Upgrade game_template's dependencies (#1426)

pull/1428/head
Filip Hracek 2 years ago committed by GitHub
parent 6329e7a148
commit 0805ba38fb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -256,6 +256,7 @@ class MyApp extends StatelessWidget {
),
),
),
routeInformationProvider: _router.routeInformationProvider,
routeInformationParser: _router.routeInformationParser,
routerDelegate: _router.routerDelegate,
scaffoldMessengerKey: scaffoldMessengerKey,

@ -5,7 +5,7 @@
import 'dart:collection';
import 'dart:math';
import 'package:audioplayers/audioplayers.dart' hide Logger;
import 'package:audioplayers/audioplayers.dart';
import 'package:flutter/widgets.dart';
import 'package:logging/logging.dart';
@ -17,18 +17,10 @@ import 'sounds.dart';
class AudioController {
static final _log = Logger('AudioController');
late AudioCache _musicCache;
late AudioCache _sfxCache;
final AudioPlayer _musicPlayer;
/// This is a list of [AudioPlayer] instances which are rotated to play
/// sound effects.
///
/// Normally, we would just call [AudioCache.play] and let it procure its
/// own [AudioPlayer] every time. But this seems to lead to errors and
/// bad performance on iOS devices.
final List<AudioPlayer> _sfxPlayers;
int _currentSfxPlayer = 0;
@ -49,26 +41,15 @@ class AudioController {
/// of [_sfxPlayers] to learn why this is the case.
///
/// Background music does not count into the [polyphony] limit. Music will
/// never be overridden by sound effects.
/// never be overridden by sound effects because that would be silly.
AudioController({int polyphony = 2})
: assert(polyphony >= 1),
_musicPlayer = AudioPlayer(playerId: 'musicPlayer'),
_sfxPlayers = Iterable.generate(
polyphony,
(i) => AudioPlayer(
playerId: 'sfxPlayer#$i',
mode: PlayerMode.LOW_LATENCY)).toList(growable: false),
polyphony, (i) => AudioPlayer(playerId: 'sfxPlayer#$i'))
.toList(growable: false),
_playlist = Queue.of(List<Song>.of(songs)..shuffle()) {
_musicCache = AudioCache(
fixedPlayer: _musicPlayer,
prefix: 'assets/music/',
);
_sfxCache = AudioCache(
fixedPlayer: _sfxPlayers.first,
prefix: 'assets/sfx/',
);
_musicPlayer.onPlayerCompletion.listen(_changeSong);
_musicPlayer.onPlayerComplete.listen(_changeSong);
}
/// Enables the [AudioController] to listen to [AppLifecycleState] events,
@ -127,8 +108,10 @@ class AudioController {
// This assumes there is only a limited number of sound effects in the game.
// If there are hundreds of long sound effect files, it's better
// to be more selective when preloading.
await _sfxCache
.loadAll(SfxType.values.expand(soundTypeToFilename).toList());
await AudioCache.instance.loadAll(SfxType.values
.expand(soundTypeToFilename)
.map((path) => 'sfx/$path')
.toList());
}
/// Plays a single sound effect, defined by [type].
@ -153,9 +136,11 @@ class AudioController {
final options = soundTypeToFilename(type);
final filename = options[_random.nextInt(options.length)];
_log.info(() => '- Chosen filename: $filename');
_sfxCache.play(filename, volume: soundTypeToVolume(type));
final currentPlayer = _sfxPlayers[_currentSfxPlayer];
currentPlayer.play(AssetSource('sfx/$filename'),
volume: soundTypeToVolume(type));
_currentSfxPlayer = (_currentSfxPlayer + 1) % _sfxPlayers.length;
_sfxCache.fixedPlayer = _sfxPlayers[_currentSfxPlayer];
}
void _changeSong(void _) {
@ -163,8 +148,7 @@ class AudioController {
// Put the song that just finished playing to the end of the playlist.
_playlist.addLast(_playlist.removeFirst());
// Play the next song.
_log.info(() => 'Playing ${_playlist.first} now.');
_musicCache.play(_playlist.first.filename);
_playFirstSongInPlaylist();
}
void _handleAppLifecycle() {
@ -208,41 +192,46 @@ class AudioController {
}
}
Future<void> _playFirstSongInPlaylist() async {
_log.info(() => 'Playing ${_playlist.first} now.');
await _musicPlayer.play(AssetSource('music/${_playlist.first.filename}'));
}
Future<void> _resumeMusic() async {
_log.info('Resuming music');
switch (_musicPlayer.state) {
case PlayerState.PAUSED:
case PlayerState.paused:
_log.info('Calling _musicPlayer.resume()');
try {
await _musicPlayer.resume();
} catch (e) {
// Sometimes, resuming fails with an "Unexpected" error.
_log.severe(e);
await _musicCache.play(_playlist.first.filename);
await _playFirstSongInPlaylist();
}
break;
case PlayerState.STOPPED:
case PlayerState.stopped:
_log.info("resumeMusic() called when music is stopped. "
"This probably means we haven't yet started the music. "
"For example, the game was started with sound off.");
await _musicCache.play(_playlist.first.filename);
await _playFirstSongInPlaylist();
break;
case PlayerState.PLAYING:
case PlayerState.playing:
_log.warning('resumeMusic() called when music is playing. '
'Nothing to do.');
break;
case PlayerState.COMPLETED:
case PlayerState.completed:
_log.warning('resumeMusic() called when music is completed. '
"Music should never be 'completed' as it's either not playing "
"or looping forever.");
await _musicCache.play(_playlist.first.filename);
await _playFirstSongInPlaylist();
break;
}
}
void _soundsOnHandler() {
for (final player in _sfxPlayers) {
if (player.state == PlayerState.PLAYING) {
if (player.state == PlayerState.playing) {
player.stop();
}
}
@ -250,11 +239,11 @@ class AudioController {
void _startMusic() {
_log.info('starting music');
_musicCache.play(_playlist.first.filename);
_playFirstSongInPlaylist();
}
void _stopAllSound() {
if (_musicPlayer.state == PlayerState.PLAYING) {
if (_musicPlayer.state == PlayerState.playing) {
_musicPlayer.pause();
}
for (final player in _sfxPlayers) {
@ -264,7 +253,7 @@ class AudioController {
void _stopMusic() {
_log.info('Stopping music');
if (_musicPlayer.state == PlayerState.PLAYING) {
if (_musicPlayer.state == PlayerState.playing) {
_musicPlayer.pause();
}
}

