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@ -45,17 +45,14 @@ class MyHomePage extends StatelessWidget {
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class ShaderPainter extends CustomPainter {
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ShaderPainter({required this.shader})
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: _width = shader.getUniformFloat('resolution', 0),
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_height = shader.getUniformFloat('resolution', 1);
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: _resolution = shader.getUniformVec2('resolution');
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final ui.FragmentShader shader;
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final ui.UniformFloatSlot _width;
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final ui.UniformFloatSlot _height;
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final ui.UniformVec2Slot _resolution;
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@override
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void paint(Canvas canvas, Size size) {
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_width.set(size.width);
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_height.set(size.height);
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_resolution.set(size.width, size.height);
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final paint = Paint()..shader = shader;
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canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);
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