"
ignore:
- dependency-name: "*"
update-types: ["version-update:semver-minor", "version-update:semver-patch"]
labels:
- "autosubmit"
- package-ecosystem: "pub"
directory: "add_to_app/android_view/flutter_module_using_plugin/"
schedule:
@ -241,12 +250,6 @@ updates:
interval: "daily"
labels:
- "autosubmit"
- package-ecosystem: "pub"
directory: "next_gen_ui_demo/"
schedule:
interval: "daily"
labels:
- "autosubmit"
- package-ecosystem: "pub"
directory: "place_tracker/"
schedule:
@ -337,12 +340,3 @@ updates:
interval: "daily"
labels:
- "autosubmit"
- package-ecosystem: "npm"
directory: "web_embedding/ng-flutter"
schedule:
interval: "weekly"
ignore:
- dependency-name: "*"
update-types: ["version-update:semver-minor", "version-update:semver-patch"]
labels:
- "autosubmit"

@ -5,6 +5,7 @@ publish_to: none
environment:
sdk: ^3.1.0
# NOTE: Code is not allowed in this package. Do not add dependencies.
# NOTE: Code is not allowed in this package. Do not add more dependencies.
# The `flutter_lints` dependency is required for `lib/flutter.yaml`.
dependencies:
flutter_lints: ^2.0.1
flutter_lints: ^3.0.0

@ -20,7 +20,6 @@ dev_dependencies:
path: ../analysis_defaults
flutter_test:
sdk: flutter
flutter_lints: ^2.0.0
build_runner: ^2.3.2
flutter:

@ -1,44 +0,0 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

@ -1,9 +0,0 @@
This is a demo version of the [Building next generation UIs in Flutter][] codelab.
This sample takes code from each step of the codelab linked above and turns it into
a single application with forward and backward buttons to enable stepping through the
steps of the codelab.
![Next Generation UI demo screenshot](next_gen_ui_demo.png)
[Building next generation UIs in Flutter]: https://codelabs.developers.google.com/codelabs/flutter-next-gen-uis

@ -1 +0,0 @@
include: package:analysis_defaults/flutter.yaml

@ -1,13 +0,0 @@
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks

@ -1,72 +0,0 @@
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
namespace "com.example.next_gen_ui_demo"
compileSdkVersion flutter.compileSdkVersion
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.next_gen_ui_demo"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}

@ -1,7 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

@ -1,33 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="next_gen_ui_demo"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>

@ -1,6 +0,0 @@
package com.example.next_gen_ui_demo
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}

@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

@ -1,7 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

@ -1,31 +0,0 @@
buildscript {
ext.kotlin_version = '1.7.10'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.3.0'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
tasks.register("clean", Delete) {
delete rootProject.buildDir
}

@ -1,3 +0,0 @@
org.gradle.jvmargs=-Xmx1536M
android.useAndroidX=true
android.enableJetifier=true

@ -1,5 +0,0 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-all.zip

@ -1,11 +0,0 @@
include ':app'
def localPropertiesFile = new File(rootProject.projectDir, "local.properties")
def properties = new Properties()
assert localPropertiesFile.exists()
localPropertiesFile.withReader("UTF-8") { reader -> properties.load(reader) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
apply from: "$flutterSdkPath/packages/flutter_tools/gradle/app_plugin_loader.gradle"

@ -1,93 +0,0 @@
Copyright 2017 The Exo Project Authors (https://github.com/NDISCOVER/Exo-1.0)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -1,16 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#define M_PI 3.14159265
#define M_INVPI 0.31830989
float hash_1d(float v) {
float u = 50.0 * sin(v * 3000.0);
return 2.0 * fract(2.0 * u * u) - 1.0;
}
float hash_2d(vec2 pos) {
vec2 uv = 50.0 * fract(pos * M_INVPI);
return 2.0 * fract(uv.x * uv.y * (uv.x + uv.y)) - 1.0;
}