@ -5,7 +5,7 @@
import FlutterMacOS
import Foundation
import audioplayers
import audioplayers_darwin
import firebase_core
import firebase_crashlytics
import games_services
@ -13,7 +13,7 @@ import path_provider_macos
import shared_preferences_macos
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
AudioplayersPlugin.register(with: registry.registrar(forPlugin: "AudioplayersPlugin"))
AudioplayersDarwinPlugin.register(with: registry.registrar(forPlugin: "AudioplayersDarwinPlugin"))
FLTFirebaseCorePlugin.register(with: registry.registrar(forPlugin: "FLTFirebaseCorePlugin"))
FLTFirebaseCrashlyticsPlugin.register(with: registry.registrar(forPlugin: "FLTFirebaseCrashlyticsPlugin"))
GamesServicesPlugin.register(with: registry.registrar(forPlugin: "GamesServicesPlugin"))

@ -13,9 +13,9 @@ dependencies:
flutter:
sdk: flutter
audioplayers: ^0.20.1
audioplayers: ^1.0.1
cupertino_icons: ^1.0.2
go_router: ^3.0.1
go_router: ^4.4.1
logging: ^1.0.2
provider: ^6.0.2
shared_preferences: ^2.0.13
@ -26,14 +26,14 @@ dependencies:
firebase_core: ^1.15.0 # Needed for Crashlytics below
firebase_crashlytics: ^2.8.1 # Error reporting
games_services: ^3.0.0 # Achievements and leaderboards
google_mobile_ads: ^1.1.0 # Ads
google_mobile_ads: ^2.0.1 # Ads
in_app_purchase: ^3.0.1 # In-app purchases
dev_dependencies:
flutter_test:
sdk: flutter
flutter_launcher_icons: ^0.9.2
flutter_launcher_icons: ^0.10.0
flutter_lints: ^2.0.1
test: ^1.19.0

@ -6,6 +6,9 @@
#include "generated_plugin_registrant.h"
#include <audioplayers_windows/audioplayers_windows_plugin.h>
void RegisterPlugins(flutter::PluginRegistry* registry) {
AudioplayersWindowsPluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("AudioplayersWindowsPlugin"));
}

@ -3,6 +3,7 @@
#
list(APPEND FLUTTER_PLUGIN_LIST
audioplayers_windows
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST

Loading…
Cancel
Save