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pinball/test/game/components/pathway_test.dart

244 lines
6.4 KiB

// ignore_for_file: cascade_invocations, prefer_const_constructors
import 'dart:math' as math;
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(Forge2DGame.new);
group('Pathway', () {
const width = 50.0;
group('straight', () {
flameTester.test(
'loads correctly',
(game) async {
final pathway = Pathway.straight(
start: Vector2(10, 10),
end: Vector2(20, 20),
width: width,
);
await game.ready();
await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue);
},
);
group('color', () {
flameTester.test(
'has transparent color by default when no color is specified',
(game) async {
final pathway = Pathway.straight(
start: Vector2(10, 10),
end: Vector2(20, 20),
width: width,
);
await game.ready();
await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue);
expect(pathway.paint, isNotNull);
expect(
pathway.paint.color,
equals(Color.fromARGB(0, 0, 0, 0)),
);
},
);
flameTester.test(
'has a color when is specified',
(game) async {
const defaultColor = Colors.blue;
final pathway = Pathway.straight(
color: defaultColor,
start: Vector2(10, 10),
end: Vector2(20, 20),
width: width,
);
await game.ready();
await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue);
expect(pathway.paint, isNotNull);
expect(pathway.paint.color.value, equals(defaultColor.value));
},
);
});
group('body', () {
flameTester.test(
'is static',
(game) async {
final pathway = Pathway.straight(
start: Vector2(10, 10),
end: Vector2(20, 20),
width: width,
);
await game.ready();
await game.ensureAdd(pathway);
expect(pathway.body.bodyType, equals(BodyType.static));
},
);
});
group('fixtures', () {
flameTester.test(
'has only one ChainShape when singleWall is true',
(game) async {
final pathway = Pathway.straight(
start: Vector2(10, 10),
end: Vector2(20, 20),
width: width,
singleWall: true,
);
await game.ready();
await game.ensureAdd(pathway);
expect(pathway.body.fixtures.length, 1);
final fixture = pathway.body.fixtures[0];
expect(fixture, isA<Fixture>());
expect(fixture.shape.shapeType, equals(ShapeType.chain));
},
);
flameTester.test(
'has two ChainShape when singleWall is false (default)',
(game) async {
final pathway = Pathway.straight(
start: Vector2(10, 10),
end: Vector2(20, 20),
width: width,
);
await game.ready();
await game.ensureAdd(pathway);
expect(pathway.body.fixtures.length, 2);
for (final fixture in pathway.body.fixtures) {
expect(fixture, isA<Fixture>());
expect(fixture.shape.shapeType, equals(ShapeType.chain));
}
},
);
});
});
group('arc', () {
flameTester.test(
'loads correctly',
(game) async {
final pathway = Pathway.arc(
center: Vector2.zero(),
width: width,
radius: 100,
angle: math.pi / 2,
);
await game.ready();
await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue);
},
);
group('body', () {
flameTester.test(
'is static',
(game) async {
final pathway = Pathway.arc(
center: Vector2.zero(),
width: width,
radius: 100,
angle: math.pi / 2,
);
await game.ready();
await game.ensureAdd(pathway);
expect(pathway.body.bodyType, equals(BodyType.static));
},
);
});
});
group('ellipse', () {
flameTester.test(
'loads correctly',
(game) async {
final pathway = Pathway.ellipse(
center: Vector2.zero(),
width: width,
majorRadius: 150,
minorRadius: 70,
);
await game.ready();
await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue);
},
);
group('body', () {
flameTester.test(
'is static',
(game) async {
final pathway = Pathway.ellipse(
center: Vector2.zero(),
width: width,
majorRadius: 150,
minorRadius: 70,
);
await game.ready();
await game.ensureAdd(pathway);
expect(pathway.body.bodyType, equals(BodyType.static));
},
);
});
});
group('bezier curve', () {
final controlPoints = [
Vector2(0, 0),
Vector2(50, 0),
Vector2(0, 50),
Vector2(50, 50),
];
flameTester.test(
'loads correctly',
(game) async {
final pathway = Pathway.bezierCurve(
controlPoints: controlPoints,
width: width,
);
await game.ready();
await game.ensureAdd(pathway);
expect(game.contains(pathway), isTrue);
},
);
group('body', () {
flameTester.test(
'is static',
(game) async {
final pathway = Pathway.bezierCurve(
controlPoints: controlPoints,
width: width,
);
await game.ready();
await game.ensureAdd(pathway);
expect(pathway.body.bodyType, equals(BodyType.static));
},
);
});
});
});
}