@ -1,332 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#version 460 core
#include "common/common.glsl"
#include <flutter/runtime_effect.glsl>
#define RAY_STEPS 30
uniform vec2 uResolution;
uniform vec4 uPackedData;
float uTime = uPackedData[0];
float uExposure = uPackedData[1];
float uFov = uPackedData[2];
float uRoughness = uPackedData[3];
uniform float uMetalness;
uniform vec3 uLightDir;
uniform float uLightR;
uniform vec3 uLightLumP;
uniform vec3 uAlbedo;
uniform float uIor;
uniform float uLightQuadAtt;
uniform vec3 uAmbientLight;
uniform float uAmbientLightDepthFactor;
uniform float uEnergy;
out vec4 oColor;
float noise_2d(vec2 pos) {
vec2 g = floor(pos);
float a = hash_2d(g);
float b = hash_2d(g + vec2(1.0, 0.0));
float c = hash_2d(g + vec2(0.0, 1.0));
float d = hash_2d(g + vec2(1.0, 1.0));
vec2 fp = pos - g;
vec2 sfp = smoothstep(vec2(0.0), vec2(1.0), fp);
return a + (b - a) * sfp.x + (c - a) * sfp.y +
(a - b - c + d) * sfp.x * sfp.y;
}
vec3 closest_point_on_disc(vec3 center, vec3 normal, float radius, vec3 p) {
vec3 r = p - center;
vec3 pr = r - dot(r, normal) * normal;
return center + normalize(pr) * min(length(pr), radius);
}
// Compute area light illuminance from: Moving Frostbite to Physically Based
// Rendering 3.0, Siggraph 2014
float illuminanceSphereOrDisk(float cosTheta, float sinSigmaSqr) {
float cosThetaSqr = cosTheta * cosTheta;
float sinTheta = sqrt(1.0 - cosThetaSqr);
float illuminance = 0.0;
if (cosThetaSqr > sinSigmaSqr) {
illuminance = M_PI * sinSigmaSqr * clamp(cosTheta, 0.0, 1.0);
} else {
float x = sqrt(1.0 / sinSigmaSqr - 1.0);
float y = -x * (cosTheta / sinTheta);
float sinThetaSqrtY = sinTheta * sqrt(1.0 - y * y);
illuminance = (cosTheta * acos(y) - x * sinThetaSqrtY) * sinSigmaSqr +
atan(sinThetaSqrtY / x);
}
return max(illuminance, 0.0);
}
float evalIlluminanceDisk(vec3 N, vec3 L, vec3 lightN, float lightRadius,
float lightDistSqr) {
float cosTheta = dot(N, L);
float lightRSqr = lightRadius * lightRadius;
float sinSigmaSqr = lightRSqr / (lightRSqr + max(lightRSqr, lightDistSqr));
float illuminance = illuminanceSphereOrDisk(cosTheta, sinSigmaSqr) *
clamp(dot(lightN, -L), 0.0, 1.0);
return illuminance;
}
float distribution_ggx(vec3 N, vec3 H, float roughness) {
float a = roughness * roughness;
float a2 = a * a;
float NdotH = max(dot(N, H), 0.0);
float NdotH2 = NdotH * NdotH;
float nom = a2;
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
denom = M_PI * denom * denom;
return nom / denom;
}
float geometry_schlick_ggx(float NdotV, float roughness) {
float r = (roughness + 1.0);
float k = (r * r) / 8.0;
float nom = NdotV;
float denom = NdotV * (1.0 - k) + k;
return nom / denom;
}
float geometry_smith(vec3 N, vec3 V, float cosTheta, float roughness) {
float NdotV = max(dot(N, V), 0.0);
float ggx2 = geometry_schlick_ggx(NdotV, roughness);
float ggx1 = geometry_schlick_ggx(cosTheta, roughness);
return ggx1 * ggx2;
}
vec3 fresnel_schlick(float cosTheta, vec3 F0) {
return F0 + (1.0 - F0) * pow(1.0 - cosTheta, 5.0);
}
vec3 brdf_eval(vec3 N, vec3 L, vec3 H, vec3 V, vec3 albedo, float roughness,
float metalness, vec3 Li) {
roughness = max(0.2, roughness);
float cosTheta = max(dot(N, L), 0.0);
// Diffuse color
vec3 F0 = vec3(0.04);
F0 = mix(F0, albedo, metalness);
float NDF = distribution_ggx(N, H, roughness);
float G = geometry_smith(N, V, cosTheta, roughness);
vec3 F = fresnel_schlick(max(dot(H, V), 0.0), F0);
vec3 num = NDF * G * F;
float denom = 4.0 * max(dot(N, V), 0.0) * cosTheta;
vec3 spec = num / max(denom, 0.001);
vec3 kS = F;
vec3 kD = 1.0 - kS;
kD *= (1.0 - metalness);
vec3 Lo = (kD * albedo / M_PI + spec) * Li * cosTheta;
return Lo;
}
vec3 btdf_eval(vec3 N, vec3 L, vec3 albedo, vec3 Li) {
vec3 Lo = albedo * Li * max(dot(N, L), 0.0);
return Lo;
}
vec2 oct_encode(vec3 d) {
vec3 octant = sign(d);
// Compute l1-norm version of the direction vector
float sum = dot(d, octant);
vec3 octahedron = d / sum;
if (octahedron.z < 0.0) {
vec3 a = abs(octahedron);
octahedron.xy = octant.xy * (vec2(1.0) - a.yx);
}
return octahedron.xy * 0.5 + 0.5;
}
const mat2 octM0 = mat2(1.0, 0.0, 0.0, 1.0);
const mat2 octM1 = mat2(0.809017, 0.587785, -0.587785, 0.809017);
const mat2 octM2 = mat2(0.309017, 0.951057, -0.951057, 0.309017);
const mat2 octM3 = mat2(-0.309017, 0.951057, -0.951057, -0.309017);
float fbm(vec2 pos) {
float sum = 0.0;
sum += noise_2d(octM0 * pos);
sum += 0.5 * noise_2d(2.0 * octM1 * pos);
sum += 0.25 * noise_2d(4.0 * octM2 * pos);
sum += 0.125 * noise_2d(8.0 * octM3 * pos);
return sum;
}
vec2 fbm_sphere_sdf(vec3 center, float radius, vec3 pos) {
vec3 toP = pos - center;
radius = radius * mix(0.5, 1.0, uEnergy);
float d = length(toP);
vec2 uv = oct_encode(toP);
float amp = mix(0.1, 0.6, uEnergy);
float dd = fbm(uv * 15.0 + uTime * vec2(1.0, -0.4)) * amp;
return vec2(d + dd - radius,
mix(0.4, 1.0, float(d - (radius + 1.0 * amp) > 0.0)));
}
vec2 sample_scene(vec3 pos) {
return fbm_sphere_sdf(vec3(0.0, 0.0, -10.0), 2.0, pos);
}
const float sampleScale = 1.0 / sqrt(3.0) * 0.0005;
vec3 sample_normal(vec3 pos) {
#define NORMAL_SDF_SAMPLE_COUNT 4
vec3 normalSampleOffsets[NORMAL_SDF_SAMPLE_COUNT];
normalSampleOffsets[0] = vec3(1.0, -1.0, -1.0);
normalSampleOffsets[1] = vec3(-1.0, -1.0, 1.0);
normalSampleOffsets[2] = vec3(-1.0, 1.0, -1.0);
normalSampleOffsets[3] = vec3(1.0, 1.0, 1.0);
vec3 result = vec3(0.0);
for (int i = 0; i < NORMAL_SDF_SAMPLE_COUNT; ++i) {
result += normalSampleOffsets[i] * sampleScale *
sample_scene(pos + normalSampleOffsets[i]).x;
}
return normalize(result);
}
float raymarch(vec3 start, vec3 dir) {
float tMin = 8.0;
float tMax = 15.0;
float t = tMin;
float result = -1.0;
for (int i = 0; i < RAY_STEPS; ++i) {
if (t >= tMax)
break;
vec2 d = sample_scene(start + dir * t);
if (d.x < 0.0002) {
result = t;
break;
}
t += d.x * d.y;
}
return result;
}
void look_at(out mat3 cam, in vec3 eye, in vec3 center, in vec3 up) {
// Construct an ortho-normal basis for the camera
vec3 forward = normalize(center - eye);
vec3 right = cross(forward, up);
up = cross(right, forward);
cam = mat3(right, up, forward);
}
void sample_camera_ray(out vec3 origin, out vec3 direction, in mat3 cam,
vec3 eye, vec2 uv) {
uv *= 2.0;
uv -= 1.0;
uv.y *= -1.0;
float aspectRatio = uResolution.y / uResolution.x;
float vWidth = tan(uFov / 2.0);
float vHeight = vWidth * aspectRatio;
vec3 forward = cam * vec3(0.0, 0.0, 1.0);
vec3 rayDir = cam * vec3(uv.x * vWidth, uv.y * vHeight, 1.0);
origin = eye;
direction = normalize(rayDir);
}
vec3 sample_disk_light(out vec3 L, vec3 P, vec3 N, vec3 lightP, vec3 lightN,
float lightR, vec3 lightAtt, vec3 lightLumP) {
vec3 toL = closest_point_on_disc(lightP, lightN, lightR, P) - P;
L = normalize(toL);
toL *= lightAtt.x;
float illuminance = evalIlluminanceDisk(N, L, lightN, lightR, dot(toL, toL));
vec3 Li = lightLumP * illuminance;
return Li;
}
vec4 pixel_color(vec3 o, vec3 d, vec3 lightP, vec3 lightN, float lightR,
vec3 lightAtt, vec3 lightLumP) {
float t = raymarch(o, d);
vec4 result = vec4(0.0);
if (t >= 0.0) {
vec3 P = o + d * t;
vec3 N = sample_normal(P);
vec3 V = -d;
vec3 R = refract(-V, N, uIor);
float z = dot(vec3(0.0, 0.0, -1.0), P);
float zd = smoothstep(mix(0.0, 11.0, uAmbientLightDepthFactor), 14.0, z);
vec3 Lo = vec3(0.0);
vec3 L, Li;
vec3 S = fresnel_schlick(max(dot(N, V), 0.0), vec3(0.02));
Li =
sample_disk_light(L, P, R, lightP, lightN, lightR, lightAtt, lightLumP);
Lo += (1.0 - S) * brdf_eval(-N, L, normalize(L + R), R, uAlbedo, uRoughness,
uMetalness, Li);
Lo += zd * uAlbedo * uAmbientLight;
result = vec4(Lo, 1.0);
}
return result;
}
void main() {
vec2 uv = vec2(FlutterFragCoord().xy) / uResolution;
vec3 lightN = normalize(-uLightDir);
vec3 lightP = vec3(0.0, 0.0, -10.0) + uLightDir;
vec3 lightAtt = vec3(uLightQuadAtt, 0.0, 1.0);
vec3 eye = vec3(0.0, 0.0, 1.0);
vec3 center = vec3(0.0, 0.0, 0.0);
vec3 up = vec3(0.0, 1.0, 0.0);
mat3 cam;
look_at(cam, eye, center, up);
vec3 o, d;
sample_camera_ray(o, d, cam, eye, uv);
vec4 hdrColor =
abs(pixel_color(o, d, lightP, lightN, uLightR, lightAtt, uLightLumP));
vec3 ldrColor = vec3(1.0) - exp(min(-(hdrColor.rgb) * uExposure, 0.0));
oColor = vec4(ldrColor, hdrColor.a);
}

