mirror of https://github.com/flutter/samples.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
117 lines
4.0 KiB
117 lines
4.0 KiB
3 years ago
|
cmake_minimum_required(VERSION 3.10)
|
||
|
project(runner LANGUAGES CXX)
|
||
|
|
||
|
set(BINARY_NAME "provider_shopper")
|
||
|
set(APPLICATION_ID "dev.flutter.provider_shopper")
|
||
|
|
||
|
cmake_policy(SET CMP0063 NEW)
|
||
|
|
||
|
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
|
||
|
|
||
|
# Root filesystem for cross-building.
|
||
|
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
|
||
|
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
|
||
|
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
|
||
|
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||
|
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
|
||
|
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||
|
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||
|
endif()
|
||
|
|
||
|
# Configure build options.
|
||
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||
|
set(CMAKE_BUILD_TYPE "Debug" CACHE
|
||
|
STRING "Flutter build mode" FORCE)
|
||
|
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
|
||
|
"Debug" "Profile" "Release")
|
||
|
endif()
|
||
|
|
||
|
# Compilation settings that should be applied to most targets.
|
||
|
function(APPLY_STANDARD_SETTINGS TARGET)
|
||
|
target_compile_features(${TARGET} PUBLIC cxx_std_14)
|
||
|
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
|
||
|
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
|
||
|
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
|
||
|
endfunction()
|
||
|
|
||
|
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
|
||
|
|
||
|
# Flutter library and tool build rules.
|
||
|
add_subdirectory(${FLUTTER_MANAGED_DIR})
|
||
|
|
||
|
# System-level dependencies.
|
||
|
find_package(PkgConfig REQUIRED)
|
||
|
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
|
||
|
|
||
|
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
|
||
|
|
||
|
# Application build
|
||
|
add_executable(${BINARY_NAME}
|
||
|
"main.cc"
|
||
|
"my_application.cc"
|
||
|
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
|
||
|
)
|
||
|
apply_standard_settings(${BINARY_NAME})
|
||
|
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
|
||
|
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
|
||
|
add_dependencies(${BINARY_NAME} flutter_assemble)
|
||
|
# Only the install-generated bundle's copy of the executable will launch
|
||
|
# correctly, since the resources must in the right relative locations. To avoid
|
||
|
# people trying to run the unbundled copy, put it in a subdirectory instead of
|
||
|
# the default top-level location.
|
||
|
set_target_properties(${BINARY_NAME}
|
||
|
PROPERTIES
|
||
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
|
||
|
)
|
||
|
|
||
|
# Generated plugin build rules, which manage building the plugins and adding
|
||
|
# them to the application.
|
||
|
include(flutter/generated_plugins.cmake)
|
||
|
|
||
|
|
||
|
# === Installation ===
|
||
|
# By default, "installing" just makes a relocatable bundle in the build
|
||
|
# directory.
|
||
|
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
|
||
|
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
||
|
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
|
||
|
endif()
|
||
|
|
||
|
# Start with a clean build bundle directory every time.
|
||
|
install(CODE "
|
||
|
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
|
||
|
" COMPONENT Runtime)
|
||
|
|
||
|
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
|
||
|
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
|
||
|
|
||
|
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
|
||
|
COMPONENT Runtime)
|
||
|
|
||
|
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
|
||
|
COMPONENT Runtime)
|
||
|
|
||
|
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
||
|
COMPONENT Runtime)
|
||
|
|
||
|
if(PLUGIN_BUNDLED_LIBRARIES)
|
||
|
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
|
||
|
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
||
|
COMPONENT Runtime)
|
||
|
endif()
|
||
|
|
||
|
# Fully re-copy the assets directory on each build to avoid having stale files
|
||
|
# from a previous install.
|
||
|
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
|
||
|
install(CODE "
|
||
|
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
|
||
|
" COMPONENT Runtime)
|
||
|
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
|
||
|
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
|
||
|
|
||
|
# Install the AOT library on non-Debug builds only.
|
||
|
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
|
||
|
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
||
|
COMPONENT Runtime)
|
||
|
endif()
|