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// Copyright 2020 The Flutter team. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'song_detail_tab.dart';
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import 'utils.dart';
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import 'widgets.dart';
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class SongsTab extends StatefulWidget {
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static const title = 'Songs';
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static const androidIcon = Icon(Icons.music_note);
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static const iosIcon = Icon(CupertinoIcons.music_note);
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const SongsTab({Key key, this.androidDrawer}) : super(key: key);
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final Widget androidDrawer;
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@override
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_SongsTabState createState() => _SongsTabState();
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}
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class _SongsTabState extends State<SongsTab> {
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static const _itemsLength = 50;
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final _androidRefreshKey = GlobalKey<RefreshIndicatorState>();
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List<MaterialColor> colors;
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List<String> songNames;
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@override
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void initState() {
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_setData();
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super.initState();
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}
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void _setData() {
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colors = getRandomColors(_itemsLength);
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songNames = getRandomNames(_itemsLength);
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}
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Future<void> _refreshData() {
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return Future.delayed(
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// This is just an arbitrary delay that simulates some network activity.
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const Duration(seconds: 2),
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() => setState(() => _setData()),
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);
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}
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Widget _listBuilder(BuildContext context, int index) {
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if (index >= _itemsLength) return null;
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// Show a slightly different color palette. Show poppy-ier colors on iOS
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// due to lighter contrasting bars and tone it down on Android.
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final color = defaultTargetPlatform == TargetPlatform.iOS
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? colors[index]
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: colors[index].shade400;
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return SafeArea(
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top: false,
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bottom: false,
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child: Hero(
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tag: index,
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child: HeroAnimatingSongCard(
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song: songNames[index],
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color: color,
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heroAnimation: AlwaysStoppedAnimation(0),
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onPressed: () => Navigator.of(context).push<void>(
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MaterialPageRoute(
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builder: (context) => SongDetailTab(
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id: index,
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song: songNames[index],
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color: color,
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),
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),
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),
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),
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),
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);
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}
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void _togglePlatform() {
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TargetPlatform _getOppositePlatform() {
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if (defaultTargetPlatform == TargetPlatform.iOS) {
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return TargetPlatform.android;
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} else {
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return TargetPlatform.iOS;
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}
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}
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debugDefaultTargetPlatformOverride = _getOppositePlatform();
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// This rebuilds the application. This should obviously never be
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// done in a real app but it's done here since this app
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// unrealistically toggles the current platform for demonstration
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// purposes.
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WidgetsBinding.instance.reassembleApplication();
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}
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// ===========================================================================
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// Non-shared code below because:
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// - Android and iOS have different scaffolds
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// - There are differenc items in the app bar / nav bar
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// - Android has a hamburger drawer, iOS has bottom tabs
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// - The iOS nav bar is scrollable, Android is not
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// - Pull-to-refresh works differently, and Android has a button to trigger it too
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//
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// And these are all design time choices that doesn't have a single 'right'
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// answer.
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// ===========================================================================
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Widget _buildAndroid(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: Text(SongsTab.title),
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actions: [
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IconButton(
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icon: Icon(Icons.refresh),
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onPressed: () async => await _androidRefreshKey.currentState.show(),
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),
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IconButton(
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icon: Icon(Icons.shuffle),
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onPressed: _togglePlatform,
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),
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],
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),
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drawer: widget.androidDrawer,
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body: RefreshIndicator(
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key: _androidRefreshKey,
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onRefresh: _refreshData,
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child: ListView.builder(
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padding: EdgeInsets.symmetric(vertical: 12),
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itemBuilder: _listBuilder,
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),
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),
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);
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}
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Widget _buildIos(BuildContext context) {
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return CustomScrollView(
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slivers: [
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CupertinoSliverNavigationBar(
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trailing: CupertinoButton(
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padding: EdgeInsets.zero,
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child: Icon(CupertinoIcons.shuffle),
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onPressed: _togglePlatform,
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),
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),
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CupertinoSliverRefreshControl(
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onRefresh: _refreshData,
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),
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SliverSafeArea(
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top: false,
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sliver: SliverPadding(
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padding: EdgeInsets.symmetric(vertical: 12),
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sliver: SliverList(
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delegate: SliverChildBuilderDelegate(_listBuilder),
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),
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),
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),
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],
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);
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}
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@override
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Widget build(context) {
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return PlatformWidget(
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androidBuilder: _buildAndroid,
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iosBuilder: _buildIos,
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);
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}
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}
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