@ -1,68 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#version 460 core
#include "common/common.glsl"
#include <flutter/runtime_effect.glsl>
uniform vec2 uResolution;
uniform float uTime;
uniform sampler2D uTex;
out vec4 oColor;
float cubicPulse(float c, float w, float x) {
x = abs(x - c);
if (x > w)
return 0.0;
x /= w;
return 1.0 - x*x*(3.0 - 2.0*x);
}
float twoSin(float x) {
x = 6.49*x - 0.65;
float t = -0.7*sin(6.8*x) + 1.4*sin(2.9*x);
t = t/4.1 + 0.5;
return t;
}
void main() {
vec2 uv = vec2(FlutterFragCoord().xy) / uResolution;
float t_2 = cubicPulse(.5, .05, fract(uTime / 4.0));
float t_1 = twoSin(fract(uTime / 5.0));
float glitchScale = mix(0.0, 8.0, t_1 + t_2);
float aberrationSize = mix(0.0, 5.0, t_1 + t_2);
float h = hash_1d(uv.y);
float hs = sign(h);
h = max(h, 0.0);
h = h * h;
h = round(h) * hs;
uv += vec2(h * glitchScale, 0.0) / uResolution;
vec2 redOffset = vec2(aberrationSize, 0.0) / uResolution;
vec2 greenOffset = vec2(0.0, 0.0) / uResolution;
vec2 blueOffset = vec2(-aberrationSize, 0.0) / uResolution;
vec2 redUv = uv + redOffset;
vec2 greenUv = uv + greenOffset;
vec2 blueUv = uv + blueOffset;
vec2 ra = texture(uTex, redUv).ra;
vec2 ga = texture(uTex, greenUv).ga;
vec2 ba = texture(uTex, blueUv).ba;
// Convert from pre-multiplied alpha
ra.x /= ra.y;
ga.x /= ga.y;
ba.x /= ba.y;
float alpha = max(ra.y, max(ga.y, ba.y));
oColor = vec4(ra.x, ga.x, ba.x, 1.0) * alpha;
}

@ -1,34 +0,0 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>11.0</string>
</dict>
</plist>

@ -1,2 +0,0 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"

@ -1,2 +0,0 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"

@ -1,44 +0,0 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '11.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerTests' do
inherit! :search_paths
end
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end

@ -1,613 +0,0 @@
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = dwarf;
ENABLE_STRICT_OBJC_MSGSEND = YES;
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GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
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"DEBUG=1",
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
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GCC_WARN_UNDECLARED_SELECTOR = YES;
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GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 11.0;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
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TARGETED_DEVICE_FAMILY = "1,2";
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CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
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SWIFT_OPTIMIZATION_LEVEL = "-O";
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INFOPLIST_FILE = Runner/Info.plist;
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);
PRODUCT_BUNDLE_IDENTIFIER = com.example.nextGenUiDemo;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_VERSION = 5.0;
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};
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};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
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buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
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buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
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isa = XCConfigurationList;
buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
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rootObject = 97C146E61CF9000F007C117D /* Project object */;
}

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

@ -1,98 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1300"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "331C8080294A63A400263BE5"
BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

@ -1,13 +0,0 @@
import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

@ -1,122 +0,0 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -1,23 +0,0 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -1,5 +0,0 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

@ -1,37 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

@ -1,53 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Next Gen UI Demo</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>next_gen_ui_demo</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>FLTEnableImpeller</key>
<true/>
</dict>
</plist>

@ -1 +0,0 @@
#import "GeneratedPluginRegistrant.h"

@ -1,12 +0,0 @@
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

@ -1,41 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui;
class AssetPaths {
/// Images
static const String _images = 'assets/images';
static const String titleBgBase = '$_images/bg-base.jpg';
static const String titleBgReceive = '$_images/bg-light-receive.png';
static const String titleFgEmit = '$_images/fg-light-emit.png';
static const String titleFgReceive = '$_images/fg-light-receive.png';
static const String titleFgBase = '$_images/fg-base.png';
static const String titleMgEmit = '$_images/mg-light-emit.png';
static const String titleMgReceive = '$_images/mg-light-receive.png';
static const String titleMgBase = '$_images/mg-base.png';
static const String titleStartBtn = '$_images/button-start.png';
static const String titleStartBtnHover = '$_images/button-start-hover.png';
static const String titleStartArrow = '$_images/button-start-arrow.png';
static const String titleSelectedLeft = '$_images/select-left.png';
static const String titleSelectedRight = '$_images/select-right.png';
static const String pulseParticle = '$_images/particle3.png';
/// Shaders
static const String _shaders = 'assets/shaders';
static const String orbShader = '$_shaders/orb_shader.frag';
static const String uiShader = '$_shaders/ui_glitch.frag';
}
typedef Shaders = ({ui.FragmentShader orb, ui.FragmentShader ui});
Future<Shaders> loadShaders() async => (
orb: (await _loadShader(AssetPaths.orbShader)),
ui: (await _loadShader(AssetPaths.uiShader)),
);
Future<ui.FragmentShader> _loadShader(String path) async {
return (await ui.FragmentProgram.fromAsset(path)).fragmentShader();
}

