Updated fragment shader sample to use uniform-by-name accessor

pull/2736/head
Aaron Clarke 2 months ago
parent bbc6e1f98a
commit 49b5a23d47

@ -40,13 +40,18 @@ class MyHomePage extends StatelessWidget {
}
class ShaderPainter extends CustomPainter {
ShaderPainter({required this.shader});
ui.FragmentShader shader;
ShaderPainter({required this.shader})
: _width = shader.getUniformFloat('resolution', 0),
_height = shader.getUniformFloat('resolution', 1);
final ui.FragmentShader shader;
final ui.UniformFloatSlot _width;
final ui.UniformFloatSlot _height;
@override
void paint(Canvas canvas, Size size) {
shader.setFloat(0, size.width);
shader.setFloat(1, size.height);
_width.set(size.width);
_height.set(size.height);
final paint = Paint()..shader = shader;
canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);

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