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324 lines
8.8 KiB
324 lines
8.8 KiB
// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(EmptyPinballGameTest.new);
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group('FlutterForest', () {
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flameTester.test(
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'loads correctly',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(game.contains(flutterForest), isTrue);
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},
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);
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group('loads', () {
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flameTester.test(
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'a FlutterSignPost',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(
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flutterForest.descendants().whereType<FlutterSignPost>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'a DashAnimatronic',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(
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flutterForest.firstChild<DashAnimatronic>(),
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isNotNull,
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);
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},
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);
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flameTester.test(
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'a BigDashNestBumper',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(
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flutterForest.descendants().whereType<BigDashNestBumper>().length,
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equals(1),
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);
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},
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);
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flameTester.test(
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'two SmallDashNestBumper',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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expect(
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flutterForest.descendants().whereType<SmallDashNestBumper>().length,
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equals(2),
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);
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},
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);
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});
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group('controller', () {
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group('listenWhen', () {
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final gameBloc = MockGameBloc();
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final flameBlocTester = FlameBlocTester<TestGame, GameBloc>(
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gameBuilder: TestGame.new,
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blocBuilder: () => gameBloc,
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);
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flameBlocTester.testGameWidget(
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'listens when a Bonus.dashNest and a bonusBall is added',
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verify: (game, tester) async {
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final flutterForest = FlutterForest();
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const state = GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [GameBonus.dashNest],
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);
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expect(
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flutterForest.controller
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.listenWhen(const GameState.initial(), state),
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isTrue,
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);
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},
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);
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});
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});
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flameTester.test(
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'onNewState adds a new ball after a duration',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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final previousBalls = game.descendants().whereType<Ball>().length;
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flutterForest.controller.onNewState(MockGameState());
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await Future<void>.delayed(const Duration(milliseconds: 700));
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await game.ready();
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expect(
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game.descendants().whereType<Ball>().length,
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greaterThan(previousBalls),
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);
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},
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);
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flameTester.test(
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'onNewState starts Dash animatronic',
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(game) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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flutterForest.controller.onNewState(MockGameState());
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final dashAnimatronic =
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game.descendants().whereType<DashAnimatronic>().single;
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expect(dashAnimatronic.playing, isTrue);
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},
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);
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group('bumpers', () {
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late Ball ball;
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late GameBloc gameBloc;
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setUp(() {
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ball = Ball(baseColor: const Color(0xFF00FFFF));
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gameBloc = MockGameBloc();
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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});
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final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
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gameBuilder: EmptyPinballGameTest.new,
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blocBuilder: () => gameBloc,
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);
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flameBlocTester.testGameWidget(
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'add DashNestActivated event',
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setUp: (game, tester) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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await game.ensureAdd(ball);
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final bumpers =
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flutterForest.descendants().whereType<DashNestBumper>();
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for (final bumper in bumpers) {
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beginContact(game, bumper, ball);
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final controller = bumper.firstChild<DashNestBumperController>()!;
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verify(
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() => gameBloc.add(DashNestActivated(controller.id)),
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).called(1);
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}
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},
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);
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flameBlocTester.testGameWidget(
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'add Scored event',
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setUp: (game, tester) async {
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final flutterForest = FlutterForest();
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await game.ensureAdd(flutterForest);
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await game.ensureAdd(ball);
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game.addContactCallback(BallScorePointsCallback(game));
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final bumpers = flutterForest.descendants().whereType<ScorePoints>();
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for (final bumper in bumpers) {
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beginContact(game, bumper, ball);
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verify(
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() => gameBloc.add(
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Scored(points: bumper.points),
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),
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).called(1);
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}
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},
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);
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});
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});
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group('DashNestBumperController', () {
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late DashNestBumper dashNestBumper;
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setUp(() {
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dashNestBumper = MockDashNestBumper();
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});
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group(
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'listensWhen',
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() {
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late GameState previousState;
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late GameState newState;
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setUp(
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() {
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previousState = MockGameState();
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newState = MockGameState();
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},
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);
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test('listens when the id is added to activatedDashNests', () {
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const id = '';
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final controller = DashNestBumperController(
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dashNestBumper,
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id: id,
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);
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when(() => previousState.activatedDashNests).thenReturn({});
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when(() => newState.activatedDashNests).thenReturn({id});
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expect(controller.listenWhen(previousState, newState), isTrue);
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});
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test('listens when the id is removed from activatedDashNests', () {
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const id = '';
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final controller = DashNestBumperController(
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dashNestBumper,
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id: id,
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);
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when(() => previousState.activatedDashNests).thenReturn({id});
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when(() => newState.activatedDashNests).thenReturn({});
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expect(controller.listenWhen(previousState, newState), isTrue);
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});
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test("doesn't listen when the id is never in activatedDashNests", () {
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final controller = DashNestBumperController(
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dashNestBumper,
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id: '',
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);
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when(() => previousState.activatedDashNests).thenReturn({});
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when(() => newState.activatedDashNests).thenReturn({});
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expect(controller.listenWhen(previousState, newState), isFalse);
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});
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test("doesn't listen when the id still in activatedDashNests", () {
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const id = '';
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final controller = DashNestBumperController(
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dashNestBumper,
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id: id,
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);
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when(() => previousState.activatedDashNests).thenReturn({id});
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when(() => newState.activatedDashNests).thenReturn({id});
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expect(controller.listenWhen(previousState, newState), isFalse);
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});
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},
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);
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group(
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'onNewState',
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() {
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late GameState state;
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setUp(() {
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state = MockGameState();
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});
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test(
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'activates the bumper when id in activatedDashNests',
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() {
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const id = '';
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final controller = DashNestBumperController(
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dashNestBumper,
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id: id,
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);
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when(() => state.activatedDashNests).thenReturn({id});
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controller.onNewState(state);
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verify(() => dashNestBumper.activate()).called(1);
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},
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);
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test(
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'deactivates the bumper when id not in activatedDashNests',
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() {
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final controller = DashNestBumperController(
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dashNestBumper,
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id: '',
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);
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when(() => state.activatedDashNests).thenReturn({});
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controller.onNewState(state);
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verify(() => dashNestBumper.deactivate()).called(1);
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},
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);
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},
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);
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});
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}
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