@ -1,37 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import 'ticking_builder.dart';
typedef ReactiveWidgetBuilder = Widget Function(
BuildContext context, double time, Size bounds);
/// ReactiveWidget forces repainting a subtree on
/// each frame for ambient animation.
class ReactiveWidget extends StatefulWidget {
const ReactiveWidget({
super.key,
required this.builder,
});
final ReactiveWidgetBuilder builder;
@override
State<ReactiveWidget> createState() => _ReactiveWidgetState();
}
class _ReactiveWidgetState extends State<ReactiveWidget> {
@override
Widget build(BuildContext context) {
return TickingBuilder(
builder: (_, time) {
return LayoutBuilder(
builder: (context, constraints) {
return widget.builder(context, time, constraints.biggest);
},
);
},
);
}
}

@ -1,368 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui;
import 'package:flutter/rendering.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_animate/flutter_animate.dart';
/**
* This is an unfinished, pre-release effect for Flutter Animate:
* https://pub.dev/packages/flutter_animate
*
* It includes a copy of `AnimatedSampler` from Flutter Shaders:
* https://github.com/jonahwilliams/flutter_shaders
*
* Once `AnimatedSampler` (or equivalent) is stable, or included in the core
* SDK, this effect will be updated, tested, refined, and added to the
* effects.dart file.
*/
// TODO: document.
/// An effect that lets you apply an animated fragment shader to a target.
@immutable
class ShaderEffect extends Effect<double> {
const ShaderEffect({
super.delay,
super.duration,
super.curve,
this.shader,
this.update,
ShaderLayer? layer,
}) : layer = layer ?? ShaderLayer.replace,
super(
begin: 0,
end: 1,
);
final ui.FragmentShader? shader;
final ShaderUpdateCallback? update;
final ShaderLayer layer;
@override
Widget build(
BuildContext context,
Widget child,
AnimationController controller,
EffectEntry entry,
) {
double ratio = 1 / MediaQuery.of(context).devicePixelRatio;
Animation<double> animation = buildAnimation(controller, entry);
return getOptimizedBuilder<double>(
animation: animation,
builder: (_, __) {
return AnimatedSampler(
(image, size, canvas) {
EdgeInsets? insets;
if (update != null) {
insets = update!(shader!, animation.value, size, image);
}
Rect rect = Rect.fromLTWH(0, 0, size.width, size.height);
rect = insets?.inflateRect(rect) ?? rect;
void drawImage() {
canvas.save();
canvas.scale(ratio, ratio);
canvas.drawImage(image, Offset.zero, Paint());
canvas.restore();
}
if (layer == ShaderLayer.foreground) drawImage();
if (shader != null) canvas.drawRect(rect, Paint()..shader = shader);
if (layer == ShaderLayer.background) drawImage();
},
enabled: shader != null,
child: child,
);
},
);
}
}
extension ShaderEffectExtensions<T> on AnimateManager<T> {
/// Adds a [shader] extension to [AnimateManager] ([Animate] and [AnimateList]).
T shader({
Duration? delay,
Duration? duration,
Curve? curve,
ui.FragmentShader? shader,
ShaderUpdateCallback? update,
ShaderLayer? layer,
}) =>
addEffect(ShaderEffect(
delay: delay,
duration: duration,
curve: curve,
shader: shader,
update: update,
layer: layer,
));
}
enum ShaderLayer { foreground, background, replace }
/// Function signature for [ShaderEffect] update handlers.
typedef ShaderUpdateCallback = EdgeInsets? Function(
ui.FragmentShader shader, double value, Size size, ui.Image image);
/******************************************************************************/
// TODO: add this as a dependency instead of copying it in once it is stable:
// https://github.com/jonahwilliams/flutter_shaders
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/// A callback for the [AnimatedSamplerBuilder] widget.
typedef AnimatedSamplerBuilder = void Function(
ui.Image image,
Size size,
ui.Canvas canvas,
);
/// A widget that allows access to a snapshot of the child widgets for painting
/// with a sampler applied to a [FragmentProgram].
///
/// When [enabled] is true, the child widgets will be painted into a texture
/// exposed as a [ui.Image]. This can then be passed to a [FragmentShader]
/// instance via [FragmentShader.setSampler].
///
/// If [enabled] is false, then the child widgets are painted as normal.
///
/// Caveats:
/// * Platform views cannot be captured in a texture. If any are present they
/// will be excluded from the texture. Texture-based platform views are OK.
///
/// Example:
///
/// Providing an image to a fragment shader using
/// [FragmentShader.setImageSampler].
///
/// ```dart
/// Widget build(BuildContext context) {
/// return AnimatedSampler(
/// (ui.Image image, Size size, Canvas canvas) {
/// shader
/// ..setFloat(0, size.width)
/// ..setFloat(1, size.height)
/// ..setImageSampler(0, image);
/// canvas.drawRect(Offset.zero & size, Paint()..shader = shader);
/// },
/// child: widget.child,
/// );
/// }
/// ```
///
/// See also:
/// * [SnapshotWidget], which provides a similar API for the purpose of
/// caching during expensive animations.
class AnimatedSampler extends StatelessWidget {
/// Create a new [AnimatedSampler].
const AnimatedSampler(
this.builder, {
required this.child,
super.key,
this.enabled = true,
});
/// A callback used by this widget to provide the children captured in
/// a texture.
final AnimatedSamplerBuilder builder;
/// Whether the children should be captured in a texture or displayed as
/// normal.
final bool enabled;
/// The child widget.
final Widget child;
@override
Widget build(BuildContext context) {
return _ShaderSamplerBuilder(
builder,
enabled: enabled,
child: child,
);
}
}
class _ShaderSamplerBuilder extends SingleChildRenderObjectWidget {
const _ShaderSamplerBuilder(
this.builder, {
super.child,
required this.enabled,
});
final AnimatedSamplerBuilder builder;
final bool enabled;
@override
RenderObject createRenderObject(BuildContext context) {
return _RenderShaderSamplerBuilderWidget(
devicePixelRatio: MediaQuery.of(context).devicePixelRatio,
builder: builder,
enabled: enabled,
);
}
@override
void updateRenderObject(
BuildContext context, covariant RenderObject renderObject) {
(renderObject as _RenderShaderSamplerBuilderWidget)
..devicePixelRatio = MediaQuery.of(context).devicePixelRatio
..builder = builder
..enabled = enabled;
}
}
// A render object that conditionally converts its child into a [ui.Image]
// and then paints it in place of the child.
class _RenderShaderSamplerBuilderWidget extends RenderProxyBox {
// Create a new [_RenderSnapshotWidget].
_RenderShaderSamplerBuilderWidget({
required double devicePixelRatio,
required AnimatedSamplerBuilder builder,
required bool enabled,
}) : _devicePixelRatio = devicePixelRatio,
_builder = builder,
_enabled = enabled;
@override
OffsetLayer updateCompositedLayer(
{required covariant _ShaderSamplerBuilderLayer? oldLayer}) {
final _ShaderSamplerBuilderLayer layer =
oldLayer ?? _ShaderSamplerBuilderLayer(builder);
layer
..callback = builder
..size = size
..devicePixelRatio = devicePixelRatio;
return layer;
}
/// The device pixel ratio used to create the child image.
double get devicePixelRatio => _devicePixelRatio;
double _devicePixelRatio;
set devicePixelRatio(double value) {
if (value == devicePixelRatio) {
return;
}
_devicePixelRatio = value;
markNeedsCompositedLayerUpdate();
}
/// The painter used to paint the child snapshot or child widgets.
AnimatedSamplerBuilder get builder => _builder;
AnimatedSamplerBuilder _builder;
set builder(AnimatedSamplerBuilder value) {
if (value == builder) {
return;
}
_builder = value;
markNeedsCompositedLayerUpdate();
}
bool get enabled => _enabled;
bool _enabled;
set enabled(bool value) {
if (value == enabled) {
return;
}
_enabled = value;
markNeedsPaint();
markNeedsCompositingBitsUpdate();
}
@override
bool get isRepaintBoundary => alwaysNeedsCompositing;
@override
bool get alwaysNeedsCompositing => enabled;
@override
void paint(PaintingContext context, Offset offset) {
if (size.isEmpty) {
return;
}
assert(!_enabled || offset == Offset.zero);
return super.paint(context, offset);
}
}
/// A [Layer] that uses an [AnimatedSamplerBuilder] to create a [ui.Picture]
/// every time it is added to a scene.
class _ShaderSamplerBuilderLayer extends OffsetLayer {
_ShaderSamplerBuilderLayer(this._callback);
ui.Picture? _lastPicture;
Size get size => _size;
Size _size = Size.zero;
set size(Size value) {
if (value == size) {
return;
}
_size = value;
markNeedsAddToScene();
}
double get devicePixelRatio => _devicePixelRatio;
double _devicePixelRatio = 1.0;
set devicePixelRatio(double value) {
if (value == devicePixelRatio) {
return;
}
_devicePixelRatio = value;
markNeedsAddToScene();
}
AnimatedSamplerBuilder get callback => _callback;
AnimatedSamplerBuilder _callback;
set callback(AnimatedSamplerBuilder value) {
if (value == callback) {
return;
}
_callback = value;
markNeedsAddToScene();
}
ui.Image _buildChildScene(Rect bounds, double pixelRatio) {
final ui.SceneBuilder builder = ui.SceneBuilder();
final Matrix4 transform =
Matrix4.diagonal3Values(pixelRatio, pixelRatio, 1);
builder.pushTransform(transform.storage);
addChildrenToScene(builder);
builder.pop();
return builder.build().toImageSync(
(pixelRatio * bounds.width).ceil(),
(pixelRatio * bounds.height).ceil(),
);
}
@override
void addToScene(ui.SceneBuilder builder) {
if (size.isEmpty) return;
final ui.Image image = _buildChildScene(
offset & size,
devicePixelRatio,
);
final ui.PictureRecorder pictureRecorder = ui.PictureRecorder();
final Canvas canvas = Canvas(pictureRecorder);
try {
callback(image, size, canvas);
} finally {
image.dispose();
}
_lastPicture?.dispose();
_lastPicture = pictureRecorder.endRecording();
builder.addPicture(offset, _lastPicture!);
}
@override
void dispose() {
_lastPicture?.dispose();
super.dispose();
}
}

