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samples/next_gen_ui_demo/lib/assets.dart

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// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui';
class AssetPaths {
/// Images
static const String _images = 'assets/images';
static const String titleBgBase = '$_images/bg-base.jpg';
static const String titleBgReceive = '$_images/bg-light-receive.png';
static const String titleFgEmit = '$_images/fg-light-emit.png';
static const String titleFgReceive = '$_images/fg-light-receive.png';
static const String titleFgBase = '$_images/fg-base.png';
static const String titleMgEmit = '$_images/mg-light-emit.png';
static const String titleMgReceive = '$_images/mg-light-receive.png';
static const String titleMgBase = '$_images/mg-base.png';
static const String titleStartBtn = '$_images/button-start.png';
static const String titleStartBtnHover = '$_images/button-start-hover.png';
static const String titleStartArrow = '$_images/button-start-arrow.png';
static const String titleSelectedLeft = '$_images/select-left.png';
static const String titleSelectedRight = '$_images/select-right.png';
static const String pulseParticle = '$_images/particle3.png';
/// Shaders
static const String _shaders = 'assets/shaders';
static const String orbShader = '$_shaders/orb_shader.frag';
static const String uiShader = '$_shaders/ui_glitch.frag';
}
typedef Shaders = ({FragmentShader orb, FragmentShader ui});
Future<Shaders> loadShaders() async => (
orb: (await _loadShader(AssetPaths.orbShader)),
ui: (await _loadShader(AssetPaths.uiShader)),
);
Future<FragmentShader> _loadShader(String path) async {
return (await FragmentProgram.fromAsset(path)).fragmentShader();
}