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147 lines
3.9 KiB
147 lines
3.9 KiB
// ignore_for_file: public_member_api_docs
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import 'package:flame/game.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:pinball/assets_manager/assets_manager.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball/l10n/l10n.dart';
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import 'package:pinball/select_character/select_character.dart';
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import 'package:pinball/start_game/start_game.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_ui/pinball_ui.dart';
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class PinballGamePage extends StatelessWidget {
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const PinballGamePage({
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Key? key,
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this.isDebugMode = kDebugMode,
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}) : super(key: key);
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final bool isDebugMode;
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static Route route({
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bool isDebugMode = kDebugMode,
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}) {
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return MaterialPageRoute<void>(
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builder: (context) {
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return PinballGamePage(
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isDebugMode: isDebugMode,
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);
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},
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);
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}
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@override
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Widget build(BuildContext context) {
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final characterTheme =
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context.read<CharacterThemeCubit>().state.characterTheme;
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final audio = context.read<PinballAudio>();
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final pinballAudio = context.read<PinballAudio>();
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final game = isDebugMode
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? DebugPinballGame(
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characterTheme: characterTheme,
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audio: audio,
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l10n: context.l10n,
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)
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: PinballGame(
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characterTheme: characterTheme,
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audio: audio,
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l10n: context.l10n,
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);
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final loadables = [
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...game.preLoadAssets(),
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pinballAudio.load(),
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...BonusAnimation.loadAssets(),
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...SelectedCharacter.loadAssets(),
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];
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return MultiBlocProvider(
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providers: [
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BlocProvider(create: (_) => GameBloc()),
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BlocProvider(create: (_) => AssetsManagerCubit(loadables)..load()),
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],
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child: PinballGameView(game: game),
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);
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}
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}
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class PinballGameView extends StatelessWidget {
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const PinballGameView({
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Key? key,
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required this.game,
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}) : super(key: key);
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final PinballGame game;
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@override
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Widget build(BuildContext context) {
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final isLoading = context.select(
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(AssetsManagerCubit bloc) => bloc.state.progress != 1,
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);
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return Container(
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decoration: const CrtBackground(),
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child: Scaffold(
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backgroundColor: PinballColors.transparent,
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body: isLoading
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? const AssetsLoadingPage()
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: PinballGameLoadedView(game: game),
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),
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);
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}
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}
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@visibleForTesting
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class PinballGameLoadedView extends StatelessWidget {
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const PinballGameLoadedView({
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Key? key,
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required this.game,
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}) : super(key: key);
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final PinballGame game;
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@override
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Widget build(BuildContext context) {
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final isPlaying = context.select(
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(StartGameBloc bloc) => bloc.state.status == StartGameStatus.play,
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);
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final gameWidgetWidth = MediaQuery.of(context).size.height * 9 / 16;
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final screenWidth = MediaQuery.of(context).size.width;
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final leftMargin = (screenWidth / 2) - (gameWidgetWidth / 1.8);
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return StartGameListener(
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game: game,
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child: Stack(
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children: [
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Positioned.fill(
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child: GameWidget<PinballGame>(
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game: game,
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initialActiveOverlays: const [PinballGame.playButtonOverlay],
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overlayBuilderMap: {
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PinballGame.playButtonOverlay: (context, game) {
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return const Positioned(
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bottom: 20,
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right: 0,
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left: 0,
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child: PlayButtonOverlay(),
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);
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},
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},
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),
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),
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Positioned(
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top: 16,
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left: leftMargin,
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child: Visibility(
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visible: isPlaying,
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child: const GameHud(),
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),
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),
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],
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),
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);
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}
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}
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