@ -1,28 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
class ShaderPainter extends CustomPainter {
ShaderPainter(this.shader, {this.update});
final ui.FragmentShader shader;
final void Function(ui.FragmentShader, Size)? update;
@override
void paint(Canvas canvas, Size size) {
update?.call(shader, size);
canvas.drawRect(
Rect.fromLTWH(0, 0, size.width, size.height),
Paint()..shader = shader,
);
}
@override
bool shouldRepaint(covariant ShaderPainter oldDelegate) {
return oldDelegate.shader != shader || oldDelegate.update != update;
}
}

@ -1,40 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
/// TickingBuilder is for ambient animation to be run
/// on each frame.
class TickingBuilder extends StatefulWidget {
const TickingBuilder({super.key, required this.builder});
final Widget Function(BuildContext context, double time) builder;
@override
State<TickingBuilder> createState() => _TickingBuilderState();
}
class _TickingBuilderState extends State<TickingBuilder>
with SingleTickerProviderStateMixin {
late final Ticker _ticker;
double _time = 0.0;
@override
void initState() {
super.initState();
_ticker = createTicker(_handleTick)..start();
}
@override
void dispose() {
_ticker.dispose();
super.dispose();
}
void _handleTick(Duration elapsed) {
setState(() => _time = elapsed.inMilliseconds.toDouble() / 1000.0);
}
@override
Widget build(BuildContext context) => widget.builder.call(context, _time);
}

@ -1,31 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math';
import 'package:flutter/material.dart';
class UiScaler extends StatelessWidget {
const UiScaler({
super.key,
required this.child,
required this.alignment,
this.referenceHeight = 1080,
});
final int referenceHeight;
final Widget child;
final Alignment alignment;
@override
Widget build(BuildContext context) {
final screenSize = MediaQuery.of(context).size;
final double scale = min(screenSize.height / referenceHeight, 1.0);
return Transform.scale(
scale: scale,
alignment: alignment,
child: child,
);
}
}

