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122 lines
3.1 KiB
122 lines
3.1 KiB
part of 'game_bloc.dart';
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/// Defines bonuses that a player can gain during a PinballGame.
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enum GameBonus {
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/// Bonus achieved when the ball activates all Google letters.
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googleWord,
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/// Bonus achieved when the user activates all dash bumpers.
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dashNest,
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/// Bonus achieved when a ball enters Sparky's computer.
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sparkyTurboCharge,
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/// Bonus achieved when the ball goes in the dino mouth.
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dinoChomp,
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/// Bonus achieved when a ball enters the android spaceship.
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androidSpaceship,
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}
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enum GameStatus {
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waiting,
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playing,
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gameOver,
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}
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extension GameStatusX on GameStatus {
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bool get isWaiting => this == GameStatus.waiting;
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bool get isPlaying => this == GameStatus.playing;
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bool get isGameOver => this == GameStatus.gameOver;
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}
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/// {@template game_state}
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/// Represents the state of the pinball game.
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/// {@endtemplate}
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class GameState extends Equatable {
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/// {@macro game_state}
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const GameState({
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required this.totalScore,
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required this.roundScore,
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required this.multiplier,
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required this.rounds,
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required this.bonusHistory,
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required this.status,
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}) : assert(totalScore >= 0, "TotalScore can't be negative"),
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assert(roundScore >= 0, "Round score can't be negative"),
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assert(multiplier > 0, 'Multiplier must be greater than zero'),
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assert(rounds >= 0, "Number of rounds can't be negative");
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const GameState.initial()
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: status = GameStatus.waiting,
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totalScore = 0,
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roundScore = 0,
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multiplier = 1,
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rounds = 3,
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bonusHistory = const [];
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/// The score for the current round of the game.
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///
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/// Multipliers are only applied to the score for the current round once is
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/// lost. Then the [roundScore] is added to the [totalScore] and reset to 0
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/// for the next round.
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final int roundScore;
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/// The total score of the game.
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final int totalScore;
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/// The current multiplier for the score.
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final int multiplier;
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/// The number of rounds left in the game.
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///
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/// When the number of rounds is 0, the game is over.
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final int rounds;
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/// Holds the history of all the [GameBonus]es earned by the player during a
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/// PinballGame.
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final List<GameBonus> bonusHistory;
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final GameStatus status;
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/// The score displayed at the game.
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int get displayScore => roundScore + totalScore;
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/// The max multiplier in game.
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bool get isMaxMultiplier => multiplier == 6;
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GameState copyWith({
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int? totalScore,
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int? roundScore,
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int? multiplier,
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int? balls,
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int? rounds,
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List<GameBonus>? bonusHistory,
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GameStatus? status,
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}) {
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assert(
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totalScore == null || totalScore >= this.totalScore,
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"Total score can't be decreased",
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);
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return GameState(
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totalScore: totalScore ?? this.totalScore,
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roundScore: roundScore ?? this.roundScore,
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multiplier: multiplier ?? this.multiplier,
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rounds: rounds ?? this.rounds,
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bonusHistory: bonusHistory ?? this.bonusHistory,
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status: status ?? this.status,
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);
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}
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@override
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List<Object?> get props => [
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totalScore,
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roundScore,
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multiplier,
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rounds,
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bonusHistory,
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status,
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];
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}
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