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116 lines
3.2 KiB
116 lines
3.2 KiB
// ignore_for_file: cascade_invocations
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import 'dart:ui';
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(EmptyPinballGameTest.new);
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group('AlienZone', () {
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flameTester.test(
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'loads correctly',
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(game) async {
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await game.ready();
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final alienZone = AlienZone();
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await game.ensureAdd(alienZone);
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expect(game.contains(alienZone), isTrue);
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},
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);
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group('loads', () {
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flameTester.test(
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'two AlienBumper',
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(game) async {
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await game.ready();
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final alienZone = AlienZone();
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await game.ensureAdd(alienZone);
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expect(
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alienZone.descendants().whereType<AlienBumper>().length,
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equals(2),
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);
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},
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);
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});
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group('bumpers', () {
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late ControlledAlienBumper controlledAlienBumper;
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late GameBloc gameBloc;
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setUp(() {
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gameBloc = MockGameBloc();
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});
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final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
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gameBuilder: EmptyPinballGameTest.new,
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blocBuilder: () => gameBloc,
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);
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flameTester.testGameWidget(
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'activate when deactivated bumper is hit',
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setUp: (game, tester) async {
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controlledAlienBumper = ControlledAlienBumper.a();
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await game.ensureAdd(controlledAlienBumper);
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controlledAlienBumper.controller.hit();
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},
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verify: (game, tester) async {
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expect(controlledAlienBumper.controller.isActivated, isTrue);
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},
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);
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flameTester.testGameWidget(
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'deactivate when activated bumper is hit',
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setUp: (game, tester) async {
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controlledAlienBumper = ControlledAlienBumper.a();
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await game.ensureAdd(controlledAlienBumper);
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controlledAlienBumper.controller.hit();
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controlledAlienBumper.controller.hit();
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},
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verify: (game, tester) async {
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expect(controlledAlienBumper.controller.isActivated, isFalse);
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},
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);
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flameBlocTester.testGameWidget(
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'add Scored event',
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setUp: (game, tester) async {
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final ball = Ball(baseColor: const Color(0xFF00FFFF));
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final alienZone = AlienZone();
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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await game.ensureAdd(alienZone);
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await game.ensureAdd(ball);
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game.addContactCallback(BallScorePointsCallback(game));
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final bumpers = alienZone.descendants().whereType<ScorePoints>();
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for (final bumper in bumpers) {
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beginContact(game, bumper, ball);
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verify(
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() => gameBloc.add(
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Scored(points: bumper.points),
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),
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).called(1);
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}
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},
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);
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});
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});
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}
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