@ -1,166 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:io';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_animate/flutter_animate.dart';
import 'package:gap/gap.dart';
import 'package:provider/provider.dart';
import 'package:window_size/window_size.dart';
import 'assets.dart';
import 'title_screen/title_screen.dart';
import 'title_screen_1a/title_screen.dart' as title_screen_1a;
import 'title_screen_1b/title_screen.dart' as title_screen_1b;
import 'title_screen_2a/title_screen.dart' as title_screen_2a;
import 'title_screen_2c/title_screen.dart' as title_screen_2c;
import 'title_screen_3a/title_screen.dart' as title_screen_3a;
import 'title_screen_3b/title_screen.dart' as title_screen_3b;
import 'title_screen_3c/title_screen.dart' as title_screen_3c;
import 'title_screen_4a/title_screen.dart' as title_screen_4a;
import 'title_screen_4b/title_screen.dart' as title_screen_4b;
import 'title_screen_4c/title_screen.dart' as title_screen_4c;
import 'title_screen_4d/title_screen.dart' as title_screen_4d;
import 'title_screen_4e/title_screen.dart' as title_screen_4e;
import 'title_screen_5a/title_screen.dart' as title_screen_5a;
import 'title_screen_5b/title_screen.dart' as title_screen_5b;
import 'title_screen_6/title_screen.dart' as title_screen_6;
void main() {
if (!kIsWeb && (Platform.isWindows || Platform.isLinux || Platform.isMacOS)) {
WidgetsFlutterBinding.ensureInitialized();
setWindowMinSize(const Size(800, 500));
}
Animate.restartOnHotReload = true;
runApp(
FutureProvider<Shaders?>(
create: (context) => loadShaders(),
initialData: null,
child: const NextGenApp(),
),
);
}
class NextGenApp extends StatefulWidget {
const NextGenApp({super.key});
@override
State<NextGenApp> createState() => _NextGenAppState();
}
List<
TitleScreenBase Function(
{required void Function(Color) callback, Key? key})> steps = [
title_screen_1a.TitleScreen.new,
title_screen_1b.TitleScreen.new,
title_screen_2a.TitleScreen.new,
title_screen_2c.TitleScreen.new,
title_screen_3a.TitleScreen.new,
title_screen_3b.TitleScreen.new,
title_screen_3c.TitleScreen.new,
title_screen_4a.TitleScreen.new,
title_screen_4b.TitleScreen.new,
title_screen_4c.TitleScreen.new,
title_screen_4d.TitleScreen.new,
title_screen_4e.TitleScreen.new,
title_screen_5a.TitleScreen.new,
title_screen_5b.TitleScreen.new,
title_screen_6.TitleScreen.new,
];
typedef ColorCallback = void Function(Color colorSchemeSeed);
class _NextGenAppState extends State<NextGenApp> {
int _step = 0;
int get step => _step;
set step(int i) {
_step = switch (i) {
(int a) when a < 0 => 0,
(int a) when a >= steps.length => steps.length - 1,
_ => i,
};
debugPrint('Step ${step + 1} of ${steps.length}');
}
Color? colorSchemeSeed;
@override
Widget build(BuildContext context) {
return MaterialApp(
themeMode: ThemeMode.dark,
darkTheme: ThemeData(
brightness: Brightness.dark,
useMaterial3: true,
colorSchemeSeed: colorSchemeSeed,
),
home: Scaffold(
appBar: AppBar(
title: Text(
'Step ${step + 1} of ${steps.length}',
style: Theme.of(context)
.textTheme
.titleMedium!
.copyWith(color: colorSchemeSeed),
),
backgroundColor: Colors.black38,
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat,
floatingActionButton: Row(
mainAxisSize: MainAxisSize.min,
children: [
if (step > 0) ...[
FloatingActionButton(
child: const Icon(Icons.first_page),
onPressed: () {
setState(() {
step = 0;
});
},
),
const Gap(24),
FloatingActionButton(
child: const Icon(Icons.arrow_back),
onPressed: () {
setState(() {
step--;
});
},
),
],
if (step > 0 && step + 1 < steps.length) const Gap(24),
if (step + 1 < steps.length) ...[
FloatingActionButton(
child: const Icon(Icons.arrow_forward),
onPressed: () {
setState(() {
step++;
});
},
),
const Gap(24),
FloatingActionButton(
child: const Icon(Icons.last_page),
onPressed: () {
setState(() {
step = steps.length - 1;
});
},
),
],
],
),
backgroundColor: Colors.black,
body: steps[step](
callback: (color) {
setState(() {
colorSchemeSeed = color;
});
},
),
),
);
}
}

@ -1,131 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
class OrbShaderConfig {
const OrbShaderConfig({
this.zoom = 0.3,
this.exposure = 0.4,
this.roughness = 0.3,
this.metalness = 0.3,
this.materialColor = const Color.fromARGB(255, 242, 163, 138),
this.lightRadius = 0.75,
this.lightColor = const Color(0xFFFFFFFF),
this.lightBrightness = 15.00,
this.ior = 0.5,
this.lightAttenuation = 0.5,
this.ambientLightColor = const Color(0xFFFFFFFF),
this.ambientLightBrightness = 0.2,
this.ambientLightDepthFactor = 0.3,
this.lightOffsetX = 0,
this.lightOffsetY = 0.1,
this.lightOffsetZ = -0.66,
}) : assert(zoom >= 0 && zoom <= 1),
assert(exposure >= 0),
assert(metalness >= 0 && metalness <= 1),
assert(lightRadius >= 0),
assert(lightBrightness >= 1),
assert(ior >= 0 && ior <= 2),
assert(lightAttenuation >= 0 && lightAttenuation <= 1),
assert(ambientLightBrightness >= 0);
final double zoom;
/// Camera exposure value, higher is brighter, 0 is black
final double exposure;
/// How rough the surface is, somewhat translates to the intensity/radius
/// of specular highlights
final double roughness;
/// 0 for a dielectric material (plastic, wood, grass, water, etc...),
/// 1 for a metal (iron, copper, aluminum, gold, etc...), a value in between
/// blends the two materials (not really physically accurate, has minor
/// artistic value)
final double metalness;
/// any color, alpha ignored, for metal materials doesn't correspond to
/// surface color but to a reflectivity index based off of a 0 degree viewing
/// angle (can look these values up online for various actual metals)
final Color materialColor;
/// The following light properties model a disk shaped light pointing
/// at the sphere
final double lightRadius;
/// alpha ignored
final Color lightColor;
/// Light Brightness measured in luminous power (perceived total
/// brightness of light, the larger the radius the more diffused the light
/// power is for a given area)
final double lightBrightness;
/// 0..2, Index of refraction, higher value = more refraction,
final double ior;
/// Light attenuation factor, 0 for no attenuation, 1 is very fast attenuation
final double lightAttenuation;
/// alpha ignored
final Color ambientLightColor;
final double ambientLightBrightness;
/// Modulates the ambient light brightness based off of the depth of the
/// pixel. 1 means the ambient brightness factor at the front of the orb is 0,
/// brightness factor at the back is 1. 0 means there's no change to the
/// brightness factor based on depth
final double ambientLightDepthFactor;
/// Offset of the light relative to the center of the orb, +x is to the right
final double lightOffsetX;
/// Offset of the light relative to the center of the orb, +y is up
final double lightOffsetY;
/// Offset of the light relative to the center of the orb, +z is facing the camera
final double lightOffsetZ;
OrbShaderConfig copyWith({
double? zoom,
double? exposure,
double? roughness,
double? metalness,
Color? materialColor,
double? lightRadius,
Color? lightColor,
double? lightBrightness,
double? ior,
double? lightAttenuation,
Color? ambientLightColor,
double? ambientLightBrightness,
double? ambientLightDepthFactor,
double? lightOffsetX,
double? lightOffsetY,
double? lightOffsetZ,
}) {
return OrbShaderConfig(
zoom: zoom ?? this.zoom,
exposure: exposure ?? this.exposure,
roughness: roughness ?? this.roughness,
metalness: metalness ?? this.metalness,
materialColor: materialColor ?? this.materialColor,
lightRadius: lightRadius ?? this.lightRadius,
lightColor: lightColor ?? this.lightColor,
lightBrightness: lightBrightness ?? this.lightBrightness,
ior: ior ?? this.ior,
lightAttenuation: lightAttenuation ?? this.lightAttenuation,
ambientLightColor: ambientLightColor ?? this.ambientLightColor,
ambientLightBrightness:
ambientLightBrightness ?? this.ambientLightBrightness,
ambientLightDepthFactor:
ambientLightDepthFactor ?? this.ambientLightDepthFactor,
lightOffsetX: lightOffsetX ?? this.lightOffsetX,
lightOffsetY: lightOffsetY ?? this.lightOffsetY,
lightOffsetZ: lightOffsetZ ?? this.lightOffsetZ,
);
}
}

