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113 lines
3.2 KiB
113 lines
3.2 KiB
// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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class _TestBodyComponent extends BodyComponent {
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@override
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Body createBody() => world.createBody(BodyDef());
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}
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void main() {
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group('ScoringBehavior', () {
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group('beginContact', () {
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late GameBloc bloc;
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late PinballAudio audio;
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late Ball ball;
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late BodyComponent parent;
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setUp(() {
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audio = MockPinballAudio();
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ball = MockBall();
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final ballBody = MockBody();
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when(() => ball.body).thenReturn(ballBody);
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when(() => ballBody.position).thenReturn(Vector2.all(4));
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parent = _TestBodyComponent();
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});
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final flameBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>(
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gameBuilder: () => EmptyPinballTestGame(
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audio: audio,
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),
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blocBuilder: () {
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bloc = MockGameBloc();
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const state = GameState(
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score: 0,
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multiplier: 1,
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rounds: 3,
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bonusHistory: [],
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);
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whenListen(bloc, Stream.value(state), initialState: state);
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return bloc;
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},
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);
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flameBlocTester.testGameWidget(
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'emits Scored event with points',
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setUp: (game, tester) async {
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const points = 20;
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final scoringBehavior = ScoringBehavior(points: points);
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await parent.add(scoringBehavior);
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await game.ensureAdd(parent);
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scoringBehavior.beginContact(ball, MockContact());
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verify(
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() => bloc.add(
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const Scored(points: points),
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),
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).called(1);
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},
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);
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flameBlocTester.testGameWidget(
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'plays score sound',
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setUp: (game, tester) async {
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const points = 20;
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final scoringBehavior = ScoringBehavior(points: points);
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await parent.add(scoringBehavior);
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await game.ensureAdd(parent);
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scoringBehavior.beginContact(ball, MockContact());
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verify(audio.score).called(1);
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},
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);
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flameBlocTester.testGameWidget(
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"adds a ScoreText component at Ball's position with points",
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setUp: (game, tester) async {
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const points = 20;
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final scoringBehavior = ScoringBehavior(points: points);
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await parent.add(scoringBehavior);
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await game.ensureAdd(parent);
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scoringBehavior.beginContact(ball, MockContact());
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await game.ready();
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final scoreText = game.descendants().whereType<ScoreText>();
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expect(scoreText.length, equals(1));
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expect(
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scoreText.first.text,
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equals(points.toString()),
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);
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expect(
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scoreText.first.position,
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equals(ball.body.position),
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);
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},
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);
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});
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});
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}
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