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@ -10,6 +10,26 @@ out vec4 fragColor;
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vec3 pink = vec3(255, 105, 180) / 255;
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// dot2 and sdHeart from https://iquilezles.org/articles/distfunctions2d/
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//
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// The MIT License
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// Copyright © 2015 Inigo Quilez
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions: The above copyright
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// notice and this permission notice shall be included in all copies or
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// substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS",
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
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// THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// https://www.youtube.com/c/InigoQuilez
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// https://iquilezles.org
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float dot2(vec2 v) { return dot(v, v); }
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float sdHeart(in vec2 p) {
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p.x = abs(p.x);
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