@ -1,86 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:vector_math/vector_math_64.dart' as v64;
import 'orb_shader_config.dart';
class OrbShaderPainter extends CustomPainter {
OrbShaderPainter(
this.shader, {
required this.config,
required this.time,
required this.mousePos,
required this.energy,
});
final ui.FragmentShader shader;
final OrbShaderConfig config;
final double time;
final Offset mousePos;
final double energy;
@override
void paint(Canvas canvas, Size size) {
double fov =
v64.mix(math.pi / 4.3, math.pi / 2.0, config.zoom.clamp(0.0, 1.0));
v64.Vector3 colorToVector3(Color c) =>
v64.Vector3(
c.red.toDouble(),
c.green.toDouble(),
c.blue.toDouble(),
) /
255.0;
v64.Vector3 lightLumP = colorToVector3(config.lightColor).normalized() *
math.max(0.0, config.lightBrightness);
v64.Vector3 albedo = colorToVector3(config.materialColor);
v64.Vector3 ambientLight = colorToVector3(config.ambientLightColor) *
math.max(0.0, config.ambientLightBrightness);
shader.setFloat(0, size.width);
shader.setFloat(1, size.height);
shader.setFloat(2, time);
shader.setFloat(3, math.max(0.0, config.exposure));
shader.setFloat(4, fov);
shader.setFloat(5, config.roughness.clamp(0.0, 1.0));
shader.setFloat(6, config.metalness.clamp(0.0, 1.0));
shader.setFloat(7, config.lightOffsetX);
shader.setFloat(8, config.lightOffsetY);
shader.setFloat(9, config.lightOffsetZ);
shader.setFloat(10, config.lightRadius);
shader.setFloat(11, lightLumP.x);
shader.setFloat(12, lightLumP.y);
shader.setFloat(13, lightLumP.z);
shader.setFloat(14, albedo.x);
shader.setFloat(15, albedo.y);
shader.setFloat(16, albedo.z);
shader.setFloat(17, config.ior.clamp(0.0, 2.0));
shader.setFloat(18, config.lightAttenuation.clamp(0.0, 1.0));
shader.setFloat(19, ambientLight.x);
shader.setFloat(20, ambientLight.y);
shader.setFloat(21, ambientLight.z);
shader.setFloat(22, config.ambientLightDepthFactor.clamp(0.0, 1.0));
shader.setFloat(23, energy);
canvas.drawRect(
Rect.fromLTWH(0, 0, size.width, size.height),
Paint()..shader = shader,
);
}
@override
bool shouldRepaint(covariant OrbShaderPainter oldDelegate) {
return oldDelegate.shader != shader ||
oldDelegate.config != config ||
oldDelegate.time != time ||
oldDelegate.mousePos != mousePos ||
oldDelegate.energy != energy;
}
}

@ -1,123 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:math' as math;
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:flutter_animate/flutter_animate.dart';
import 'package:provider/provider.dart';
import '../assets.dart';
import '../common/reactive_widget.dart';
import 'orb_shader_config.dart';
import 'orb_shader_painter.dart';
class OrbShaderWidget extends StatefulWidget {
const OrbShaderWidget({
super.key,
required this.config,
this.onUpdate,
required this.mousePos,
required this.minEnergy,
});
final double minEnergy;
final OrbShaderConfig config;
final Offset mousePos;
final void Function(double energy)? onUpdate;
@override
State<OrbShaderWidget> createState() => OrbShaderWidgetState();
}
class OrbShaderWidgetState extends State<OrbShaderWidget>
with SingleTickerProviderStateMixin {
final _heartbeatSequence = TweenSequence(
[
TweenSequenceItem(tween: ConstantTween(0), weight: 40),
TweenSequenceItem(
tween: Tween(begin: 0.0, end: 1.0)
.chain(CurveTween(curve: Curves.easeInOutCubic)),
weight: 8),
TweenSequenceItem(
tween: Tween(begin: 1.0, end: 0.2)
.chain(CurveTween(curve: Curves.easeInOutCubic)),
weight: 12),
TweenSequenceItem(
tween: Tween(begin: 0.2, end: 0.8)
.chain(CurveTween(curve: Curves.easeInOutCubic)),
weight: 6),
TweenSequenceItem(
tween: Tween(begin: 0.8, end: 0.0)
.chain(CurveTween(curve: Curves.easeInOutCubic)),
weight: 10),
],
);
late final AnimationController _heartbeatAnim;
@override
void initState() {
super.initState();
_heartbeatAnim = AnimationController(vsync: this, duration: 3000.ms)
..repeat();
}
@override
void dispose() {
_heartbeatAnim.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) => Consumer<Shaders?>(
builder: (context, shaders, _) {
if (shaders == null) return const SizedBox.expand();
return ListenableBuilder(
listenable: _heartbeatAnim,
builder: (_, __) {
final heartbeatEnergy =
_heartbeatAnim.drive(_heartbeatSequence).value;
return TweenAnimationBuilder(
tween: Tween<double>(
begin: widget.minEnergy, end: widget.minEnergy),
duration: 300.ms,
curve: Curves.easeOutCubic,
builder: (context, minEnergy, child) {
return ReactiveWidget(
builder: (context, time, size) {
double energyLevel = 0;
if (size.shortestSide != 0) {
final d = (Offset(size.width, size.height) / 2 -
widget.mousePos)
.distance;
final hitSize = size.shortestSide * .5;
energyLevel = 1 - math.min(1, (d / hitSize));
scheduleMicrotask(
() => widget.onUpdate?.call(energyLevel));
}
energyLevel +=
(1.3 - energyLevel) * heartbeatEnergy * 0.1;
energyLevel = ui.lerpDouble(minEnergy, 1, energyLevel)!;
return CustomPaint(
size: size,
painter: OrbShaderPainter(
shaders.orb,
config: widget.config,
time: time,
mousePos: widget.mousePos,
energy: energyLevel,
),
);
},
);
},
);
},
);
},
);
}

