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pinball/test/game/behaviors/bumper_noise_behavior_test....

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1.5 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_flame/pinball_flame.dart';
class _TestGame extends Forge2DGame {
Future<void> pump(_TestBodyComponent child, {required PinballPlayer player}) {
return ensureAdd(
FlameProvider<PinballPlayer>.value(
player,
children: [
child,
],
),
);
}
}
class _TestBodyComponent extends BodyComponent {
@override
Body createBody() => world.createBody(BodyDef());
}
class _MockPinballPlayer extends Mock implements PinballPlayer {}
class _MockContact extends Mock implements Contact {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('BumperNoiseBehavior', () {});
late PinballPlayer player;
final flameTester = FlameTester(_TestGame.new);
setUp(() {
player = _MockPinballPlayer();
});
flameTester.testGameWidget(
'plays bumper sound',
setUp: (game, _) async {
final behavior = BumperNoiseBehavior();
final parent = _TestBodyComponent();
await game.pump(parent, player: player);
await parent.ensureAdd(behavior);
behavior.beginContact(Object(), _MockContact());
},
verify: (_, __) async {
verify(() => player.play(PinballAudio.bumper)).called(1);
},
);
}