@ -1,35 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
class TextStyles {
static const _font1 = TextStyle(fontFamily: 'Exo', color: Colors.white);
static TextStyle get h1 => _font1.copyWith(
fontSize: 75, letterSpacing: 35, fontWeight: FontWeight.w700);
static TextStyle get h2 => h1.copyWith(fontSize: 40, letterSpacing: 0);
static TextStyle get h3 =>
h1.copyWith(fontSize: 24, letterSpacing: 20, fontWeight: FontWeight.w400);
static TextStyle get body => _font1.copyWith(fontSize: 16);
static TextStyle get btn => _font1.copyWith(
fontSize: 16,
fontWeight: FontWeight.bold,
letterSpacing: 10,
);
}
abstract class AppColors {
static const orbColors = [
Color(0xFF71FDBF),
Color(0xFFCE33FF),
Color(0xFFFF5033),
];
static const emitColors = [
Color(0xFF96FF33),
Color(0xFF00FFFF),
Color(0xFFFF993E),
];
}

@ -1,8 +0,0 @@
import 'package:flutter/material.dart';
import '../main.dart';
abstract class TitleScreenBase extends StatefulWidget {
const TitleScreenBase({super.key, required this.callback});
final ColorCallback callback;
}

@ -1,36 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import '../assets.dart';
import '../styles.dart';
import '../title_screen/title_screen.dart';
class TitleScreen extends TitleScreenBase {
const TitleScreen({super.key, required super.callback});
@override
State<TitleScreen> createState() => _TitleScreenState();
}
class _TitleScreenState extends State<TitleScreen> {
@override
Widget build(BuildContext context) {
WidgetsBinding.instance.addPostFrameCallback(
(duration) => widget.callback(AppColors.orbColors[0]));
return Center(
child: Stack(
children: [
/// Bg-Base
Image.asset(AssetPaths.titleBgBase),
/// Bg-Receive
Image.asset(AssetPaths.titleBgReceive),
],
),
);
}
}

@ -1,45 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import '../assets.dart';
import '../styles.dart';
import '../title_screen/title_screen.dart';
class TitleScreen extends TitleScreenBase {
const TitleScreen({super.key, required super.callback});
@override
State<TitleScreen> createState() => _TitleScreenState();
}
class _TitleScreenState extends State<TitleScreen> {
@override
Widget build(BuildContext context) {
WidgetsBinding.instance.addPostFrameCallback(
(duration) => widget.callback(AppColors.orbColors[0]));
return Center(
child: Stack(
children: [
/// Bg-Base
Image.asset(AssetPaths.titleBgBase),
/// Bg-Receive
Image.asset(AssetPaths.titleBgReceive),
/// Mg-Base
Image.asset(AssetPaths.titleMgBase),
/// Mg-Receive
Image.asset(AssetPaths.titleMgReceive),
/// Mg-Emit
Image.asset(AssetPaths.titleMgEmit),
],
),
);
}
}

@ -1,54 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import '../assets.dart';
import '../styles.dart';
import '../title_screen/title_screen.dart';
class TitleScreen extends TitleScreenBase {
const TitleScreen({super.key, required super.callback});
@override
State<TitleScreen> createState() => _TitleScreenState();
}
class _TitleScreenState extends State<TitleScreen> {
@override
Widget build(BuildContext context) {
WidgetsBinding.instance.addPostFrameCallback(
(duration) => widget.callback(AppColors.orbColors[0]));
return Center(
child: Stack(
children: [
/// Bg-Base
Image.asset(AssetPaths.titleBgBase),
/// Bg-Receive
Image.asset(AssetPaths.titleBgReceive),
/// Mg-Base
Image.asset(AssetPaths.titleMgBase),
/// Mg-Receive
Image.asset(AssetPaths.titleMgReceive),
/// Mg-Emit
Image.asset(AssetPaths.titleMgEmit),
/// Fg-Rocks
Image.asset(AssetPaths.titleFgBase),
/// Fg-Receive
Image.asset(AssetPaths.titleFgReceive),
/// Fg-Emit
Image.asset(AssetPaths.titleFgEmit),
],
),
);
}
}

@ -1,106 +0,0 @@
// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import '../assets.dart';
import '../styles.dart';
import '../title_screen/title_screen.dart';
class TitleScreen extends TitleScreenBase {
const TitleScreen({super.key, required super.callback});
final _finalReceiveLightAmt = 0.7;
final _finalEmitLightAmt = 0.5;
@override
State<TitleScreen> createState() => _TitleScreenState();
}
class _TitleScreenState extends State<TitleScreen> {
@override
Widget build(BuildContext context) {
final orbColor = AppColors.orbColors[0];
final emitColor = AppColors.emitColors[0];
WidgetsBinding.instance
.addPostFrameCallback((duration) => widget.callback(orbColor));
return Center(
child: Stack(
children: [
/// Bg-Base
Image.asset(AssetPaths.titleBgBase),
/// Bg-Receive
_LitImage(
color: orbColor,
imgSrc: AssetPaths.titleBgReceive,
lightAmt: widget._finalReceiveLightAmt,
),
/// Mg-Base
_LitImage(
imgSrc: AssetPaths.titleMgBase,
color: orbColor,
lightAmt: widget._finalReceiveLightAmt,
),
/// Mg-Receive
_LitImage(
imgSrc: AssetPaths.titleMgReceive,
color: orbColor,
lightAmt: widget._finalReceiveLightAmt,
),
/// Mg-Emit
_LitImage(
imgSrc: AssetPaths.titleMgEmit,
color: emitColor,
lightAmt: widget._finalEmitLightAmt,
),
/// Fg-Rocks
Image.asset(AssetPaths.titleFgBase),
/// Fg-Receive
_LitImage(
imgSrc: AssetPaths.titleFgReceive,
color: orbColor,
lightAmt: widget._finalReceiveLightAmt,
),
/// Fg-Emit
_LitImage(
imgSrc: AssetPaths.titleFgEmit,
color: emitColor,
lightAmt: widget._finalEmitLightAmt,
),
],
),
);
}
}
class _LitImage extends StatelessWidget {
const _LitImage({
required this.color,
required this.imgSrc,
required this.lightAmt,
});
final Color color;
final String imgSrc;
final double lightAmt;
@override
Widget build(BuildContext context) {
final hsl = HSLColor.fromColor(color);
return ColorFiltered(
colorFilter: ColorFilter.mode(
hsl.withLightness(hsl.lightness * lightAmt).toColor(),
BlendMode.modulate,
),
child: Image.asset(imgSrc),
);
}
}

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